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Fastbee

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Everything posted by Fastbee

  1. The study theoceancleanup people made said you are wrong. " Over three-quarters of the GPGP mass was carried by debris larger than 5 cm and at least 46% was comprised of fishing nets. Microplastics accounted for 8% of the total mass but 94% of the estimated 1.8 (1.1-3.6) trillion pieces floating in the area. " Even if you were right that is what the bubbler system is for. The bubbler could take out all the microplasitcs. My idea is to have a ton of my vessels in the water. Them being completely computer controlled powered by solar and wind means big savings by not having to have a captain and crew on board. All but the first one could be funded from the money made from selling the plastics recovered. With more money there could be a ton in the water faster cleaning the ocean in one year with enough funding.
  2. I did a test recently with my Titan X Maxwell and found that Cycles rendered the same scene 17.77x faster than ProRender. This was without using ecycles or the up and coming RTX acceleration coming to cycles. With those two combined Cycles would be 4x faster than it is now making 71.08x faster than ProRender. This is why I like calling ProRender SlowRender. No one uses SlowRender for anything because it's too slow.
  3. I would also be interested to have a list like this on the cafe. I was thinking of starting a thread where people could post the plugins they use the most and maybe talk about why they like those plugins.
  4. This does make me feel better. If you would add "Disable Data Collection" instead of just Disable next to the check box it would clear things up. As is it's confusing. I make games as a hobby and find you can look at all the data in the world and not know what the user really wants. I find the best way to make a great product is to think, "what would I love from this?" and do that. Users end up liking the product better that way. Sounds like I have the legal system to blame. They don't differentiate between collecting a email address and hording all the data they can on a person. There should be something in the way the contract can be written by the company to differentiate. If, only collecting an email address and name, they could say we only will collect and keep your name and email address. Having everything together with almost nothing is not good.
  5. Lowering the reflection limit in the render preferences of Octane might do it. It is doing what it would do in real life. Lowering the reflection depth will change that. Not sure if turning off reflective caustics is an option in Octane. That might also be a thing to try.
  6. Even if you can turn it off in the settings the fact that you are forced to agree to it means they can legally do whatever they want even if you uncheck the box in the preferences. Does "Disable" mean you are disabling being anonymous or disabling the Anonymised Application Activity monitor?
  7. When I got the trial of R21 lately it basically said by starting the trial I was automatically giving my consent to let MAXON collect info on me and my computer and let them do whatever they please with it. I won't be able to join at that time so I'm mentioning it here. I liked C4D because it didn't have this that other big companies had. Now it's horrible. The new icons are un needed. ProRender is still SlowRender. The denoise has no settings. It's just on or off. Plus I could denoise outside of C4D so it's not a big deal. This might be the first release that is actually worst than the previous release so much so people are asking if they can pay the price for R21 and get R20.
  8. Fastbee

    Poor Renders

    If you had a 7 minute animation with 10,080 frames 2 minutes per frame with SlowRender instead of 6 seconds per frame with Cycles would mean waiting 14 days with SlowRender or 16 hours with Cycles. It makes a huge difference. Last time I had a client say decent results are fine was . . . never.
  9. Fastbee

    Poor Renders

    Here is the longer render with SlowRender with no denoise 16 min. Notice the fine detail in the carpet. This is why denoise should be used lightly when the image is almost grain free.
  10. Fastbee

    Poor Renders

    I turned on the denoise in R21 and wow. It kicks butt. If I use that denoise with cycles it gets same quality 17.77x faster than Prorender still so ya it's SlowRender. Image with denoise. 2 min. I think I got the sun angle right which I had to add in separate so it would work in Prorender. Raw image without denoise 2 min. My sun angle is H49.374, P-32.788, B3.215. 30% intensity color pure white.
  11. Fastbee

    Poor Renders

    Downloaded R21 trial and content library and this is what I got after 2 min. It's better, but it still seems super slow.
  12. Fastbee

