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Everything posted by caliburn

  1. Following this thread with much interest as i once tackled this project long ago using Imagine and later on lightwave,so know full well what a pain it can be ;-D at least you have semi decent references nowadays i had blurry vhs tape aieeeeeee its all looking fantastic :-D
  2. this is where the missus raises her eyebrow and says "have you been using the stretch deformer again" ;-p lol
  3. i cant see the attached pic coz im at work and its gets blocked :-D but my fave wireframe trick is select all the relevant edges do an edge to spline and then fiddle with hair shader to get the effect you want. hope this helps
  4. by complete coincidence i was watching sg1 last night and my eyes caught the title sequence again and i think the leaf engravings seem to be a straight chamfer? which should be less taxing to do at least :-)
  5. loving your work so far ,looking at the reference photo earlier the gate symbols seem more a part of the gate,those seem a little stuck on , im sure ive seen a boolean plugin that solves this by welding the two objects together, i know you are trying to keep it boolean free ;-) i just dont know to what level of realism you are going for on this. also the leaf shaped decorations near the outer part of ring seem to be very flat edged, where the photo they seem to be fairly rounded, however this might look better when textured or with a bit of AO applied? cant wait to see next stage man
  6. its only a few random shapes extruded and overlaid? yea might take a bit of time to do but you can duplicate it for the other chevrons? maybe just alternate positions of a few pieces so it looks a bit more random?
  7. need the quakers to make an atmospheric plugin too so we can have decent clouds and i will happily pay good money for that ;-D
  8. spotted a lego brick in there.....just getting sloppy man ;-p seriously though epic detailing!
  9. oh sorry i misread what you meant lol i just meant for my own use just in case i gave anyone else the wrong idea
  10. yeah im busy building my own small library of parts so im ready to rock when this plugin touches down :-)
  11. also could maybe control sizing with mouse wheel and have a button to "commit" to when you have done? :-)
  12. not sure if this is of any use to you but i have been importing daz characters using FBX with no problems for ages? you can use pose morph tag with fbx too. character is fully poseable, the only limitation ive got with it is i have to completely re do the textures every time i import, there are a couple of ways of doing this but they arent ideal and only partially work.
  13. Lowers hat, See you in Boot Hill Dan, adios :-(


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