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About Voytech

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  1. Hi everyone. Price is now reduced to 800 Euro.
  2. Hi What you can do is open your rendered .psd sequence in C4D Picture Viewer and export it to EXR from there. I am not sure if After Effects CC can import channels from EXR ( I still use CS6 myself ) but there is a plugin called ExtractoR and can handle extra channels even from psd. EXtractoR
  3. I also couldn't find solution for using clones. My idea was to bake animation of clones and then transfer animation data to polygonal objects and get collision detection that triggers material change. I couldn't find the way to lock the new material though..Probably use of freeze node or similar would work. But boy... jed's example is great ! Colour_Change_On_Collision.c4d
  4. Hi, Take a look at this post. It uses Python, but I suppose it can be incorporated in your example easy enough.
  5. Hi, XPresso is right. You can use Noise Node to drive Bend strength. Also, you can control amount of it via Range Mapper or Math nodes..
  6. No problem, always glad to help. Well, to learn about time track, take a glance into manual. In general Time Tracks influence or change the timing of your animation. To point you in the direction take a look at this clip ( specifically from 30 min) Actually you can watch the whole video and you won't be sorry. Every time when Mike The Monkey presents something it's worth watching. http://www.cineversity.com/vidplaylist/nab_2010_rewind/
  7. Hi. In C4D that's what Sample Node in Xpresso is for. It samples (in this case) strength and passes it to other attributes like position or amplitude of vibrate tag. You can also pass it to a Null's position for example and bake it. Then use that baked curve as a Time Track.
  8. Hi I am selling my perpetual license of C4D Broadcast R19. It's for Europe and UK Price is 1000 Euro. I am covering transfer fee. If interested send me PM
  9. Hi, here is an example how to constrain emitter to a surface. I created a single polygon, placed it inside the pipe and attached the emitter to its surface by constraint tag. Set Fix Position in the Clamp tab. Then connect this new poly with your pipe as a single mesh. Depending on the camera angle it might be visible. If so, then put some material with alpha and constrain it just to that polygon. PE_constraint.c4d
  10. ..also you might try to change camera projection type to Parallel with zoom value 1
  11. Hi Position of the object axis is important. Since there are only options for center and corner points, axis of the screen can't be at the bottom center.
  12. Here is another example how to fracture plane with simple linear two-point splines. Points of those splines have to be always perpendicular to the direction of the cut, so they create straight, rectangular lines. Again, it uses MoGraph Selections to fracture further down the way. Movement is achieved by noise - actually two slightly different noises. One is slow and gentle, the other one faster and more hectic. In that video you linked, all was created by scripting, but I am one of those who as Jed mentioned once “when they see a line of code they run a mile away”, so I used Xpresso. Hopefully this will point you to the right direction. MultipleFractures.mp4 MultipleFractures2.c4d
  13. After looking into teknow file I realized I didn't get you right. Instead of X-ray look you wanted to render mesh with edges..if so – couple of plugs: http://www.mustaphafersaoui.fr/quick-tip-01-c4d-wireframe-render-generator/ https://nitro4d.com/product/magic-wire-frame/ http://www.biomekk.com/index.php?page=1&cat=107&itm=18
  14. Play with Fresnel shader in Transparency & Luminance channels.. xRay2.c4d
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