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Voytech

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67 Noble Beginner

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  • Website URL
    http://www.getka.net

Profile Information

  • First Name
    Wojciech
  • Last Name
    Getka
  • C4D Ver
    19.053 Broadcast
  • Location
    Ireland
  • Interests
    photography, movies, Polish and Czech beer, skiing

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  1. Hi, XPresso is right. You can use Noise Node to drive Bend strength. Also, you can control amount of it via Range Mapper or Math nodes..
  2. No problem, always glad to help. Well, to learn about time track, take a glance into manual. In general Time Tracks influence or change the timing of your animation. To point you in the direction take a look at this clip ( specifically from 30 min) Actually you can watch the whole video and you won't be sorry. Every time when Mike The Monkey presents something it's worth watching. http://www.cineversity.com/vidplaylist/nab_2010_rewind/
  3. Hi. In C4D that's what Sample Node in Xpresso is for. It samples (in this case) strength and passes it to other attributes like position or amplitude of vibrate tag. You can also pass it to a Null's position for example and bake it. Then use that baked curve as a Time Track.
  4. Hi I am selling my perpetual license of C4D Broadcast R19. It's for Europe and UK Price is 1000 Euro. I am covering transfer fee. If interested send me PM
  5. Hi, here is an example how to constrain emitter to a surface. I created a single polygon, placed it inside the pipe and attached the emitter to its surface by constraint tag. Set Fix Position in the Clamp tab. Then connect this new poly with your pipe as a single mesh. Depending on the camera angle it might be visible. If so, then put some material with alpha and constrain it just to that polygon. PE_constraint.c4d
  6. ..also you might try to change camera projection type to Parallel with zoom value 1
  7. Hi Position of the object axis is important. Since there are only options for center and corner points, axis of the screen can't be at the bottom center.
  8. Here is another example how to fracture plane with simple linear two-point splines. Points of those splines have to be always perpendicular to the direction of the cut, so they create straight, rectangular lines. Again, it uses MoGraph Selections to fracture further down the way. Movement is achieved by noise - actually two slightly different noises. One is slow and gentle, the other one faster and more hectic. In that video you linked, all was created by scripting, but I am one of those who as Jed mentioned once “when they see a line of code they run a mile away”, so I used Xpresso. Hopefully this will point you to the right direction. MultipleFractures.mp4 MultipleFractures2.c4d
  9. After looking into teknow file I realized I didn't get you right. Instead of X-ray look you wanted to render mesh with edges..if so – couple of plugs: http://www.mustaphafersaoui.fr/quick-tip-01-c4d-wireframe-render-generator/ https://nitro4d.com/product/magic-wire-frame/ http://www.biomekk.com/index.php?page=1&cat=107&itm=18
  10. Play with Fresnel shader in Transparency & Luminance channels.. xRay2.c4d
  11. If it doesn't need to be animated, you could start with Voronoi Fracture using Matrix Object as a source – create bigger pieces first - then select few and re-fracture them further.. You can add bevel afterwards..
  12. It didn't work because you hadn't activated Point Level Animation or because you weren't happy with the results it gave you?
  13. https://www.c4dzone.com/en/shop/plug-ins-17/measure-it-1-2-1-272.htm

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