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joolsd

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  • First Name
    J
  • Last Name
    DIAMANDIS
  • C4D Ver
    R20.026 Studio
  • Location
    Eastbourne
  • Interests
    Sport, Films, Flight Sim, Fingerpick guitar.

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  1. If you can somehow try and keep the files in one folder, I have found the best option is to use the 'texture manager '. You can link up every texture in one go, by holding shift down and selecting the lot in the list of textures. Under Standard/Window/texture Manager.
  2. I don't have PIM but I was wondering if it was better than miximo? Out of interest what those that MotionCloud option do?
  3. Could you just 'current state to object' with the two sides of the smile and use that as a blend shape?
  4. Is this with motion clips? You can right click on the motion clips and 'view in dope sheet' duplicate a few frames to make the clip longer. Or just duplicate the motion clip again.
  5. That's exactly what I did. Thank you for the replies.
  6. Hi there, I have a project with characters speaking. I can save out an mpg or mov fine and the sound works. However, I need the 'team render' to work and as far as I know, it only works with images sequences. (Is this right I may be wrong?) I am not sure if mov files work with team render. Alternatively, Is there a way of only saving the timeline wav file? So I can bring it into my video editor and put the image over it all synched up? Hope this makes sense? Best regards Julian
  7. Hi there, Where is the keyframe reduction tool, please? I heard it is in the animation timeline somewhere? Which menu is it under? Could somebody please post a screenshot? I need to reduce baked keyframes. Best regards Julian
  8. Admittedly I saw this is the first post I came across. I have tried to follow this. The worry is I am not sure how long it should take to Bake the keyframes, with a character with pose months on the face and eyelashes. I tried to do a 50 frame bake. It seemed to take all morning to do just this. I then tried 10 frames. That also took a long time. (maybe I'm being impatient) But I have a lot of clips to do. Part of the problem is that there is no indication of 'progress bar' to know if it is a method worth sticking with, or at least a time remaining to know whether to do something else whilst waiting. I have found a different technique that seems to work quicker, which is just to copy the keyframes and be a bit disciplined with markers. It's not as good as motion clips but seems to work.
  9. Hi there. Sorry for the quality of this post but I haven't got much time. I am trying to edit facial animation with motion clips. I think you have to bake the expressions. The process seems to take forever. There is no progress bar to let me know if there is an end in sight? Even with 10 frames as a test. Is it possible to edit pose morphs this way? Best regards Joolsd
  10. Ok apologies for the late respones. This sounds great. It is a balance at the moment between doing a very simple rebind, however if I do a lot of weight painting the pose morph method would be much better.
  11. HI Yes, I thought that is what you meant as well. But do you have to re-link them under the advanced tag?
  12. Ok great, I will give that ago on the next go.
  13. This looks great, but I'm not sure how I'd use it in my context. I already have my blend shapes but the data 'keyframe data' is not captured on the new model. The figures face shapes have to be captured on an identical model, then copied to a new identical model with the same existing blend shapes. Will have a look at the two suggestions later.
  14. The poses are driven as individual tracks with key frames on the pose morph tag. For example 'Jaw_Open', 'Eye_left_blink' etc etc. All the face shapes acting together. Do you mean in the animation dope sheet sorry please clarify this? Thank you for your reply.

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