Jump to content

3dkobi

Regular Member
  • Content Count

    606
  • Joined

  • Last visited

  • Days Won

    2

3dkobi last won the day on August 30

3dkobi had the most liked content!

Community Reputation

7 Noble Beginner

About 3dkobi

  • Rank
    Cafe Samurai

Profile Information

  • First Name
    Kobi
  • Last Name
    Pe'er
  • C4D Version
    20.057 Broadcast
  • Website URL
    http://www.kpstudio.co.il
  • CPU/GPU
    GTX 1070
  • Location
    Haifa, Israel

Recent Profile Visitors

2,872 profile views
  1. I can live with the subscription licences even though it's not perfect - many softwares are moving in that direction in the last years, but I also think that putting the help system only online is a very very bad decision. The offline help system was so powerful - I feel like I was a superhero and somebody stole my super-powers from me
  2. Yep, it seems like there more render engines than 3d artists
  3. Well, It's a spectral render engine (like maxwell), so caustics should look excellent, the problem with spectral render engines is long render time
  4. It doesn't matter where the texture is - put the texture inside a layer shader, and than inside the layer shader put transform above it and than you can scale\rotate your texture as you wish
  5. Thanks Havealot - That works perfect
  6. Oops...you're right :) I'm using C4d for about 10 years now, but it was always for arch-viz. Since I upgraded from prime to broadcast, in the last weeks I've started to dig into mograph...I feel like a total newbie again with silly questions that has so simple answers :) EDIT: I think I didn't explain myself good enough...I'm looking for a way that the shape of the cubes will also change in the animation as they move around . Now all I get is that the objects are moving and scaling
  7. that's not the blending I mean - I want a smooth transition between the 2 objects
  8. Hi guys, I'm having another mograph problem... Super simple scene - A cloner clones 2 objects on a distorted sphere. I also have a shader effector with the same noise as in the displaced sphere. The 2 objects under the cloner are 2 cubes - one regular and the other with full fillet, so it is actually a sphere. When I set the cloner mode to "iterate" I can see the 2 different objects (a cube and a sphere). When I set the cloner mode to "blend" I can see only the cubes. How can I make the objects to blend in the animation ? Scene file is attached Peace, Kobi Abstract 5.zip
  9. Hi guys, I have a simple scene - tall cubes are cloned on a surface. I also have a plain effector with "-1" on the Y scale, and a shader field with noise to make the height of the cubes change according to the noise. The problem is that I get different results in the viewport when changing the multi instances mode from "object" to "bounding box". Is that normal ? Is there a way to prevent this from happening ? Peace, Kobi
  10. I don't think I can use the correction deformer in my case... I have a logo which get disorted and change it's color, while blue spheres coming from the top, and the whole thing is animated of course
  11. Thanks CBR, I can't make the object editable and It's an animation...so I guess the answer is no...:)
  12. Hi guys, Is there a way to use the volume mesher & builder and still maintain the textures of the original objects ? Peace, Kobi
  13. Thanks CBR for your detailed answer...In the past 8 years I did only arch-viz so I really didn't count polygons...Now, after upgrading to c4d broadcast, I'm starting to experiment with mograph and I feel like a beginner again
  14. Hi guys, I have a simple scene - Some screws are cloned over a cube with some simple animation. If I use the original objects as clones (as the attached image shows) with a stick texture tags on them, it renders ok, but the whole animation\moving around in viewport is very slow. If I duplicate the objects as instances and use them in the cloner everything is faster but the texture on the clones is not sticking anymore. I can't use the "multi instance" mode because than the dynamic body tag on the cloner doesn't work. So, how can I make the textures stick to the instances ? Peace, Kobi
×
×
  • Create New...