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jwiede

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jwiede last won the day on September 5 2016

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About jwiede

  • Rank
    Cafe Samurai

Profile Information

  • First Name
    John
  • Last Name
    W
  • Location
    San Jose, CA USA

Cinema 4D Information

  • C4D Version
    19.053 Studio

Hardware Information

  • CPU/GPU
    2x 6C/12T Xeons + NVidia 980 Ti

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  1. Yeah, with Kuroyume's Poser import plugin long-dead, C4D's needed a decent Daz3D importer that fully processes and connects up available morphs, articulation, and so forth. I'll gladly purchase a license ASAP if this effort ever comes to fruition.
  2. Looking at those I can't find a couple really useful ones, so had a few questions about users' capabilities w.r.t. nodal materials: 1. Can users cast our own rays via nodes as needed, both for locality and boundary-checking as well as render-related pathing? 2. Can users replicate complex material nodes using node networks (handling complex sampling scenarios, etc.)? 3. Could a user build an Rounded Edge shader themselves using nodes? 4. Can users create node networks that generate "internal scattering" SSS-type effects / volumetric sampling? Thanks! And my apologies if some of these were already asked, still wading through all the replies in the thread.
  3. It's doubtful that a 4K display alone would consume enough of a 1080's VRAM. It sounds like there may be a problem with Pascal-family GPUs, perhaps raise the issue over on the TFD forums (forum.jawset.com)?
  4. Alas, as a paid Mac customer of Effex 2.8 (and since 1.x), this doesn't really help me. I deeply appreciate the effort, and I'm glad for Windows Effex customers, but it doesn't resolve my situation. I can't get a working serial code for R19 for my existing commercial install, and he hasn't posted the Mac version in github (yet, anyway).
  5. Let me say first that I was deeply sorry to hear of Samir's medical issues. I've had some serious medical problems in my life as well, and appreciate how devastating they can be. At the same time, I didn't have the luxury of just "walking away" from my financial and business obligations when it happened to me, and I'm more than a little bit disturbed that there's repeating pattern emerging where that's precisely what these "small shop" plugin vendors selling high-priced plugins are doing, considering it perfectly acceptable conduct I've lost thousands of dollars of third-party plugin investments in the last year after just a few (<3) plugin vendors disappearing. History shows it only takes bad behavior by a few vendors to result in serious impact on the economic health of an entire platform ecosystem. It's fine to express sympathy for the issues they encounter, but I'm shocked at how nobody seems to be particularly disturbed by the aftermath in these cases. It's already difficult to make money in third-party plugins, but these high-end vendors destroying customer trust only make it that much harder for other plugin devs to achieve any success. I'm sorry they have issues in their lives, but failing to make any provisions for existing customers' 100%-foreseeable needs for serial updates/renewals, etc. (esp. after asking multi-hundreds of dollars for plugins, once or more) is just a completely unacceptable level of business planning, IMO bordering on the unethical.
  6. I appreciate the quick answer, thanks!
  7. Is the Mac version at full parity with the Windows version?
  8. W.r.t. the poll, I should note the answer I provided was in the context of a Mac version being available.
  9. Any word on when a Mac version might be available? If you need someone with a Mac and dev toolchain to help, plz PM me.
  10. The Cactus3D.com website is now just returning a "Not authorized to view" message, which doesn't bode particularly well for the plugins. None of my customer emails since Dan's passing yielded any reply.
  11. As (somewhat) more specific examples of what I mean: The CD FBX IO plugin offered deeper ability to customize certain aspects of how takes were imported/exported, etc. compared to the "native" C4D (hereafter just C4D) FBX IO support. The various CD CA plugins offered certain configurations of IK, morphs, constraints, tuning of skinning behaviors, etc. which lack direct equivalents in the C4D CA tools. This is about breadth/depth of articulation and control, as well as maintaining interoperability with MB (and Maya). The CD Symmetry Tools plugin enabled/automted creating/editing morphs and rig elements using symmetry in ways that lack equivalently-efficient workflows using C4D CA elements. Far from a complete list, but these three should serve to initiate the discussion.
  12. It's sad and unfortunate, but the complete lack of news/response since Dan's passing regarding the future of Cactus Dan's plugins suggests they're off-market for good (even Dan's site seems to have disappeared). Barring something changing on that front, it seems like C4D now has a significant "functionality hole" in CA tech as a result. The CD plugins were notable in their enabling of an end-to-end Maya/MB-"familiar" CA workflow in C4D. They also offered "depth of functionality" in a couple CA aspects where C4D's native solutions lack similar depth/configurability. While native C4D CA tools improved greatly in last few years, there are still coverage deficiencies in C4D's CA toolset and CA interoperability which (until recently) were addressed by the CD plugins. I would very much like to know if MAXON has any short-term plans to specifically address the functionality deficit left by the CD plugins, and/or further modernize/bolster C4D's native CA support in short-term to bolster C4D<->Maya/MB CA interoperability?
  13. I know I'm significantly impaired in my C4D CA workflow by the loss of access to Cactus Dan's C4D plugins. The latest I had keys for was R14 (had been busy and hadn't updated for a while), and now it appears my chances of getting R18 keys for them are all but nonexistent. I keep sending email, but increasingly suspect it is going into his personal, otherwise-unmonitored-by-survivors email account, alas. I guess this is just turning into another hard lesson about taking on third-party dependencies, but I really had the impression Dan was a bit more of a planner than to let it all fall through the cracks, guess I was wrong. Quite the shame, IMO, as the plugins were quite valuable IMO. Maybe I should just give up and switch to Maya for animation & CA. I doubt MAXON will ever give such a Maya-like animation "flavor"/"workflow" to C4D as CD plugins enabled.
  14. I have licenses for his tools, but alas, it had been a while since I'd needed them, and so I don't have a serial more recent than R15. I'd sent a request for R18 serial update, but it was too late. So now I'm stuck either using R15 to access CD plugins, or R18 for everything else, not a nice situ. I'd really love to get in touch with someone just to get updated R18 serials for my CD plugins.
  15. Deeply saddened by the news. Dan was a great teacher and great person, and he will be deeply missed!
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