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holgar last won the day on July 8 2016

holgar had the most liked content!

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About holgar

  • Birthday 04/29/1981

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    Hamburg, Germany

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  1. holgar

    Combining overlapping primitives

    I do such things in 3D Coat by Voxelizing it.
  2. Hi everyone,I am very happy to announce the new Update for HB_ModellingBundle v2.2. It comes with some great new modeling-Tools and Renderworkflow Scripts (most Renderengines and Teamrender Support). You will also find some Improvements of existing tools like HB_OverwriteMaterial which now has a mode for UV-Check pattern. Please check out the New Features Tour Video to see what´s new.Customers have already received the Update for free. For those who what to purchase it you can get it at all Resellers for a 20% special discount till next Sunday 9th of July.More Infos:http://www.c4dstuff.com/products/hbmodellingbundleTwitter Previews of HB_MakeQuads:Teaser HB_MakeQuadsAutomated Fix TopologyFind out what´s new in this Update here: Purchase:happy modeling, Holgerfrom*c4dStuff.com
  3. holgar

    Plugin Development - What Happened?

    Hi, on one hand I am happy to be mentioned here. But I hope you dont compare my development cycle to the cycle of MAXON. I am a one man band and HB ModellingBundle is not what I make my living with. It was more or less a side product of my work as an Artist. I constantly work on my scripts and update them FREE when I find time to make them ready to the public. Last year I planed to release an Update but I found some issues that needed more development time. I did not make it before my parental time started. I am really sorry I was not able to ship. But I am on it and as soon as I find time I will send some new free tools to all my customers ;-).
  4. holgar


    No. SSAO is completely separated from AO. Its only a viewport effect thats mainly good for modeling and making previews look better. Not sure if that could be integrated.
  5. holgar


    The ThinFilm Shader is awesome. It makes basically all Metall Materials look more convincing and does not cost Rendertime. Its rendering very fast. I used thin film to make this leather more convincing:
  6. holgar


    Here is some Screencaps I made for the new Viewport Features (SSAO, Reflectance, GPU Tessellation:
  7. holgar


    SSAO has very little Speed impact. Its neglect able. Reflectance in the Viewport only needs a bit time to cook if you have many reflective materials. But also very fast. Tessellation is also very fast on a decent GPU. But if you crank up the samples a lot it gets slow. Here you can see the Viewport in Action and in Realtime:
  8. Modeling is fun...teaching it is even more fun.

  9. have you seen my new Navicam-Banner? I hope its not to funky.