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Wanna know the difference between Redshift, Cycles 4D, Octane and ProRenderer then click HERE!  Nerv, one of ours Cafe Contributors made this very useful topic, so feel free to visit and comment. :compEnjoy:

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3D-Pangel last won the day on June 5

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About 3D-Pangel

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    Custodian of the (now defunct) 3D World Database

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    Christian Theology, the history and future of special visual effects, exercise (weight training and cycling), American football (New England Patriots), MS-Excel programming, financial analysis, any good fiction action novel rooted in science fact, cooking (always on the lookout for a good pasta recipe).

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  1. Thank you Nerv - this was very helpful and coming out at the right time. My hope is that you come back to this thread once R19 comes out and add ProRender to the comparison (or send your scene files to a beta tester and have them kick out a render). I noticed you did not post the Octane render times. Do you still have that information? Could you also show us the interface/settings of each of the three renderers for the clay dragon render (which I would imagine would be the least complex). For me, it is all about intuitive interface and learning curve more so than cost (and to some extent quality). I mean paying a lesser price for the better renderer is not really a better deal if the tool is so cumbersome to use and learn that you end up not using it. So I would like to hear/see more about the interface and controls. Also....to be fair, one of the advantage to Cycles is the deep integration with X-Particles. If you have X-particles, it would be interesting to know how much faster Cycles renders a pretty heavy X-Particles scene than the other two. Dave
  2. New in Cinema 4D R19 - Full Feature List

    I know exactly what you are talking about...I spent an extended amount of time working in The Netherlands and when a good portion of your country is below sea level, you have to think long term because it just takes soo long for the infrastructure improvements to keep the sea at bay. Plus, they had a single minded focus on every objective and, like the Germans, were disciplined and focused on that objective. Very tough to do business with if you had divergent goals (which can happen between two different companies on any project) but once you get alignment, things moved easily and swiftly. Overall, an absolute pleasure to work with. Great country too. Great people and the summers were to die for (sun setting at 11:30 PM gives you a whole day for stuff after work). Of course, you don't want to be there in the winter when you only get 4 hours of sunlight a day. Dave
  3. New in Cinema 4D R19 - Full Feature List

    You know...you are making me a believer. When you spoke like this 2 or 3 years ago (how long has it been?), I thought "Well, he is a dedicated employee, new to the company and probably just 'drank the cool aid ' a bit too deeply". But now I am beginning to see what you saw...which really amazes me because it implies that MAXON had a pretty solid vision some years ago. Things may have taken longer to implement than planned (not sure about that, but nothing ever goes smoothly on big projects), but they have never taken their eye off the ball. Yes....now can you define the term "near" when you said "people are going to be very happy in the near future" Not going to let that one get away!! ;-) Dave -- Waiting for R19, Dreaming of R20
  4. New in Cinema 4D R19 - Full Feature List

    Fair point. Sounds like the heavy lifting to lay the foundation is over ("[implementing the new kernel] was a huge undertaking"). So is it safe to say that the pace of modeling tool improvements will increase significantly? That is, bigger changes across the board within each release cycle? Dave
  5. Enterprise-A

    I love it. Just love it. In fact, I love it so much, I would pay you real money to get your recipe for your reflectance shading. I struggle with that constantly to get the right balance when trying to simulate hull plating on a space ship (called Aztecing.....I think) but you nailed it. Please help me out!!! Dave BTW: Here is my pathetic attempt at hull plating reflectance:
  6. Enterprise-A

    100% Agree. In fact, you may also want to consider increasing the exposure so that the details in the shadows show a bit more and let the highlights from the main key light become over-exposed. That is how they lit the models in 2001: A Space Odyssey which pretty much set the tone for how all space scenes have been shot since. Dave
  7. New in Cinema 4D R19 - Full Feature List

    So are my suppositions about using the connect tag with the object insertion modifiers to extend dynamic connections to more than just voronoi fractured objects correct? Also what exactly are the feature benefits of the new modeling kernel being used in some of the primitives? What can we do in R19 we could not do before with these primitives? Not much is said about this. I need to look into the media core more closely....if it has you excited then there must be something I am missing (yes...playing 4K files is nice, but as a hobbyist, I really don't work in 4K a lot). I kind of passed over it in the face of those things that do get me excited (viewport, veronoi, proRender, etc). Dave P.S. Relative to your explanation of the falloff object, were you coached by Donald Trump to say that? It is a conspiracy I tell you!!! A conspiracy!
  8. New in Cinema 4D R19 - Full Feature List

    Speaking of Insydium, I understand that they previewed some features of XP-4 at NAB this year. I wonder if they will be doing the same at Siggraph but I did not see them on the roster of presenters. Very glad to hear that Cycles 4D is improving significantly. I shied away from it for the same reasons that Nerv outlined. That and the learning curve with using a nodal material system. I honestly expect that all next generation programs will be using nodal control systems and it will be coming to C4D in the next few releases. So it was a question of how many learning curves I wanted to climb (the C4D learning curve with nodes can't be avoided). But what may push me to get into Cycles 4D earlier is dependent on what is next with XP4 (who has also been thinking about nodal controls). My expectation is that XP4 will really start to show some neat fluid simulation capability from their purchase of ExplosiaFX. Now if that marriage is only enhanced by rendering with Cycles 4D, then I am jumping in to Cycles. I understand that XP4 is planned in the fourth quarter of 2017. If so, It looks to be a very exciting fall. Dave
  9. New in Cinema 4D R19 - Full Feature List

