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About Seano

  • Rank
    Cafe Junior
  • Birthday 01/19/1972

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Hardware | Software Information

  • C4D
    R20.026 Studio
  • OS
    Windows 10
  • GPU
    8700K / 1080Ti

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  1. No problem. There were no changes, it was definitely just load and render, after relinking the under the bridge.hdr file from the library. There is only one file named that way in both C4D R19 and R22. Thanks.
  2. Beware that some files in the C4D libraries may differ substantially between versions. I was having what seemed inexplicable issues trying to get a file from R19 to render in R22 with the same lighting, highlights and reflections as R19. It worked when I exported with assets, so I checked the two HDR's and they are clearly different. The one on the left is from R19. The one in R22 looks like it has been shifted horizontally, washed out and had its color-adjusted. In fact, looking more closely, it may well be a completely different image. Just wanted to share for others' benefit.
  3. Thanks for the comments. So I take it that the claim that 'Cinema 4D's lights do not scale down properly for small products and scenes" would be completely incorrect? Even for projects not destined for hyper-realism, I try to maintain workflow practices, such as keeping measurements to scale, that would support realistic renders, and would like to continue with this unless there is a really good practical reason no to.
  4. I have tried to work to real-world scale for some time now, since it makes working with models sourced from CAD as well as custom models easier to compare to real-world measurements. Many of my 3D product models are relatively small, i.e. between 6 inches and 6 feet. I was under the impression that scene elements such as lighting in Cinema 4D were independent of scene scale, but recently read (in a discussion elsewhere) that Cinema 4D's lights do not scale down to small product size. This claim wasn't refuted by the respected, knowledgeable OP in his reply to the comment. Am I missing som
  5. Sounds good. Some input on how much time/knowledge is needed or how involved it is to convert materials to the new node system, and whether these materials need to be further modified for e.g. ProRender. Also, would be helpful to know whether the new material structure is a step toward learning and using a third-party GPU renderer?
  6. Hi , Can you upload rBoole plugin please , I cant find any link of this plugin.

    1. Seano


      Do you still need this, I can upload it?  Missed your message somehow.

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