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Anthony Owen

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Posts posted by Anthony Owen


  1. 7 hours ago, Visionnext said:

    Some of the JCMs are quite useful as they correct deformations or can be used for bulging muscles.

    I'd love to bake the hires OBJ into a B&W displacement map. Just don't know, how to do that.

    ShaderMap 4 can convert a normal map to displacement (height) map.


  2. 13 hours ago, Spencer Fanuka said:

    Hey yall,

     

    First time using octane, and whenever I try to click the render button I get the error message "There is no CUDA device which is selected..." How do I fix this. I'm using C4D r19 and octane 3.07. My specs are

     

    Processor: Intel(R) Core(TM) i9-9900K CPU @ 3.6Hz 

     

    32.0 Gb ram

     

    64 bit operating system, x-64 based processor

     

     

    No mention of a CUDA enabled video card?


  3. The only thing I know about monthly v annual is monthly gets fewer GPUs.  They may have sent the settings as is because they don't know any better. On the forum , use 'optimization' as a search term. The documentation also covers it well.


  4. Vis-a-vis render times, I'm glad I have a GPU render engine (Octane). The refresh rate allows quicker edits. My old dual Xenon is too slow for animation so I port it to Maya using CD FBX (which he designed for the purpose). Making edits with a much faster view response, I then return to C4D for rendering.


  5. I got my terminology wrong. Sweeping a circle on a spline is my intention. I think I understand your instructions now. So this sweep is applied after the edited spline is created?


  6. Many thanks, gentlemen! I'll try the helix on the barrel but a simple image for the cable. The cable, separately made I assume by a loft on a spline? Then "spline wrap it onto that first spline" seems like performing the same function twice.


  7. I want to animate a cable shortening and possibly winding on the winch. A Loft can make a nice cable but any ideas for how to fake it lengthening and shortening?2019-03-02_1439.thumb.png.036523d511651c76180f0722a6f3628e.png

    Modeled in 3D-Coat and rendered with Octane.


  8. 3 hours ago, Ultron said:

    OMG my customer doesn´t like the look of peach hair.

    He "simply" wants soft edges on each individual hair.

     

    - Fresnel doesn´t work on complex structures

    - Rendering individual hairs and blur ther Alpha Mask in AE doesn´t work cause Hairs are sometimes in Front and Back of another Hair at the same time

    - He don´t like Peach hair

    - glow doesn´t match the color of the Hair

     

    Please help me - Its an easy effect which has to be possible. Or isn´t it?

    (Blur edges of overlapping complex Objects)

    A very careful Blur in PS might give what they want.

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