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Anthony Owen

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Posts posted by Anthony Owen

  1. 7 hours ago, Visionnext said:

    Some of the JCMs are quite useful as they correct deformations or can be used for bulging muscles.

    I'd love to bake the hires OBJ into a B&W displacement map. Just don't know, how to do that.

    ShaderMap 4 can convert a normal map to displacement (height) map.

  2. 13 hours ago, Spencer Fanuka said:

    Hey yall,


    First time using octane, and whenever I try to click the render button I get the error message "There is no CUDA device which is selected..." How do I fix this. I'm using C4D r19 and octane 3.07. My specs are


    Processor: Intel(R) Core(TM) i9-9900K CPU @ 3.6Hz 


    32.0 Gb ram


    64 bit operating system, x-64 based processor



    No mention of a CUDA enabled video card?

  3. Again, the actual model is too large for what you want (to illustrate potentiation?). Model a synapse (with a spline to enable animation) and use mograph to sprinkle them around  on a simple neuron. I understand your desire to animate the real thing but, even then you would need something smaller to reach a manageable size. 

  4. These files are horribly large and are strange (open in C4D).. I think your objective would be better served by a simpler model to illustrate potentiation. Perhaps a model synapse attached to the 'tree' that would be easier to animate with a spline where scaling the synapse would be more straightforward. You could use mograph to elaborate.

  5. Many thanks, gentlemen! I'll try the helix on the barrel but a simple image for the cable. The cable, separately made I assume by a loft on a spline? Then "spline wrap it onto that first spline" seems like performing the same function twice.

  6. I want to animate a cable shortening and possibly winding on the winch. A Loft can make a nice cable but any ideas for how to fake it lengthening and shortening?2019-03-02_1439.thumb.png.036523d511651c76180f0722a6f3628e.png

    Modeled in 3D-Coat and rendered with Octane.

  7. 3 hours ago, Ultron said:

    OMG my customer doesn´t like the look of peach hair.

    He "simply" wants soft edges on each individual hair.


    - Fresnel doesn´t work on complex structures

    - Rendering individual hairs and blur ther Alpha Mask in AE doesn´t work cause Hairs are sometimes in Front and Back of another Hair at the same time

    - He don´t like Peach hair

    - glow doesn´t match the color of the Hair


    Please help me - Its an easy effect which has to be possible. Or isn´t it?

    (Blur edges of overlapping complex Objects)

    A very careful Blur in PS might give what they want.

  8. Without actually checking, you have SSS in Glossy and Difuse materials but not in Specular.  Mixing materials in Octane is also quite common.  It allows a block of jello to have a Diffuse powdered sugar coating that partially conceals the Specular jello.

  9. 1 hour ago, Fastbee said:

      It's strange how octane does not have a material that can have a diffuse and a transparent on at the same time. 






    The color in a transparent material is connected to the Transmission channel.



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