Jump to content

Wanna know the difference between Redshift, Cycles 4D, Octane and ProRenderer then click HERE!  Nerv, one of ours Cafe Contributors made this very useful topic, so feel free to visit and comment. :compEnjoy:

Backplates & HDRI

jwiede

Gold Supporter
  • Content count

    526
  • Joined

  • Last visited

  • Days Won

    1

jwiede last won the day on September 5 2016

jwiede had the most liked content!

Community Reputation

26 Noble Beginner

About jwiede

  • Rank
    Respected community member.

Profile Information

  • First Name
    John
  • Last Name
    W
  • C4D Ver
    18 Studio
  • Location
    San Jose, CA USA

Recent Profile Visitors

2,409 profile views
  1. New in Cinema 4D R19 - Full Feature List

    Your answer was fine, thanks. I'm just looking for any additional details about the precise technical problem blocking ProRender on Nvidia on macOS. The whole point of OpenCL was to work on both AMD and Nvidia GPUs, after all.
  2. New in Cinema 4D R19 - Full Feature List

    Anyone have a pointer to the explanation handy?
  3. New in Cinema 4D R19 - Full Feature List

    For those of us with Macs & Nvidia cards, was there ever any clarification on whether ProRender would even work? I'm fine if Nvidia cards aren't "supported" but are functional in C4D ProRender on macOS, less so if they arbitrarily disabled ability to run on Nvidia macOS.
  4. BodyPaint 3D open beta

    What version of ZBrush are you using? Modern ZBrush4 UV, polygroups, spotlight, and polypaint toolset are actually quite powerful and flexible for both UV and texture painting work. While the workflows for each are a bit different than the equivalents in "standard" 3D apps, once you take the time to understand the ZBrush workflows, its toolset are every bit as capable (and can work smoothly with very high poly-count objects that would choke "std" 3D pkgs). Having used MODO for years, I'll just reaffirm what others here have said: MODO's UV toolset is much more powerful than C4D's/BP's, and IMO, one of the most powerful UV toolsets on the market now (as of 11.1). MODO's painting capabilities aren't as amazing, but still beat BP in areas like symmetry support, and overall ease of workflow (esp. w.r.t. map and channel controls). I suspect the updated BP might win out over MODO when it comes to working with larger poly-count objects, but we'll have to see.
  5. BodyPaint 3D open beta

    While the BP viewport improvements are quite impressive in their own right (and they are!), the Beta does highlight just how outdated many aspects of the BP workflow are compared to more modern alternatives -- and in the same manner, that same light really shows the "dust" gathered on the UV tools and workflow. I don't actually expect much more within R18 beyond the already-shown BP viewport improvements. That said, I do think MAXON should consider throwing R18 customers another bone by finally adding symmetry (XYZ & radial) support in BP as well -- it's kind of ridiculous for any painting system to lack that functionality in this day and age. That's great to hear! BTW, anyone looking for modern, efficient painting features and UX in C4D should take a serious look at this plugin/technology.
  6. I appreciate the quick answer, thanks!
  7. Anyone know if there's an aaOcean plugin available for C4D (R18)? I know about the HOT port, but am looking specifically for aaOcean because it produces better surfacing in certain ways. Thanks!
  8. Spritz 3.0

    Can you clarify, is the Vray 2.0 version the same as the regular 3.0 version in terms of functionality? What are the differences between Spritz Vray 2.0 and Spritz 3.0?
  9. Is the Mac version at full parity with the Windows version?
  10. I use it, but on Mac, and as you note, the problem doesn't occur there.
  11. Xfrog for C4D 5.5

    Yep, that actually worked, thanks for the suggestion!
  12. You're talking about setting it for one or two really "thick" segments and let it randomly populate a surface? That's viable, and I'll give it a try, but it lacks the "spatial awareness" about breaking up rectangles the way Greebler did (and also doesn't really provide for using libraries of greebles to populate. Hmm.
  13. As it seems quite clear Kuroyume (R. Templeton's company/site) isn't coming back, has anyone found any reasonably-equivalent replacements for their "Greebler" product? I have or don't need replacements for most of the other products, but cannot find a decent C4D Greebler-type plugin that supports libraries, etc. for population. I'm kind of desperate for a replacement, even considering writing my own at this point, but first wanted to check and see whether anyone else knew of any alternatives? Thanks!
  14. Xfrog for C4D 5.5

    My big gripe with X-Frog is that emails either never get answered, or if they are ever answered, take weeks to months to get a reply. I purchased "5.3 for R17" (which became 5.4 for R17), and though I should have received 5.4 (for R17) as a result, never did. Now Xfrog is on 5.5 and I can't get any sort of reply whether an upgrade is needed or not in my case w.r.t. 5.5 and R18. Very frustrating. I've sent emails to just about every xfrog-related email address I can find (including admin@xfrog.com), to no avail.
  15. W.r.t. the poll, I should note the answer I provided was in the context of a Mac version being available.

×