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Anthony Owen

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Anthony Owen last won the day on March 15

Anthony Owen had the most liked content!

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About Anthony Owen

  • Rank
    Oldest Member
  • Birthday 10/25/1936

Contact Methods

  • Website URL
    http://www.GalleriaRusticana.com
  • Skype
    kanakanui

Profile Information

  • First Name
    Anthony
  • Last Name
    Owen
  • C4D Ver
    15 Studio
  • Location
    Humboldt County
  • Interests
    World creation.

Recent Profile Visitors

4,564 profile views
  1. Yes. Get the card replaced. Or at least, tested.
  2. No mention of a CUDA enabled video card?
  3. The only thing I know about monthly v annual is monthly gets fewer GPUs. They may have sent the settings as is because they don't know any better. On the forum , use 'optimization' as a search term. The documentation also covers it well.
  4. I see you left "Adaptive Sampling" unchecked. That should help but f you want more optimizations, go to https://render.otoy.com/forum/viewforum.php?f=30 .
  5. Any animation can be run backwards. If sequence, just reverse.
  6. https://render.otoy.com/forum/viewforum.php?f=30 for answers.
  7. Basically, there are far too many polygons to deal with. Whatever you do, eliminate most of the file so that you can illustrate potentiation with something of reasonable size.
  8. Again, the actual model is too large for what you want (to illustrate potentiation?). Model a synapse (with a spline to enable animation) and use mograph to sprinkle them around on a simple neuron. I understand your desire to animate the real thing but, even then you would need something smaller to reach a manageable size.
  9. These files are horribly large and are strange (open in C4D).. I think your objective would be better served by a simpler model to illustrate potentiation. Perhaps a model synapse attached to the 'tree' that would be easier to animate with a spline where scaling the synapse would be more straightforward. You could use mograph to elaborate.
  10. The "knowledgeable" folks told you all you needed to know. If your volumetric lights don't look right, it is something other than the image format that is responsible.
  11. Vis-a-vis render times, I'm glad I have a GPU render engine (Octane). The refresh rate allows quicker edits. My old dual Xenon is too slow for animation so I port it to Maya using CD FBX (which he designed for the purpose). Making edits with a much faster view response, I then return to C4D for rendering.
  12. Nice concept! IMO, the weasel should be similar to the dog in scale (or slightly smaller).
  13. I will definitely check it out. Thanks again
  14. Thanks, CBR! That really gets me down the road. In addition, I have four characters and a tractor with tandem trailer to animate.

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