    Watched a few more of the Cineversity R19 feature videos last night and then went to bed....and then it hit me as I was trying to go to sleep. Will the new Object Insertion Modifiers work with the connector tags? That is, could I create a structure with MoGraph (say a brick wall), make it editable, and then with Object Insertion modifier put a connection tag on all the individual bricks with one-click? Do I have to make the MoGraph object editable and just place the connection tag on the cloner? Not really sure how the connection tag works but I am hoping it is generic to more than just Voronoi fracture objects. Either way, this really opens up the possibilities for more realistic looking dynamic simulations....with the hope that it can be used outside of object shattering simulations. Very exciting possibilities if it were true.....I foresee many a sleepless nights playing with R19. So two things are evident: 1) This is probably the new core in action and the new core is really showing itself in R19. Can't wait to see what's next. 2) A little concerned that I am thinking about C4D while lying in bed. Honestly, it is a little frightening....if not just plain sad. Dave
  10. New in Cinema 4D R19 - Full Feature List

    Would love to see the machine specs with each of these demo's. Just outstanding....almost too good to be true. At 0:43, was emmissive materials used to make the dandelions glow? Is that a native capability to C4D or were you using Cycles 4D? Dave
  11. New in Cinema 4D R19 - Full Feature List

    Just saw the Cineversity video on the veronoi fracture improvements. And after watching that video it finally occurred to me why C4D users are both dedicated to the program and mad at it at the same time. The improvements made to Veronoi fracture prove just HOW AWESOME MAXON can make something. The words "powerful", "logical", and "easy to use" are not just rhetorical phrases that get tossed around to create press buzz....here they actually mean something. So when you see this level of quality in the improvement of a tool, it naturally creates a rising expectation about what is "next". What else are you improving that we can expect to be just as good, just as useful, just as smart? That's why we are always asking: What is next? Time and time again, you guys prove that when you set your minds to improve something, you do it right...so please just improve everything!!! Unfortunately, when "what is next" does not happen yesterday, we get frustrated. Now the elephant in the room are the UV tools. My understanding is that UV is inherent to the new core and as such foundational to the entire program which is unfortunate because the most anticipated improvement is probably going to be the last to be released....but I would imagine that when it is released it will be mind-blowing. Sorry....but that is what you have trained us to expect. I know....quite a lot to live up to. R19 is turning into a bit of a pleasant surprise and quite honestly, I need to step on my feet to keep from getting too excited about R20.... ...but the way I see it, creating that level of anticipation and high expectation is MAXON's fault, not mine ;-) Dave
  12. New in Cinema 4D R19 - Full Feature List

    Hmmm...just saw that video about what is new in the Content browser....the realistic head is definitely something to deep dive into. Would love to see some dynamic voronoi breaking examples as well (that wood plank video was pretty cool). Will Cineversity have a few scenes to pour through? Dave
  13. New in Cinema 4D R19 - Full Feature List

    Can we do better than that? I would hate to go through a 40 minute render only to find out that I had inadvertently left it on ProRender rather than switch back to Physical render and now my image is lacking something (eg. whatever effects aren't supported). A warning message that ProRender doesn't support something is a simple thing to prevent that mistake. You can usually determine what render options you have selected in the first few buckets that get rendered. But while I haven't seen ProRender in action, I would imagine that you may not be able to determine it is in use right away (particularly if you are using CPU rendering). Now if you can, then it is not an issue. But if not, then you really need that warning screen as I would imagine that could be a mistake we all make. Dave
  14. New in Cinema 4D R19 - Full Feature List

    First reaction: "Hey....there are a few pleasant surprises after all!" Second Reaction: "When you consider everything...even what we knew about....then R19 is certainly better than R17....and worthy of being a full point release" Third Reaction: "Why didn't they announce earlier? People are going to want to see the viewport enhancements in action at Siggpraph...certainly they would want people to get advance word about that to boost the foot traffic to their booth?" Fourth Reaction: "Ha! So there was a falloff effector in MoGraph! I knew it all along! They probably renamed it to Noise Falloff after the inadvertent leak with that video and to protect Hrvoje's cover story (it's a conspiracy I tell you!!!! A conspiracy!!!)" Fifth Reaction: "Can I still trust what Hrvoje tells us?........hmmm......The answer is yes. ;-) What I am most delighted about NOW: The voronoi fracture enhancements...in particular dynamic breaking. So my assumption is that chunks will stick together until some force is reached. Can the also be controlled based on collision order or key frame (these chunks break on first collision, these break on the next collision or keyframe....etc) What I hope to be most delighted about LATER: The viewport performance. Can't get too excited until I see it on my machine. I have an nVidia Quadro K5200...so I am hoping it will be impressive. Biggest Question: So while all the features of ProRender are not implemented, I would assume that there are gaps between ProRender and Physical camera. So how does that work when I take a pre-existing scene and want to render it in ProRender? Does a little warning screen come up and say "These features are not compatible with ProRender"? If so then what? Scene does not render? Features get turned off? So how does C4D handle all that? Overall....please give MAXON a slow clap at Siggraph for me. Dave
  15. Carbon Scatter has an option to scatter instances or objects....not sure why Surface Spread does not have the same option (I don't have the plugin but it would seem an obvious feature). But if I am understanding your concern, it is that boolean cannot work with instances. So I decided to do a quick test as I did not think that was the case: As you can see, it does work with the instance of the cube. So is it that you want to actually use the boolean function or just kill those instances that are going on the pavement (not boolean but delete)? Now if the issue is that you want specific control for putting down grass, then I think Grass Painter 2 might help from C4DZone as it as some good painting and masking controls. Certainly cheaper than Carbon Scatter. Dave