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Tralfaz

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Tralfaz last won the day on December 10 2012

Tralfaz had the most liked content!

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About Tralfaz

  • Birthday 12/05/1955

Profile Information

  • First Name
    Al
  • Last Name
    Dinelt
  • C4D Ver
    17 Studio
  • Location
    Ontario, Canada
  • Interests
    Sci-Fi, Cars, Photography, 3D Modeling and Animation and of course, my wife and son.

Recent Profile Visitors

2,124 profile views
  1. Solved my own problem. If I have just one view port open at a time, the problem I described above occurs. If I have four view ports open at a time, I can go into each of the view ports and load a different image in each.
  2. Hi Folks, I know I have done this in the past and it is driving me crazy right now. I am starting a new project and am trying to load reference (blueprint) images for the different ortho views. I load the reference image for the front view and no matter which view I switch to, the front reference image is still there. Say I change to the left view and change the image to the left image, the image will replace the ones in any of the other views. So now the front view will show the left image. Any help would be greatly appreciated. Thanks in advance... Al
  3. Thanks Cerbera. I will give that a try.
  4. Hi folks, Is it possible to do a slit scan effect in C4D like in the stargate sequence from 2001 A Space Odyssey? Thanks... Al Slit Scan Example
  5. Would you be able to share how you did this? I've had no luck trying to duplicate phaser effects.
  6. I started removing 1 object at a time to see what might be interfering with the renders. There was an object for the window inset on the side which was causing the problem. I recreated the object, deleted the old one and then things worked just fine. Don't understand it, but at least I can continue.
  7. Hi Bezo, I tried the optimize and it did smooth out the polygons. Unfortunately, it still renders in the darker noisy grey.
  8. I have been working on this model of the Moonbus from 2001 A Space Odyssey. Just a short while ago, I selected the polygons on the front of the model and hid them so I could work on the rear of the model. When I unhid the polygons and do a render, the polygons that were hidden are now showing like in the attached image. There is no material on the object and the only tag is a phong tag. Not only do the polygons render like this, the curves look faceted or segmented now. You can see this in the windshield and front corner of the hull. If I copy the object into a new project, the model renders the same color, but still has the segmented look. It took me forever to model the front end with the multiple curves (like around 5 days) and then it wasn't correct. So, I spent another 2 days re-doing it again and really don't want to start over again. I am open to any suggestions as to how to fix this. mbus.c4d
  9. Thanks bezo! That worked perfectly.
  10. Hi, Is it possible to change the forum colors? I find the grey on very dark grey difficult to see. Thanks in advance... Al P.S. I looked and didn't really see anywhere it could be changed.
  11. Thanks for the link Thomas. Will definitely go and check it out.
  12. Hi, Does anyone know where I can get a copy of Interposer Pro for C4D r12? It looks like the company who made it isn't in business any more. Thanks... Al
  13. After almost a year of being off work on long term disability, I return to work Tuesday morning. Feels strange.


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