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Everything posted by mrittman

  1. Here's my wishlist, obviously not for R21, but for any future version moving forward: Open node editor for 3rd party developers (R21) Faster, more expanded features for volumes (R21) Integrate Redshift into Cinema... Is anyone using ProRender? (R22) Faster viewport Complete overhaul of the UV system (or just buy Rizom) UDIM support Update Xpresso to match the look of the node editor Remove the need for the priority system Expanded modeling toolset (bring it up to par with 3ds max) Expanded character animation tools (bring it up to par with maya) Update Sketch & Toon (and fix flickering lines with animations) Update built-in particle system (shouldn't have to rely on X-Particles) Update how sound tracks work in the timeline (Use Sound, Start Time, and Sound should be animatable properties. Also sound tracks are funky when using the Take System) In Render Settings move Stereoscopic and Material Override into "Effect..." menu (I know this is small, but it just makes sense haha) When creating primitives, option to put axis at base, instead of centered within the object Anyone anyone using ProRender, PyroCluster, BodyPaint? Sorry if any of this sounded harsh haha. I absolutely love Cinema 4D and the community around it. I just want to see it continue to improve!
  2. Oh nice! Thanks man this works great!
  3. Oh sorry, it's set to Integer, then used Cycle for the Interface.
  4. How would I write the python if Track Name was set to None? I want them all to be disabled if it's on none. I defined None as 0;None in my data type.
  5. I think I got it using the Time data type! time = control[c4d.ID_USERDATA,1] # Time data type time_sec = c4d.BaseTime.Get(time) # Convert time into seconds Found this in the documentation: BaseTime.Get()
  6. Yeah, I was just trying to use the Time data type, as it just makes it easier to position on the timeline, but it's outputting that crazy value: <c4d.BaseTime object at 0x14b15b930>
  7. Instead of using a Float slider for the start time, how would you use just a Time data type? The console keeps throwing back this when I output the Time data type: <c4d.BaseTime object at 0x14b15b948>
  8. Wow, I feel dumb...didn't know there was a python tag haha! Yeah man this is a nice little setup! You've definitely got a lot more experience with this coding stuff than I do. Takes me a lot longer to get my head around. Thanks again!!
  9. Oh man Takes are awesome if you've got a scene that needs a bunch of animation. Before Takes, I would have to break my C4D project into several files. Now I can do it all within one file. Oh shoot, my bad, I didn't see the dropbox link! I'll take a look!
  10. Oh that’s interesting, thanks for sharing man! Maybe instead of having 15 different sound effectors, I could just have 1. Then have a select box to choose which one to play? Then yeah, could also output the filename if need be. What I find kind of frustrating is when working with the Take System. When creating a new Take, it doesn’t show the waveform in the timeline, and I have to go back to the Main Take to see it. At least having this system we’ve set up let’s ya adjust the Start Time when under child Takes. I think I’ve spent way too much time on this lol. It’s the perfectionist nature in me :/
  11. I simplified it a bit so that the python xpresso node references the object name it's attached to. It's working great now! I really just wish the Start Time was built into the Sound Effector, and I wouldn't have had to mess with all this hah!
  12. Ahhh okay haha no worries. Thanks a ton for your help anyway though man I really appreciate it!
  13. Do you know if there's a way with your xpresso node setup to output the name of the currently playing track (wherever the playhead is)? Example attached.
  14. I'm having trouble creating the same xpresso setup you've got :/ This was as far as I could get, and I don't even know if it's right haha. I think I should use timeline sound, because it helps to be able to scrub the timeline and hear it play back. Doesn't the sound node just play a sound when it gets to a specific frame (ie. no scrubbing)?
  15. Hey, couple of python questions... Is it possible to display the name of the currently playing sound track in the viewport? Is it possible to create an input port on that Xpresso node and have an input field to set the name of the object? Just trying to make it easier to select the specific sound track without having to go into the Xpresso editor/python node. Thanks! Matt
  16. Oh my gosh man, you're a lifesaver! Thanks so much!
  17. Is it possible to drive the Start Time of a sound track with Xpresso? I tried a set driver/set driven on it, but this doesn't work.
  18. Yeah man! You're gonna need some more detail added to the TV. I did some really rough renders with Corona haha. I would highly suggest checking it out! If you have a decent understanding of Cinema 4D, then picking up Corona is a breeze. And it's free at the moment while in beta :) https://corona-renderer.com/ tv(matt).c4d
  19. I'd recommend using an HDRI to light the scene. That will give you some nice reflections on the screen. Also, do you have any experience with Corona renderer?
  20. Yeah I'm hoping R20 brings the long awaited core update we've all been waiting for. I know we've got bits and pieces of it with Voronoi fracture, but hoping the new core gives us a more responsive viewport with more objects in the scene. It would also be nice if we didn't have to worry about priority anymore. Dealing with laggy animations can be frustrating. Improved boolean operations yielding better topology would also be lovely. Last, and certainly not least, as others have said... we really need an updated UV toolset. I'd be very surprised if all this came with R20, but if it did, I'd be in heaven
  21. Yeah, I can understand that would take a long time :( I didn't check, but do the seams still show up when you apply materials and in final renders?
  22. Looks like the object is actually split into 3 separate pieces. Unfortunately in this case, I don't see a quick and dirty solution. I tried the "optimize" command, but that only gets ya so far. You'd need to go in and manually clean up the geometry to get rid of the seams.
  23. Normal maps can be created right in Photoshop using an image: http://www.mattrittman.com/create-normal-map-photoshop/
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