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Fastbee

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Fastbee last won the day on September 28

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About Fastbee

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    Cafe Samurai

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  • First Name
    John
  • Last Name
    Bandi
  • C4D Version
    19.053 Studio
  • Location
    USA

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  1. Fastbee

    Google Stadia

    Whoever is offering the service is going to be hard up to make cash on it. All that bandwidth costs money. Your profit margins might be really small.
  2. Most of it I would rig up with joints. Get them in the right order and it should all work exactly the same as the real thing. With the chain part get it along a spline then either hand key in when it moves along that spline or xpresso it so it moves in relative space along the spline as the one joint moves.
  3. If you get the geometry right you can use the 2D UVW that comes from the geometry of the object. From that you would hand animate the different particles, alpha, and colors changing over time. This would take some talent to pull off or a lot of time. In art a lot of time spent can make up for decades of practicing art. For something like image 4 I see 3 layers of geometry. One on the top with all the steamers. One under that with the streaks and one under that with the glowy bit. The glowy bit probably does not have to be hand animated. The others might if you can't find a procedural that can satisfy your artistic vision.
  4. Fastbee

    RENDER SLOW

    My guess is you are lighting the scene from only tiny recessed lights or lights that are fully or mostly behind some kind of SSS, transparent, or semi transparent material. This would make the scene hard to render for any render engine. In that case there is only a very small number of paths that lead to a contribution in the scene. If it's only lit with light coming from behind a SSS mat most of the paths cancel in the SSS mat. Behind a transparent mat that has refraction it has to first calculate the path the light takes when bending through the transparent mat. This makes the scene take forever to render.
  5. Weighting is also a pain in C4D. In R19 they improved it a lot. Still could be a lot better than it currently is. The weighting tool is also designed strange so it's harder to see what is being weighted. Enough complaining though. To get a good weighting in C4D it's probably easiest to not use any of the autoweighting. Instead zero everything out and manually weight every joint one by one being careful not to get one point with more than 100% weighting when added from all the joints. I like to do harder weighting and use the smooth to get it nice and smooth. Here is a video from one of the greats in character animation.
  6. It might also be a joint scale thing. I had some joints that I imported on a model and they were all scaled to 0.01. Scaled them all to 1 and it all worked out.
  7. Looks like some quality stuff. Best of luck to you.
  8. Corona only has annual license. You can only rent Corona. Octane you can buy a perpetual license. I like Cycles 4D a lot which you can own and runs on GPU or CPU or both. Cycles 4D also makes materials with nodes just like is made with Cycles in Blender if you were thinking of trying Blender. This means if you lean how to make mats with Cycles 4D the skills transfer to make mats in Blender. Redshift is can also be owned and is great if you have a good GPU which you don't. As far as quality goes all 4 render engines can do about the same quality stuff fast with the right hardware. Fastest to slowest $ for pc $ in order would be Unreal Engine, Blender Eevee, Octane in faster mode I forget what it's called, Redshift, Cycles, Octane regular mode, Corona. Corona is the fastest CPU render engine, but it's only competition is Cycles. $ for pc hardware $ Corona is not great since it needs CPU and that means a whole new rig per CPU. If you already have a good CPU or can only do CPU Corona can do great stuff. I'd say pick one and get good with it. They all can do great stuff. The licensing is what turns me off the most on Corona. As I'm switching more to Blender, Cycles 4D meshes perfect with that.
  9. You were looking for using the noise texture. I totally misread that as reading you has noise in the final rendered image you wanted to change every frame. Glad you were able to figure it out.
  10. I hear to make it on youtube you have to have about 1 million views on 2 videos per week. A single video with a million gives pennies. It's the constant views from lots of people frequently that get the money. This makes it impossible for tutorials to make it on youtube. This is why I suggest Patreon. This way people can give X dollars per video that is produced. So lets say you get like 1000 people to pledge $1 per tutorial produced. That is $1000. Not bad for a tutorial. If they donate more you can let them choose what the next tutorial will be about. Have a tier where they can get a 30 min. private session asking questions on skype. There could be a lot of tiers with different things.
  11. I remember there being a place in the render settings in Cycles 4D where a check box could be checked for static or dynamic noise. Now I don't see it in the latest version. It always renders different noise per frame for me. If you are using an older version look for the check box.
  12. If using C4D standard or physical GI also has to be enabled if you really want it to emit light to light up the scene from the sign. If using Cycles, Redshift, or Octane it's different. In Cycles it would be put on the emit node and it would work.
  13. From bottom up I'd say color, diffuse?, bump or displacement, normal, reflection. Though just play around with putting them different areas and see what looks good to you. Sometimes you get a surprise that looks good even though it was not intended to be in that channel.
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