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Voytech

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73 Noble Beginner

About Voytech

  • Rank
    Cafe Ronin

Profile Information

  • First Name
    Wojciech
  • Last Name
    Getka
  • C4D Version
    R21
  • Website URL
    http://www.getka.net
  • Location
    Ireland

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  1. Thanks Cerbera. Well Brendan is gone. It is all quiet now here in Ireland, it's heading to you i think. I live in Kilkenny so we were relatively ok. As usual west and south coast were most battered.
  2. Hi Is it possible to set default project settings and render settings in R21 , by saving new.c4d and template.c4d like it used to be in previous versions? Where those files should be saved ?
  3. And don't forget to change the Pose Morph mode to Animate.
  4. As Cerbera mentioned above, it's hard do give any advise without seeing what you've made so far.. You could deform Cloner with a Spline which serves as a branch for instance, and then copy Cloners and change reference splines for each Spline Wrap. Snap_03_December_2019_01h44m11s_001_.wmv
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  6. Did you turn on Use Deformed Points in Point Node?
  7. I'm not sure about ghost Dynamics, but again, effector itself can be a trigger. Give it some Falloff and bring the strength at 100 %. gostEffector.mp4
  8. Hi, You could use Shader Effector with position parameter altered and animate it's strength over short time - 2-3 seconds. In Dynamics body tag set Trigger to: At Velocity Peak. Hope that helps spread.mp4
  9. Hi If edge selections have the same names it should work. You can create string User Data with the name of an edge selection and plug it into deformer. It even works with instances..
  10. Hi. There is quite fast movement going on, so you probably need to increase steps per frame.. Project Setting under Expert tab- Steps per Frame - crank it up to 10 or more.. Also your objects are fairy small size. Phone is just 1 cm thin. It might be correct relating to real world values but from my experience C4D Dynamics don't like that..
  11. Hi everyone. Price is now reduced to 800 Euro.
  12. Hi What you can do is open your rendered .psd sequence in C4D Picture Viewer and export it to EXR from there. I am not sure if After Effects CC can import channels from EXR ( I still use CS6 myself ) but there is a plugin called ExtractoR and can handle extra channels even from psd. EXtractoR
  13. I also couldn't find solution for using clones. My idea was to bake animation of clones and then transfer animation data to polygonal objects and get collision detection that triggers material change. I couldn't find the way to lock the new material though..Probably use of freeze node or similar would work. But boy... jed's example is great ! Colour_Change_On_Collision.c4d
  14. Hi, Take a look at this post. It uses Python, but I suppose it can be incorporated in your example easy enough.
  15. Hi, XPresso is right. You can use Noise Node to drive Bend strength. Also, you can control amount of it via Range Mapper or Math nodes..

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