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3D-Pangel

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3D-Pangel last won the day on March 10

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About 3D-Pangel

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    Custodian of the (now defunct) 3D World Database

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    http://3dworldmagazinedatabase.blogspot.com/

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  • First Name
    Dave
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    A
  • C4D Ver
    R20.026 Studio
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    USA
  • Interests
    Christian Theology, the history and future of special visual effects, exercise (weight training and cycling), American football (New England Patriots), MS-Excel programming, financial analysis, any good fiction action novel rooted in science fact, cooking (always on the lookout for a good pasta recipe).

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  1. Wow...that is impressive. I do agree, TFD is still a great package and I have no idea how Jawset makes money given all the free updates. A very generous developer if you ask me (he must do this a side job and for the praise of those who use TFD). A very crowded field indeed but I am still going with my rank ordering for the reasons listed. I would like to learn more about FumeFX but so far, that intro video (while enticing) is not enough to sway me given that I have XP and TFD. In fact, I would imagine a large base of C4D users who do fluid sim's have either or both of those packages so FumeFX will have its work cut out for them to attract new users. Now, there is a growing criticism against C4D for NOT having its own native fluid package given that all its major competitors at its price point have fluids and for the aging TP module. Not sure how that is going to be addressed, but I suspect it will at some point. Will it be in R21? Not sure. But if C4D does implement fluids at some point, I would suspect that it will also offer similar viewport performance to FumeFX given past criticisms against C4D's viewport performance that they have worked to improve. So will one of FumeFX's advantages (viewport performance) be replaced by C4D's own native fluid package at some point? No one really knows. .....but (as 3DKiwi often says): Fun times ahead! Dave
  2. FumeFX does look like an interesting product, but I would imagine the cost to be around $700 (the same as the Max price). That is less than the X-Particles/Cycle4D bundle price (around $900) but for $200 more you can do so much more than fire and smoke (fluids, grains, fracturing, cloth, dynamics, OpenVDB and a whole new render engine). Now, there are some good controls that I find interesting within FumeFX for controlling the simulation, like C4D's FFD and setting some conditions using effectors within FumeFX itself based on velocity, etc. But those controls pale to what can be done if you use particles to shape your smoke FX. I did not see anything in that video on whether or not FumeFX works with Thinking Particles in C4D. Art directing explosion and smoke effects with X-Particles question/answer structure is just plain powerful and now XP has also incorporated Fields into its particle group structure which just takes particle control to an entirely new level of control. Plus in XP, you can use fluid particle advection to power cloth and physics simulations as well or use it to drive the motion of your MoGraph objects. Plus, you can pass everything through the OpenVDB modifier to get some truly interesting results (like smoke turning into water bubbles as seen in the XP reel). Plus XP has multi-physics capability in that a fluid simulation can drive a cloth simulation which in turn can drive a smoke simulation. That is an advantage over TFD, FumeFX and even RealFlow. Realflow for C4D has multi-physics but only within its own fluid/smoke simulations (true multi-physics capability exists within the Stand Alone version of Realflow, but that would be an unfair comparison as we are discussing C4D plugins). To the best of my knowledge, RealFlow for C4D and FumeFX has no capability to work with other non-fluid dynamic simulations but as XP now has cloth and rigid/soft body dynamics incorporated into its software, those boundaries are blown away. So again, the advantage goes to XP. Now TFD's advantage over FumeFX is that it is GPU accelerated and it works with X-Particles. That was an important capability for TFD before X-Particles incorporated ExplosiaFX. So that just leaves TFD with the unique advantage of GPU acceleration. Given that TFD also works with X-Particles still makes it a smarter choice than FumeFX at this point. But as you can infer, I am leaning towards XP as the best overall solution. So if I had to rate all the fluid packages out there today for C4D, it would be: X-Particles (it just has everything...and I do mean everything) TFD (GPU accelerated makes it unique and it works with