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Vilandra

Regular Member
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    896
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4 Noble Beginner

About Vilandra

  • Rank
    I am ShepperdOneill

Profile Information

  • First Name
    Shane
  • Last Name
    Benson
  • Location
    Augusta, GA
  • Website URL
    http://www.youtube.com/shepperdoneill

Cinema 4D Information

  • C4D Version
    18.057 Studio

Hardware Information

  • CPU/GPU
    Dual Intel Xeons - Quadro M4000

Recent Profile Visitors

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  1. I just noticed that the wheels and truck are all one object. You might want to break it up into several objects before trying to edit the UVs. Select all of the polygons for one wheel and then right click > Split. (This will create a new object for the wheel). Then delete the original polygons. Do this for all the wheels, and any other part that needs to be it's own object.
  2. Ok. By default, the UV's are usually pretty messy. With most projects, you'll want to clear the UV's on the canvas and start new. The UV's in your project look pretty messy. Are you able to share the file? Also, were you wanting to UV map the entire truck? Wheels and body?
  3. What have you done so far with the UV's. Have you made any adjustments to it? Does your object have a UVW tag?
  4. There are a few ways you can do it. 1. TFD. I believe there might be a few tutorials on Youtube that might help with setting up TFD for clouds. Here is an example, but I believe it was rendered with RedShift. https://vimeopro.com/davidtorno/showcase/video/255510080 2. FumeFX. Cinema 4D now has FumeFX, and it can do the same thing as TFD. Here is an example of FumeFX being used for clouds. I'm not sure what render engine they use for this, but it was done in 3DS Max. 3. Gradient material on cloned planes. There is a tutorial here that explains how to set it up. https://tutorials.cgrecord.net/2018/04/creating-smoke-clouds-in-cinema-4d.html 4. Import .vdb files. I'm not sure if C4D can import .vdb files, as they contain volume info, and you'll need a way to render them. I know with Vray, you can use the .vdb importer, and that will allow you to render volume objects. I think Arnold can also do it as well.
  5. To use an alpha mask in a texture, you need to do the following: 1. Create an additional "image" node, and place the alpha texture in there. Then, connect that new image node to the input of the standard shader, and connect it to: Main - Geometry - Cutout Opacity. 2. Right click on your object and add an Arnold Parameter tag and disable the "opaque" option. 3. Click on the material tag and enable, "tiling". You had tiling turned off, and it needs to be enabled. This could be a bug. Not sure. 4. Your alpha texture was inverted vertically. So, I had to open it up in Photoshop and flip it. Make sure all of your textures are oriented correctly. Everything should be good now!
  6. Vilandra

    C4D Cafe 2.0!

    I haven't been on here in a while, but I was around when Nigel first started C4D Cafe years ago. It's good to see that it's still here! I need to come back and visit more often!
  7. This guy has a great youtube series i found very helpful for Sub-D modeling:

  8. You're awesome!! thanks for answering all my questions

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