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Fastbee

Cafe Oldtimer
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Fastbee last won the day on August 5 2017

Fastbee had the most liked content!

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About Fastbee

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    Respected community member.

Profile Information

  • First Name
    John
  • Last Name
    Bandi
  • C4D Ver
    19.053 Studio
  • Location
    USA
  • Interests
    Rendering, video games

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  1. Fastbee

    Best way of creating textures

    I'm wondering why you would want to paint on a 2D map in photoshop. Back in the day it offered more control with filter and brushes and such, but now we have substance painter, 3dcoat, zbrush, and the pro version of photoshop which can all paint on the 3D surface with great ease and accuracy. The lowest cost option being a $20 a month fee to substance to use substance painter. A good deal if you only need to use it for one month. If you do want to repack the UVs though to make them neater or whatever Unfold 3D seems to be a great option with easer of use. Houdini has some great control as well.
  2. Fastbee

    Crease in my robot

    If you don't have a loop/path cut tool added in you version of c4d probably doesn't have a way to do a preserve curvature on a loop cut and it would cause the problem. For the top it depends. If you don't plan to use a subdiv object then keeping it as tris if fine. Tris actually only matter more for things that need quads to have good geometry flow or are subdivided. If you are going to subdivide it later the tris can be all selected on the top and an inner exturde can be done to make the tris smaller in the center. Then a Untriangulate can be done on them to help it more. You could dissolve the tries and knife cut to do some fancier quad mesh patch, but it should not be needed.
  3. Fastbee

    Crease in my robot

    I was describing different ways. You only need to use exrude though. If the tool didn't have Preserve Curvature on then it probably was the cause. As you will see in my example file below there is a much faster way to make it. The way I did it took me less than 1 min. Here is the file with the steps. step 0 make the cylinder make sure to have enough segments. Step 1 make the loop cuts. Step 2 select and extrude. Step 3 delelect what won't go deeper and extrude again. Step 4 slide edges to get the angles on whatever. crease_ugh w steps.zip
  4. Fastbee

    Crease in my robot

    The cylinder part of the model is not really a cylinder anymore. I'm not sure if R17 has it, but if you version is new enough in the loop cut there might be an option called Preserve Curvature. This would need to be turned on to keep the cylinder shape. There are many other ways to make this shape. I'd probably start off with a cylinder that has enough segments to get all the different up down creeses. Next do some loop cuts. Slide the parts up and down till it looks good. Next do a bevel on the loops so there is a space there. Then delete the space and extrude or bevel enough segments to scale in. Not sure if you get what I mean by all these instructions. I could do a animation of the process if you don't get it still. In the picture I made a Cicle spline, upped the segments in uniform to show how far off it is from a cylinder. Not much, but it matters to be perfectly smooth.
  5. Fastbee

    Objects on surface noob scripting

    Thank you HSrdelic. I guess it's not such a noob scripting thing. One day I might dig into some programming in c4d.
  6. Fastbee

    Fractured alignment effect

    It's all good. I was offended in no way.
  7. I didn't look at your file, but how about something like this? tree popping.zip
  8. Fastbee

    Stitch and Sew direction

    I'm not sure what you mean either. With stitch and sew the polys are always made the same way. Maybe you could post some pictures of what you mean?
  9. Fastbee

    reducing render time

    It's a different look. It's less physically correct. To be completly physically correct you would need to have a special surface at the intersection that would say which side had which ior and mat. This would have to be available in the render engine used through and most don't Playing around a bit. Came out looking like a frosted glass of beer. (whisper *It's apple juice though.*) Cheers
  10. Fastbee

    reducing render time

    AA is anti aliasing. I'm surprised Gray scale would say to do that. Usually he has some good tips. I also did a render of the glass in Cycles and changed the liquid in the cup to apple juice. This took 2 min. on a titan x maxwell to render because of the quality. To reduce the render time in cycles If I was doing an animation I could have baked out the Caustics which is what is slowing it down the most.
  11. Fastbee

    reducing render time

    Your glass had too many overlapping polygons between the liquid and the glass. This will make the aa time go way high because it won't know what to aa. The liquid is also the way it should be in the cup now making it look better in the render. I also changed the light have area shadows so it will look better, but it still renders about 5x faster. glass 2 fixed.zip
  12. Fastbee

    Fractured alignment effect

    I didn't miss that part. I thought that step has so many ways he could figure it out. One would be 3d printing the shape made in c4d. Other would be eye balling it given the shape in c4d. The other would be a similar technique in real life by printing the 2 shapes on paper as big as you like then lining the objects up. Another would be printing out the coordinates of the objects in c4d and making a grid using 2 pieces of paper to get 3D grid. Just so many ways. The projectors might not work so well because the light comes from something probably a little bigger than a point source. This would make it smaller closer to the projector and bigger further away. It's not ideal. If you made it some distance from the projector the distortion would be minimal though. I'd also recommend having each projector have a different color. One blue and one red for instance. That way when you are hanging the objects you would only hang them where the color is a combo of blue and red.
  13. Fastbee

    Objects on surface noob scripting

    The copy tag thing occured to me, but hitting a button and having everything happen seems so much cooler. Thank you @HSrdelic That script log thing is cool. Makes me feel like I know how to script. The script works great when one object is selected. When multiple objects are selected it does not put the settings on the Constraint object like setting it to Clamp and the other things. Is it also possible to have it automatically initiate the object to be targeted picker? Is there a command to have it delete specifically the constraint tag on selected objects?
  14. I was looking around for a plugin or something to place one object on the surface of another object. I ran across a plugin called Target4D and also a way to do it myself. To do it myself you put a Constraint on the object to be placed on the surface and set it to Clamp, To Surface, As Normal, pick the target for it to be placed on and set the Distance to 0. This seemed pretty great to me, but doing that everytime can be tedious with a lot of objects. How would I go about writing a script to do these steps for every object selected?
  15. Fastbee

    Fractured alignment effect

    This is the way I imagine doing it. Take the two 2D shapes and rotate them so they are facing the direction people are going to be looking at them from, extude them, overlap the extudes as well as possible, bool them keeping the overlap of the bool, fracture the bool, now delete what you can of the fractures and still have the 2 shapes match up on the perspectives people are going to be looking at it from. Through mograph the bool could also be replaced with objects filling the volume. When you think of the power c4d gives when doing something like this it's pretty amazing. A quick example. fractured alignment.zip

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