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Voytech

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  • Website URL
    http://www.getka.net

Profile Information

  • First Name
    Wojciech
  • Last Name
    Getka
  • C4D Ver
    19.053 Broadcast
  • Location
    Ireland
  • Interests
    photography, movies, Polish and Czech beer, skiing

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  1. Buttons for Layout!

    Sorry, my bad - I didn't get you. I thought you meant a primitive sphere object with different parameters then default. In this case non of those methods will work. You would need a script that finds your scene file, opens it /merges. Then you could attach it as a button to the layout.
  2. Buttons for Layout!

    You can either go to Attribute manager - Edit menu and use Set As Default command.. or you can create a script and then drag it's icon into the layout. Layout then, needs to be saved.
  3. Change spline settings using Xpresso

    If you couldn't use instance object for whatever reason (for example circles are different size) : Create Master Circle and by XPresso pass only those parameters that you want. Use LinkList node and drop your objects there. Iteration node to go through all elements and set proper amount of iterations Adding HUD elements as mentioned above.
  4. Bodypaint on glass material

    There may be couple of factors that influence those colours.. First and probably most important in your case is transparency colour. Here there is Transparency tex, where first flower has 50 percent grey, second is mostly black and third one has exactly the same colours as color texture. They all will render differently. The other factor is reflectance of a material. Reflection strength set to 50 percent but layer strength = 0 layer strength = 50 layer strength = 100 Lighting and colour of a background will probably also influence overall perception of painted colours.. I hope it will help a little..
  5. Bodypaint on glass material

    it's hard to say what you are doing wrong, without seeing settings of your brush.. but it's surely possible..
  6. You can't connect nodes in those loops but you can bring another Cube node. Unfortunately Xpresso is executed on every frame and on every mouse click, so every time you click in the viewport, your object would go from plus to minus and then back again.. You can use Freeze Node to remember position of the cube at the moment you want to move it to the other side of X axis. But probably the best would be a script that is executed only once, and can be saved and just docked in your layout. Here is simple coffee script - for my knowledge of Python unfortunately equals zero.. main(doc,op) { var obj = doc->GetActiveObject();// do this on the selected object if(!obj) return;// error handeling if no object was selected var pos = obj->GetPosition();// Assign the object's position to a variable pos.x*= -1; //Scales objects position on the X axis in memory only obj->SetPosition(pos); //Executes the position change to the scene }
  7. I suppose you could iterate through all your lights and then pass object index to the seed parameter of the noise - this way each light gets different noise
  8. Alphabetize Deformer Palette??

    I think you need new layout for that.. Tear off the Deformers palette Rearrange it and save(just so you wouldn't have to fiddle again if something goes wrong) Fold it Place it in the Standard Palette Remove the old one Save the new layout
  9. Scalling object

    I thought Split Polygons Group to Objects might work but it wasn't available at R 14 I think
  10. If you have Cineversity subscription.. http://www.cineversity.com/vidplaylist/cineversity_resources/planesmart_overview
  11. Damped Sine Wave in Formula Spline

    Is that what you are looking for?
  12. Boolean Plugin?

    It's Magic Merge from Nitroman, I think.. https://nitro4d.com/product/magic-merge/
  13. Spline Copying Another Spline

    You could also use simple Xpresso. Iterate through all points and pass their position to points of the other spline. Just in case you wanted for example different interpolation on those splines.
  14. Mesh problem? (I'm guessing!)

    Try to go back to the contour spline of your logo and take a closer look at the points..sometimes minor tangent errors create this kind of shading artefacts..
  15. Mesh problem? (I'm guessing!)

    To turn those flaky polygons into solid chunks, make sure that Create Single Object in the Extrude is enabled..

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