    Poor Renders

    What are your hardware specs. If you have quad AMD cards of course your render are cleaner with the same time. It also looks like you are using denoise. Turn denoise off. What version of C4D are you running? I got a single Titan X Maxwell. This is what I get with that scene after 2 min.
  13. I discovered this program called Revive to let people who have a Vive play Oculus games. I bought Oculus Medium and tried it with Revive. It works fantastic! Super responsive with no lag. The sculpting tools in Medium are way beyond what other VR sculpting programs have. Between MasterpieceVR, Kodon, Kanova, and Medium, Medium is the only VR sculpting program I've found that has the much needed move tool. The move tool works much like the move tool in 3DCoat with voxel sculpting, but you have the freedom to twist and move at the same time. It has a layers menu, an adjustable light, texture painting, a twist brush that kind of blows your mind, a huge number of object that can be used with a 3D preview and the ability to import any mesh. When done sculpting it has a poly reducer built in before choosing to export to fbx or obj. The poly reducer does a fantastic job of reducing and keeping the detail. It's so fun to use I was giggling. Things just work and flow together. Such a bargain at only $30. Here is their Medium Youtube channel for those still trying to decide if they want to use it. I can't wait for QuadRemesher to come out for C4D. Sculpting in Medium then exporting to C4D to use QuadRemesher would be a fantastic workflow. Polyreducer is great in Medium, but getting a good quad mesh with one button click is another level.
  14. I'd try opening the client app on the local machine and try getting it to work that way. When you have a ton of machines you might want the main computer to not be rendering anything because it will be doing a lot accepting and processing images, but with only 2 machines it should not be a problem.
  15. Fastbee

    Poor Renders

    I just tested it again without using Cycles denoise because SlowRender has denoise now. Rendered till it looked like the same level of noise. Prorender: 18 min. 57 sec. Note Fresnel does not seem to be working in Prorender with R19. Cycles 1 min. 4 sec. So 17.77x slower than Cycles. When Cycles gets the RTX out it will be 2x faster so ProRender would be 35.53x slower. Yes it is THAT slow.
  16. The house building tool was made by NItro4D. Sounds like MAXON didn't want to pay to have him update it to work with R21. He does have some great tools on Nitro4D.com that he says will be updated to R21 shortly. The box one sounds interesting.
  17. No one needs MAXON. MAXON is a choice.
  18. As you say it's possible. Lots of work maybe, but possible. As we all know from a lot of fonts we use everyday they do look good big and small. They could have also had all the icons made from a 3D file. Imagine being able to open up the 3D file with all the icons in it and being able to modify any as you wish in 3D then hitting render at any resolution to get the new image map. This would have been a second way to future proof the icons and make everyone happy. They chose a third way. If we ask nicely for the photoshop file with all the icons maybe they will give it to us.
  19. @Cerbera It's a good idea. What I was thinking was to paint the map them separate all the colors into black and white to be used as a map for xparticles. Do a burst mode in xp using the black and white and it should work the same. Changing the colors to b&w is a bit of a hassle, but sometimes you have to do special things to bend the program to your will. What really struck me with this is the realization that Mograph, for being so great, has huge limitations on the way it's going to distribute those objects.
  20. I did a very rough costing based on what I know from when I did some costing for a project. If people here would like to help me make a more thorough cost analysis we have to take each item and break it down into it's smaller components. For example instead of saying materials and parts calculate exactly how much plastics would be needed, find the tools needed for sale somewhere, find some actual wearhouse space for lease or sale, figure out the job professions needed and the going rate to hire someone for that position. A really accurate cost analysis can take a bunch of time. $1M for tools to make the boat. $1M for warehouse space for one year. $2M for materials and parts $1M for 16 people working 1 year. $1M for testing. $10M Docking fees, support vessel, barge to get trash dumped into $4M Research and dev to get the plastics to be usable again $30M Getting plastics recycling facility ready for plastics Everything x2 for mistakes in costing = $100M After the first year it should pay for itself from the plastics picked and recycled out of the ocean. This is why the costing is only for one year and all the one time fees that need to be paid to build things.
  21. If they were future proofing the icons for high res they should have made them vectors. Guess doing things wrong is the way of the new MAXON. Good news is if they are from that image file it should be easy to replace them with the old icons. Take the old icons image file from R20 and replace it.
  22. Fastbee

    Poor Renders

    ProRender. You mean SlowRender
  23. Cycles, Octane, and Redshift all said they will be getting a boost from the RTX. With Cycles and Octane it's about 2x and Redshift is about 1.4x. If you are going with the RTX 2080 go with the RTX 2080 super. It's the same price and better in every way. The RTX 2080 TI is still the best though if it's in your budget.
  24. I saw this today for Blender. https://blenderartists.org/t/scatter/1177672 I really like the way it works because Unreal Engine has a similar way of distributing instances on the landscape. I think I could use the same painted map in Unreal. It is also nice having the colors for the different objects because plants will grow in groups in real life. Mograph is great for changing the motion of objects, but scattering options are limited. Same with hair and xparticles. I found the plugins SurfaceSpread and Scatter it!. Scatter it! seems to be the closest, but still it doesn't have the colors that can be painted. It seems more like throw the objects in there and they are all randomized. I was thinking next best thing would be to use the Nitro4D plugin NitroDraw, but thought I would see what others have found. Anyone know of a easy way or plugin that can be used with C4D to paint foliage in the same way the Blender plugin works?
  25. I'd call it simple more than low poly. It's lacking a lot of high detailed textures that would complicate the image. Sometimes less is more.
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