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3dkobi

Regular Member
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3dkobi last won the day on August 30 2019

3dkobi had the most liked content!

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8 Noble Beginner

About 3dkobi

  • Rank
    Cafe Samurai

Profile Information

  • First Name
    Kobi
  • Last Name
    Pe'er
  • Location
    Haifa, Israel
  • Website URL
    http://www.kpstudio.co.il

Cinema 4D Information

  • C4D Version
    R21

Hardware Information

  • CPU/GPU
    GTX 1070

Recent Profile Visitors

3,086 profile views
  1. Thanks, I'll check it
  2. I can always do it manually I wander if another software has such feature....
  3. Btw, I'm looking for a method to do this not only on this model but something more universal that I could use for most models
  4. Here it is Lamp.zip
  5. I think I didn't explain myself good enough (sorry, English is not my first language)... In the example above some UV polygons are very small and some UV polygons are much bigger, I want to know what's the best way to scale up the smaller ones (Or scale down the big UV polygons), I don't want so much difference between the big and the small UV polygons - And I want to do it without the UV peeler
  6. But is there a way to make those UV's less dense if I'm not using the UV peeler ? I have other objects with too dense UV's and the UV peeler isn't doing a good job unwrapping them
  7. Profile updated. Actually I don't need this UV map for textures, but for moving the objects to unreal engine 4 and use the UV map for the baking of the lightmaps. For this, it's better to have not too dense UV map. So you say there is no tool to do what I want ? Btw, the UV peeler did a great job on that certain object.
  8. Ok, so it works great. but Is there a way to spread the UV's after I've wrapped it the way I want ?
  9. thanks - Works great
  10. Hi guys, I have an object with dense UV's. What's the best\quickest way to spread it a bit ? Peace, Kobi
  11. Thanks guys, I'll check all those options
  12. Hi guys, I want to start and learn unreal 4, and for that I need to first learn how to unwrap my models (it is necessary for the workflow of unreal to have proper unwrapped models). I understood from a colleague of mine that unwrapping in cinema4d is a real pain - Is there a software out there that can do it easily and doesn't cost hundreds of dollars ? And if not - can you please point me to a decent tutorial about this subject ? YouTube is full of those tutorials but picking the right one is not so easy.... Peace, Kobi
  13. I imported a dwg file and I need to redraw some of the lines. When I use the Spline pen and click on the spline I need to redraw, instead of creating a new spline that I can control, C4d connect the new spline to the old imported object. I remember this issue since R17.... Any way to solve this ? Kobi
  14. I can live with the subscription licences even though it's not perfect - many softwares are moving in that direction in the last years, but I also think that putting the help system only online is a very very bad decision. The offline help system was so powerful - I feel like I was a superhero and somebody stole my super-powers from me
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