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Voytech

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Everything posted by Voytech

  1. Hmm, I'm not sure why it is not working for you.. Anyway, here is a scene for you. It makes use of c4d shaders - no textures, so I wouldn't have to upload them. Check that out. Remember that if you are using other effectors to alter position, scale etc. , you might want to turn Color Mode off in those.. hope that helps, Wojtek multi color.c4d
  2. I think Multi shader doesn't work so straightforward on cloners in grid array mode. Add a Step effector and turn all transform parameters off, set color on. You also might want to tick off alpha and set the spline shape to linear – no ease in /out.
  3. Unfortunately I can't answer this question.. I only know it works because I had encountered it myself before.. As I understand , Solid layer works similar to infinite falloff in previous versions of c4d, before Fields were introduced. so do linear, spherical etc.. Strangely, clones get affected by by sound effector in the viewport even without any field layers, yet XPresso seems to be confused. You need to wait for response from some of the magicians who are more involved in programming side of c4d, who I believe are present at this forum..
  4. In the Falloff tab of your effector add either Solid Layer or some Field Layer..
  5. Hi, In Thinking Particles Presets you have an example called tp_nozzle. It's a good starting point. Adjust orientation of emitter and control splines, add some colliding object as digitvisions mentioned.. tp_nozzle.c4d
  6. Hi, Do you mean that stretching ? Looks like a classic example of Sweep Nurbs uv problem. You need to adjust Length U parameter. For some reason you did that minus Length V - probably to invert the gradient flow- but it won't work when rendered.. Change the point order on that reference spline instead,. Now you'll get your stem shape inverted, so go to the Sweep object Detail's tab and adjust Scale curve by flipping it horizontally..
  7. Thanks Cerbera. Well Brendan is gone. It is all quiet now here in Ireland, it's heading to you i think. I live in Kilkenny so we were relatively ok. As usual west and south coast were most battered.
  8. Hi Is it possible to set default project settings and render settings in R21 , by saving new.c4d and template.c4d like it used to be in previous versions? Where those files should be saved ?
  9. And don't forget to change the Pose Morph mode to Animate.
  10. As Cerbera mentioned above, it's hard do give any advise without seeing what you've made so far.. You could deform Cloner with a Spline which serves as a branch for instance, and then copy Cloners and change reference splines for each Spline Wrap. Snap_03_December_2019_01h44m11s_001_.wmv
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  12. Did you turn on Use Deformed Points in Point Node?
  13. I'm not sure about ghost Dynamics, but again, effector itself can be a trigger. Give it some Falloff and bring the strength at 100 %. gostEffector.mp4
  14. Hi, You could use Shader Effector with position parameter altered and animate it's strength over short time - 2-3 seconds. In Dynamics body tag set Trigger to: At Velocity Peak. Hope that helps spread.mp4
  15. Hi If edge selections have the same names it should work. You can create string User Data with the name of an edge selection and plug it into deformer. It even works with instances..
  16. Hi. There is quite fast movement going on, so you probably need to increase steps per frame.. Project Setting under Expert tab- Steps per Frame - crank it up to 10 or more.. Also your objects are fairy small size. Phone is just 1 cm thin. It might be correct relating to real world values but from my experience C4D Dynamics don't like that..
  17. Hi everyone. Price is now reduced to 800 Euro.
  18. Hi What you can do is open your rendered .psd sequence in C4D Picture Viewer and export it to EXR from there. I am not sure if After Effects CC can import channels from EXR ( I still use CS6 myself ) but there is a plugin called ExtractoR and can handle extra channels even from psd. EXtractoR
  19. I also couldn't find solution for using clones. My idea was to bake animation of clones and then transfer animation data to polygonal objects and get collision detection that triggers material change. I couldn't find the way to lock the new material though..Probably use of freeze node or similar would work. But boy... jed's example is great ! Colour_Change_On_Collision.c4d
  20. Hi, Take a look at this post. It uses Python, but I suppose it can be incorporated in your example easy enough.
  21. Hi, XPresso is right. You can use Noise Node to drive Bend strength. Also, you can control amount of it via Range Mapper or Math nodes..
  22. No problem, always glad to help. Well, to learn about time track, take a glance into manual. In general Time Tracks influence or change the timing of your animation. To point you in the direction take a look at this clip ( specifically from 30 min) Actually you can watch the whole video and you won't be sorry. Every time when Mike The Monkey presents something it's worth watching. http://www.cineversity.com/vidplaylist/nab_2010_rewind/
  23. Hi. In C4D that's what Sample Node in Xpresso is for. It samples (in this case) strength and passes it to other attributes like position or amplitude of vibrate tag. You can also pass it to a Null's position for example and bake it. Then use that baked curve as a Time Track.
  24. Hi I am selling my perpetual license of C4D Broadcast R19. It's for Europe and UK Price is 1000 Euro. I am covering transfer fee. If interested send me PM
  25. Hi, here is an example how to constrain emitter to a surface. I created a single polygon, placed it inside the pipe and attached the emitter to its surface by constraint tag. Set Fix Position in the Clamp tab. Then connect this new poly with your pipe as a single mesh. Depending on the camera angle it might be visible. If so, then put some material with alpha and constrain it just to that polygon. PE_constraint.c4d
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