XP....sooo…..) Real Flow (great engineering grade software, but too slow). FumeFX (Last place based on the information from the video. Hopefully we learn more in the future that will give it a unique advantage over its competitors). So FumeFX has some tough competition within C4D. The only potential advantage to FumeFX would be the ability to handle massive fluid simulations with less effort than XP. There is nothing to point to that being the case, but I would be interested in hearing about that from others who use FumeFX today. GPU acceleration is important, so even TFD still has FumeFX beat. But compared to XP (both CPU based), XP is (for the reasons listed above), the better choice. Its power, control, ease-of-use and capabilities just can't be beat. Dave
  3. I can confirm that the offer does NOT apply to purchasing just an MSA alone. If you put that in your cart, there is no discount. But if you put a new license in your cart (for example Studio), then you do get this message: Either the wording of the offer was a little vague or my own hopes were projected improperly on how I read the pre-release notices...but either way, a bit disappointed as 30% off the MSA price would have been nice. Dave
  4. So I am little confused by this as it says that this offer is for upgrades, side-grades and new licenses but ONLY available with an MSA. People who are side-grading or purchasing an new license probably do not already have an MSA. Plus don't new licenses always get one year of service or do you have to purchase a new license and then an MSA as well? I don't think so. So apart from people upgrading, then how does this apply? Not sure what this means. Also, if I have R20 Studio with an MSA, then can I get 30% off the cost of a new MSA to be tacked onto the end of my current MSA? Now that is a deal (especially with the discount coupon on Redshift). Can anyone from MAXON (Hrvoje maybe) provide some clarity on this? Thanks, Dave
  5. Well, I think you want to slow the smoke down a bit based on how I interpret "punch" and view the gif. Believe it or not, to slow down the smoke, you need to LOWER the gravity setting. Kind of counter-intuitive but gravity is an overall controller for all the other settings (buoyancy, etc) that are underneath it. Play with that an see what you get. Dave
  6. Very nice....excellent detail. Why do I get the impression that Cerbera created that cave in about half the time it took me to read how he did it? ;-) I am sure that when Cerbera is in the zone, it is stream of conscious modeling where he just wills great art into existence. Sits down, plugs in some good tunes and "poof", three hours later he has created the Empire State Building with perfect quads and polygonal flow and wonders quietly where the time went? Dave
  7. DAZ has a pretty good export function with a C4D preset already. The export format is OBJ for which C4D has improved the import capabilities with each release. To use, here are some general steps in DAZ: Select Export in DAZ and chose OBJ On the OBJ export options, select the C4D preset Make sure that Invert Positive Direction under the X axis is checked. If you plan to render the model in C4D, then make sure that Disable Write Surfaces is NOT checked. Otherwise, you will not get your textures. On OBJ import into C4D, make sure that Flip Z Axis in NOT checked. Now, this is just for the models and textures. I do find that lights do not transfer as well but I always redo the lighting in C4D anyway. I also rework the textures and clean up some of the modeling so it not one-click easy as these directions imply - there is some work to do afterwards. As I do not do character animation, I cannot speak to how well those items can be imported or if they can be imported (Riptide Pro users will need to chime in here). So if you are waiting for a plugin or for the resurrection of Riptide Pro (whatever became of that plugin?), that does not mean there is no path from Daz to C4D....there is a path but you have to work on it a bit....but that is half the fun. Dave
  8. Hmmm.....then this meme may resonate with you: I am just surprised that they actually had meme's about C4D!! You may also find this YouTube presentation rather interesting: A rather frank and honest look at the capabilities of X-particles when dealing with some really large datasets (this guy's work is in 12K). Now, he is not knocking XP...But he is quite frank about the size of the files and the size of the computer you will need for large venue's. I did not listen to the whole thing, but it struck me as odd that he knocks Real Fluids (engineering grade software...but too slow) and never discusses Houdini. He makes it work with C4D and XP even though the caches get up to 500Gb.....you just need a 48 core computer with two RTX Quadro cards, Krakatoa and alembic output. Easy! Dave
