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joolsd

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About joolsd

  • Rank
    Cafe Ronin

Profile Information

  • First Name
    J
  • Last Name
    DIAMANDIS
  • Location
    Eastbourne

Cinema 4D Information

  • C4D Version
    R21

Hardware Information

  • CPU/GPU
    3.5 GHz 6-Core Intel Xeon E5 /AMD FirePro D500 3072 MB

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  1. With photoshop, you have to use the alphas like a layer mask to mask the layers you want. Or use the alpha in one of the many ways you can create a mask on a layer. In after effects you need to use the 'matte track options in AEF options to mask out the desired layer. To be honest you are better off using the Cineware rather than aec files. This means you can extract the cameras and lights and any tracking markers on objects which had 'external compositing' tags on them.
  2. OK thank you. Sorry, I only just now saw your reply.
  3. This thread could get very deep.
  4. Hello, is there any Edge loop re-sampling plugins? Which you could recommend for poly reduction. I thought I saw something like that but I can not remember the name of it? I have some quite detailed medical models which I modelled last year, but I have to re-create them for a mobile app , I have tried to delete edge loops manually, and to some extent that works. The poly reduction tools has really improved from the last few versions of C4D and actually preserves UV boundaries, but I am concerned about the untidy results, which might cause a problem in the future. Thank you. (stay in everyone.)
  5. I hate to say it, but you are on to something there. We are generalist so C4D suits a lot of what we do, but rigging is a struggle right now, I must admit.
  6. There was a lot more snobbery in those days. The computers were SGIs O2s or indigo, then later Windows. I have used Softimage 3D, XSI predecessor. There is a O2 in the loft now and there is nothing that C4D couldn't do now, that the programs could do (talent depending obviously). Now all the 3d programs are more on the same level, but you keep hearing that maya is a bit better for rigging and character creation, over C4D.
  7. Did you try the bake object option in C4D on those objects with PLA option selected before exporting?
  8. The answer to you question is, what is the 'easy' approach? Unfortunatly there is no button that does it in one go. A couple of summary options if it helps? 1. Looking at this video, the closest example in C4D is to find the pose morph tag, and click on that and animate and go in and animate the mouth shapes. You could hand animate them to a audio track. This is the brut force way of doing it, but is a bit laborious. But easy in a none technical sense. 2. Is to buy some sort of external facial capture software. And import your fully rigged model into that. (requires a bit of learning, money and patience) 3. Or use C4Ds CV-AR plugin in, which uses the facial capture capabilities of the Apple iPhoneX, It means linking up from the source to the target model. (requires a bit of learning, money and patience)
  9. They do have quite good mouth and facial shapes. If you are going via the mixamo website there is an option to save blend shapes.
  10. You could use CV-AR c4ds own in build face capture plug-in. This is in CV tools. But you need the new apple iPhonesX to use it. There are other external apps such as faceware. There is another called Dynamixyz.
  11. This defiantly world be a welcome improvement. As I find there is a lot of 'cross 3d platform' exchange in some work flows, and triangulated caps tend to not work that well in other programs especially when you have to manimulate the top even more . I had this issue the other day, where a circular looking table top needed a nice bevelled screen in it. I found I had to extract the edge loop at the top of the table , convert to spline. Then make that onto a single splined loft object and converting that to a quad face. The result hopefully better for creating a nicer bevelled screen using extrude inner on some of the quads. It was a bit more work than I'd hoped. If i'd foreseen the problem I would of just used a loft anyway.
  12. Is the guy in that tutorial using an older version of C4D maybe R18 or R19 with the old bone fall off system. You are using the new field system? Do you need some sort of displacer to get the new version to work?
  13. The alpha seemed to work ok for me. It might be the Ambient Occlusion that's creating the black. I noticed that sometimes display tags don't work that well.
  14. It was a delibrate UV edit, on a plane, for graphic design purposes. Not like it was an existing model. So I was effectively changing the UV of the plane. If I was to drag on the texture to an un-edited plain, then yes it wouldn't work. Work flow was. Get plane divide by 8, so you get 4 for each view. Convert to mesh. UV Edit. Mesh is flat anyway just got to move them so that they are stagged. Create the UV mesh. (not sure if I needed that but did it anyway) Saved as PSD. Put the artwork with both posters side by side. Got new material. Using the colour channel for the artwork. Dragged the material onto the re-calculated UV. Seemed to work when rendering. (this might be the but that is a bit funky?) I noticed you can also load in the UV editor, And it says something like texture already in memory. Or words to that effect.
  15. I unwrapped the texture to get that concertina effect. I saved the texture out from the BV editor as a PSD. I subdivided the mesh by 4 to stagger the mesh in the the UV strips so that from one angle you see poster A then B you see the B poster. I edited the artwork in Photoshop. (As I know photoshop better than doing graphics in the UV editor.) Got a new texture loaded up the colour channel. I then used absolute paths, because I was in the process of having to do a lot of changes to the artwork in the texture. Then dragged texture onto the object. I didn't think too much of the black appearance of the texture as it renders fine to file. But my boss came in a said. 'In MAX we have real time renders in the viewport.' So that is what prompted me to ask on here as I think this has happed before. When you said show me the file earlier I closed down the project to strip out the real artwork and put a placeholder in. Then I realised the preview was working after all. I should try and remember this if it happens again. We work over a network and use old macs from 2013, so I bet that doesn't help. Thanks for your help anyway. Sorry it was a bit of a rushed post before.
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