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Everything posted by Fastbee

  1. Fastbee

    Apple killing OpenCL, OpenGL

    I read here Apple is killing OpenCL and OpenGL. I think C4D runs the viewport on one of those.
  2. Fastbee

    Think of New Features for C4D

    There are a lot of people here in the cafe that also works at MAXON. That makes this a great place to post suggested improvements to Cinema 4D. People can also send a suggestion to Suggestions at MAXON.net, but with a post such as this the amount people that want a new suggested feature can be seen through the number of likes people give the post. The improvements can also be well organized in one place. Here is the video I made as an example of what should be posted here. Please click on "new c4d features 1.mp4" If anyone was wondering I originally I made this video as an example of my UX design skills for a job. They understandably rejected me, but I still hope the changes in the video are put in C4D at a later time. I did heavy editing in the video with icon making to make it look like the features were already a part of C4D. I have no idea what they are actually working on. This post is not for any bugs or things not working. This thread should be purely for new features big and small for Cinema 4D. Please try to show why the feature would be so cool instead of only explaining it in text form.
  3. Fastbee

    Water Condensation Material Problem

    try it yourself and see
  4. Attached is a simple 3 joint rig bound to a mesh. Rotating the joints work. IK Dynamics are working. When the joints move with IK Dynamics they don't deform the mesh. From the best I can figure it's because the joints are not rotated. The joints are only changing their position instead of being rotated which is causing it to not deform the geometry. I could put a target tag on the one joint which makes it rotate a little, but with the displacement it's not following right still. I feel like I'm missing something. not following ik dynamics.zip
  5. Fastbee

    Dynamic IK does not deform rig

    You got it. Had to move the ik tag to the first joint for it to work.
  6. Fastbee

    Water Condensation Material Problem

    thin-walled doesn't give any refraction
  7. Fastbee

    Apple killing OpenCL, OpenGL

    Making a computer where you can swap out parts like the video card or hard drive. Such innovation. What will the people at the Mac "genius" bar think of next?
  8. Fastbee

    Water Condensation Material Problem

    I'm not sure how you made it. If you do have the water with no thickness it can cause problems. The geometry should have a volume to it just like a water drop would have in real life.
  9. Fastbee

    Water Condensation Material Problem

    If you only have a single sided polygon and try to do a refraction with that in any render engine it can give wonky results.
  10. Fastbee

    MoGraph academy award :)

    Good for him. Much deserved. With more CG than live action in modern movies it's great seeing the real people that make it possible get recognized.
  11. To try to figure out what is wrong I would try to delete the polygons that are giving problems and recreating them. I've had problems in the past where I have a polygon that is even hard to select. Then I delete it and it's flipping normals on me with no reason. The points seem like they don't exist in real space. I end up having to delete all the points associated with said polygons and making the whole section again. If you were to upload a file with everything deleted, but the polygons giving problems that probably would be enough to find out what is going wrong.
  12. Fastbee

    Motion Capture body and Face

    If you want animation specifically like they have in Ready Jet Go it's probably going to have to all be hand keyed. This is because it has a lot of cartoon like elements. There is lengthening and shortening of limbs, facial poses that are over extented, and poppy quick movements. If it used mocap it would look way different. If you wanted to do something more like Kizuna AI that would be a different story. Something like that is possible with affordable software. https://youtu.be/tfEMz9CJL50
  13. Fastbee

    Character Modeler Wanted

    PM sent
  14. I'm not sure what your problem is still. Is your problem only with Substance baking? C4D viewport showing black due to settings turned on in the viewport > Options. If it's rendering right I wouldn't worry about it.
  15. I'm trying to make sense of what you say is going on. Seems you say there are several problems. 1) won't bake 2) mats show black on c4d Is this right? I don't know how you are even importing it to painter if you can't bake it.
  16. Fastbee

    IK Dynamics mess up geometry

    The spline guide thing seems pretty cool. It would be great if I needed to control more splines. You might have noticed thought he geometry in the file I posted was in the shape of a ponytail. That geometry is the entirety of a whole ponytail. Having a single joint chain with some good dynamics would be my prefered way over hand keying. After some research I think below is the best solution I found. https://youtu.be/IgSm1Vsh0wA Cactus Dan's spring constraint acts quite different than C4D's in that is kind of tries to keep it's position. It also has a mass which can make it more springy. I'll also have to test a hybrid approach where part is joints and the rest is spline dynamics with joints tied to the position of the spline. Dan has a cool tool to easily tie joints to splines. Since I've decided to re weight all the hair anyway might as well try some new stuff.
  17. I have my geometry weighted and working great if you rotate it with the joints. Next I turn on the IK Dynamics and the geometry goes all crazy. I'd like it to flop around like a long shred of paper with the IK, which works if I make new joints. I'm wondering why this is not working and going all crazy though. IK dynamics fail.zip
  18. Fastbee

    Baked texture to model

    If the fbx was outputted correctly it should all map out right. If it lost it's UVs somehow you will need to re export it right so it has the UVs or remake the UVs.
  19. Fastbee

    Entertaining artist progression video

    He is very talented. His later works are fantastic. Keep in mind though all the improvement over the years was not only due to him getting better as an artist. The hardware and software tools improved in such a way that now a days you can make stuff that would have taken 100 years or been impossible to make in the past. This can be seen a lot in the ray tracing render engines that have popped up recently. Before that we would have change a setting and wait a long time to see what changing that setting did. Raytracing a single image back in 2008 would have taken a very long time if you could even find a program that did raytracing. I'm not trying to say it's all hardware and software. There is a ton of skill that goes into it. Just that such a huge difference was not due only to his skills improving. Now a day some talented person could pick up 3D and start making fantastic works in probably 1 or 2 years if they are a genius and work night and day on it.
  20. Fastbee

    IK Dynamics mess up geometry

    Thank you everfresh for looking at it. I remade the ik chain and re weighted and everything worked good. Disecting the original more I found the root null to have a scale of 100. Putting that to a scale of 1 seemed to mostly fix it. It's strange that something like that would even matter. I am trying to get an anime style hair to flop around. Might you have a suggestion to get better hair movement?
  21. H.265 might be a good option if you can get it working. I can play H.265 videos with Windows Media Player, but I don't see the option to use it in C4D. Using windows 10 here. Is there maybe a step we are missing to get codecs to show up?
  22. Fastbee

    Print Spreads in C4D

    If you go to the Attributes tab > View > Tinted Border make sure the Border Color is black. With that making the opacity a higher % should let you see a dark boarder in the viewport so you can exactly match up what you want rendered.
  23. Fastbee

    Toggle Octane and Standard Materials

    Directlighting mode in Octane with lower samples should give faster rendering than Standard with better quality.
  24. Fastbee

    Allegorithmic is joining the Adobe

    Might be good for people that want a dedicated painting program not linked to Adobe at a lower cost than 3DCoat or Zbrush. Armorpaint It's really affordable at 16 euros and they say there is a big update around the corner.
  25. He wasn't specific weather he was talking about the real time viewport or only at render time so I covered both.