  9. Hrvoje, I have been venturing into rigging and have been watching the Mastering Movement videos. There is one part of the third video (roughly 13:15 in) where you are talking about moving an individual joint without moving the other joints lower on the hierarchy as you adjust its position to the model. You mention that there is a key you need to press to make this adjustment and I am sorry, but I am just not able to discern what you are saying. Now when I make an adjustment in R20, I noticed the rest of the joints do NOT move when the expectation is that joints lower on the hierarchy would move. So now I am confused. The help manual was not that helpful. Adjusting joint with or without impacting the hierarchy is a rather important adjustment to be able to do when aligning joints to the model. So how do you do this in R20? Thanks, Dave
  10. How much information are you caching for each particle? For example, do you need to cache particle rotation for the foam? Do you need to cache velocity? I would imagine all you need is position for foam, so how big does the cache file get if you ignore everything else? Dave
  11. May I direct you to the venerable Mr. Walmsley: https://www.youtube.com/watch?v=hqfi4ZNJ8Y4 ExplosiaFX support starts at 24:45 but the whole video is worth watching. Definitely contact Insydium about getting the bundle deal retroactively. Argue for either a refund or have them throw in the Cycles 4D starter back for free (which is about the same difference). When it was first released, it was rubbish which I think is a stigma that may be out there for people who have yet to give it a second look. But Insydium was quick to fix those issues and overall, I find its results are pretty good. The main developer was sick for the past year (which is very unfortunate) so progress was a bit slow in that time but he is back now (and I hope doing well) because this latest release has some really good features. I am not sure how the feature list of Cycles 4D compares to Redshift or Octane, or even how it compares to Cycles for Blender. But from watching some tutorials, I would say it would fare well in a comparison. My only concern now is this: How many nodal material systems can you learn without getting completely confused? There is C4D, Cycles and in the future Redshift. Will I be lost trying to remember which nodes belong to which renderer? Hopefully, the command manager helps me keep everything straight. Dave
  12. Run - do not walk - to Bob Walmsley's tutorials at the Insydium Youtube page. He will have you caching particle advection to influence a grain solver which is then passed through an OpenVDB modifier and Cycles4D to render glass bubbles knocking down a brick so quickly, clearly and simply it will make your head spin. I don't know which is more impressive: his teaching ability or the power and ease of use of X-Particles!!! I would probably say both. Question: Did you get Cycles 4D with X-Particles? Given the sale, it would only be another $86.50 USD and the latest release of Cycles 4D has some really nice enhancements for handling ExplosiaFX simulations from Insydium….they made it very simple. Dave
  13. Wow. Loved it. There is a psuedo making of video found here which shows him teaching the robots in his workshop. Now, when looking at the full video, I tend to think that it is not all CGI robots (maybe only at the end when they are shooting lasers and destroying the place). Actually, it is more impressive if it wasn't because programming robots is not easy especially if you want them to be performing to a beat. One of my first jobs was introducing robotics into electronic assembly --- it isn't easy. Now, there is nothing that says the robots are actually performing the music - rather they are programmed to make certain movements in time and rhythm to the musical beats which may explain why the musicians among you are seeing performance inaccuracies. But that does not mean they are CGI. I believe that those are real robots strumming those guitars, beating the drums, etc...but I think they are just faking it rather than making music. Robotic "Milli Vanilli" if you will (the old timers out will get the reference. For everyone else, go here to learn more). Dave ...and for those who just love different type of music (like myself), then you have to see this (oh...and its all real by the same artist): https://www.youtube.com/watch?v=Q3oItpVa9fs
  14. Some music to help you pass time while rendering: Appropriately named too! May I also suggest this site: www.extrememusic.com Great site for production music where music is classified by mood, tempo, and style. In the mood for something to zone out to? Just type in "chill" to the search bar and up will come hundreds of tracks that will all stream to you one after the other WITHOUT ADS!!! Dave
  15. Oh that's depressing. Please say it ain't so. I really don't want to pay monthly for using C4D nor do I want to pay an inflated monthly fee for access to an Adobe suite of products if all I want to do is use C4D. As a hobbyist, I only have enough time to learn (and therefore use) C4D....all the other stuff would be wasted on me. What a buzz kill to my Redshift excitement. Dave

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