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About NellenMellen

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    Cafe Ronin

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  • C4D Ver
    13 Studio
  • Location
    Pittsburgh PA

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  1. Version 1


    After viewing Damian Nenow's presentation about "paths of hate", and being intrigued in his solution for clouds in 3DSMAX, I decided to have a go at mimicking his workflow in C4D. There are probably other ways to do this entirely in C4D without any 3rd part plugins, but this was the first thing that came to mind. I've since gone back and tried another method, but I still think that this works better. *This scene requires Biomekk's Lumen 2 plugin in order to work.* The original mesh of the cloud has been baked (GI, and some Chanlum SSS). This texture is then used by the Lumen plugin to control the color/luminance of cloned primitives which cover the cloud mesh. There is a fresnel falloff shader with some fusion blended noise in the alpha channel on the clone's material. This gives soft edges and a more believable cloud look.
  2. Any chance of tutorials on how you texture/model/light? D:

  3. ugh, I have a scene thats too big to bake, but also too complex to resume, after I ran out of memory. Trying to find a way around it.

  4. 24 threads at 100%, 23.5gb out of 24 allocated...I'm givn' 'er all she's got Cap'n!

    1. Show previous comments  2 more
    2. NellenMellen


      Nope, not a mac pro, its a dual cpu workstation that I built around a 4U server chasis.

    3. Richart


      Look out, Here I come with my 4gb dual core.. LoL

  5. shutdown time...funnel clouds and tornado warnings!

    1. LChaney


      I did the same around 7:30 last night. My pets were very nervous!

    2. dhpdigital


      Hold on tight and good luck.

    3. 3DKiwi


      Ditto. Keep safe.

  6. thunderbolts and lightning...very very frightening

  7. so many ideas...so few cpu cycles...

  8. UGH.. never render to quicktime if its a long render...just crashed cinema and lost several days of rendering time.

    1. canadianboy


      That sucks.its always best to render out each frame to Tiff or a similar format.

    2. NellenMellen


      yeah, i usually do render to image sequence, I just forgot to change the render settings.

    3. Husse


      my condolences... That's about the worst misstake one can make.

  9. I just created a primitive with 128 million polygons! 24 threads and 24GB of ram is awesome

    1. Keign
    2. Soundwave


      Very much, I can't go passed 80k DAAAAMMMMMNNNN!!

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