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Anthony Owen

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Everything posted by Anthony Owen

  1. Is the "Node Editor" button visible (in the Basic tab)
  2. Good answer (like one at https://render.otoy.com/forum/viewforum.php?f=30 )
  3. For all C4D Octane questions: https://render.otoy.com/forum/viewforum.php?f=30
  4. For Octane issues, this is the best source: https://render.otoy.com/forum/viewforum.php?f=30
  5. https://render.otoy.com/forum/viewforum.php?f=30 for Octane.
  6. Octane has something similar where a grayscale image produces 3D extrusions.
  7. You will find more help from the Octane/C4D users forum: https://render.otoy.com/forum/viewforum.php?f=30
  8. You will find solutions here: https://render.otoy.com/forum/viewforum.php?f=30
  9. I inadvertently deleted my copy of CD's FBX import/export, Does anyone have a copy they will share? It's not included with the free tools download.
  10. When plastic recycling is advanced enough, the market could gobble it up.
  11. He looks sad. Are you going to animate the face? Perhaps, if he had a cheerful expression you would feel differently about the project.
  12. Try a Mix Material with a Diffuse Mat & Displacement Mat.
  13. Use an image in the Diffuse channel. If you need more, try https://render.otoy.com/forum/viewforum.php?f=30 .
  14. ShaderMap 4 can convert a normal map to displacement (height) map.
  15. Yes. Get the card replaced. Or at least, tested.
  16. No mention of a CUDA enabled video card?
  17. The only thing I know about monthly v annual is monthly gets fewer GPUs. They may have sent the settings as is because they don't know any better. On the forum , use 'optimization' as a search term. The documentation also covers it well.
  18. I see you left "Adaptive Sampling" unchecked. That should help but f you want more optimizations, go to https://render.otoy.com/forum/viewforum.php?f=30 .
  19. Any animation can be run backwards. If sequence, just reverse.
  20. https://render.otoy.com/forum/viewforum.php?f=30 for answers.
  21. Basically, there are far too many polygons to deal with. Whatever you do, eliminate most of the file so that you can illustrate potentiation with something of reasonable size.
  22. Again, the actual model is too large for what you want (to illustrate potentiation?). Model a synapse (with a spline to enable animation) and use mograph to sprinkle them around on a simple neuron. I understand your desire to animate the real thing but, even then you would need something smaller to reach a manageable size.
  23. These files are horribly large and are strange (open in C4D).. I think your objective would be better served by a simpler model to illustrate potentiation. Perhaps a model synapse attached to the 'tree' that would be easier to animate with a spline where scaling the synapse would be more straightforward. You could use mograph to elaborate.

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