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About Voytech

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  1. I think it depends on Attenuation mode.. First two : Average and Maximum work like multiply function i guess, so having 100% Roughness and 30 % bright texture gives you the same result as 30% Roughness and 100% bright texture. For those two other modes you might want to check manual
  2. This is an old plugin based on COFFEE i believe, so you would need special bridge files from Insydium. But even that doesn't help in many cases..
  3. Voytech

    Texture to Vectors

    Bitmap node can read rgb/grey scale value of a pixel at given x,y position of an image..
  4. I think particles need to be assigned to specific group right after they are born to avoid confusion. Also you need to change names of those groups in each Xpresso tag..
  5. Hmm, I'm not sure why it is not working for you.. Anyway, here is a scene for you. It makes use of c4d shaders - no textures, so I wouldn't have to upload them. Check that out. Remember that if you are using other effectors to alter position, scale etc. , you might want to turn Color Mode off in those.. hope that helps, Wojtek multi color.c4d
  6. I think Multi shader doesn't work so straightforward on cloners in grid array mode. Add a Step effector and turn all transform parameters off, set color on. You also might want to tick off alpha and set the spline shape to linear – no ease in /out.
  7. Unfortunately I can't answer this question.. I only know it works because I had encountered it myself before.. As I understand , Solid layer works similar to infinite falloff in previous versions of c4d, before Fields were introduced. so do linear, spherical etc.. Strangely, clones get affected by by sound effector in the viewport even without any field layers, yet XPresso seems to be confused. You need to wait for response from some of the magicians who are more involved in programming side of c4d, who I believe are present at this forum..
  8. In the Falloff tab of your effector add either Solid Layer or some Field Layer..
  9. Hi, In Thinking Particles Presets you have an example called tp_nozzle. It's a good starting point. Adjust orientation of emitter and control splines, add some colliding object as digitvisions mentioned.. tp_nozzle.c4d
  10. Hi, Do you mean that stretching ? Looks like a classic example of Sweep Nurbs uv problem. You need to adjust Length U parameter. For some reason you did that minus Length V - probably to invert the gradient flow- but it won't work when rendered.. Change the point order on that reference spline instead,. Now you'll get your stem shape inverted, so go to the Sweep object Detail's tab and adjust Scale curve by flipping it horizontally..
  11. Thanks Cerbera. Well Brendan is gone. It is all quiet now here in Ireland, it's heading to you i think. I live in Kilkenny so we were relatively ok. As usual west and south coast were most battered.
  12. Hi Is it possible to set default project settings and render settings in R21 , by saving new.c4d and template.c4d like it used to be in previous versions? Where those files should be saved ?
  13. And don't forget to change the Pose Morph mode to Animate.
  14. As Cerbera mentioned above, it's hard do give any advise without seeing what you've made so far.. You could deform Cloner with a Spline which serves as a branch for instance, and then copy Cloners and change reference splines for each Spline Wrap. Snap_03_December_2019_01h44m11s_001_.wmv
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