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  1. Have you bake cached the dynamics before rendering?
  2. How important is the thickness of the cube? I found just making it thicker stopped bits going through. If the thickness is important you could just put a ghost thick cube in place.
  3. Ok, you tried the 'steps per frames' as well. Have you tried different shape modes, Automatic, Static Mesh etc etc?
  4. It is difficult to visualise without a scene. Have you tried increasing the size increment under Dynamic>Collision? Also, inspect the preferences of the dynamic steps per frame.
  5. Another solution might be to use dynamic cloth. And use the dresser tools to pin the vertex to the bridge. It is a different way and 'might' bake better.
  6. Also, the cone seems to have differing points on each loop which means it is truly triangulated.
  7. Does putting a new phong on it help? Sometimes these other 3D progs put their own phong tag on.?
  8. It could make the Phong shading look bad and give unrealistic results. IE you might not be sure where an edge is and it would look flat. Unless it was re-retopologised. Nature is kind of symmetrical so it is nice to have edge loops and quads. But it depends really on what is being created. A rock is different to a face. 
  9. With that model, the triangles may just the result of coming from another modelling program. As different programs draw polygons differently. If you were to run the un-triangulate would it go back to the fundamental polygons? I'd be more suspicious of an imported object if an edge had a rogue vertex just doing nothing.
  10. If you can somehow try and keep the files in one folder, I have found the best option is to use the 'texture manager '. You can link up every texture in one go, by holding shift down and selecting the lot in the list of textures. Under Standard/Window/texture Manager.
  11. I don't have PIM but I was wondering if it was better than miximo? Out of interest what those that MotionCloud option do?
  12. Could you just 'current state to object' with the two sides of the smile and use that as a blend shape?
  13. Is this with motion clips? You can right click on the motion clips and 'view in dope sheet' duplicate a few frames to make the clip longer. Or just duplicate the motion clip again.
  14. That's exactly what I did. Thank you for the replies.
  15. Hi there, I have a project with characters speaking. I can save out an mpg or mov fine and the sound works. However, I need the 'team render' to work and as far as I know, it only works with images sequences. (Is this right I may be wrong?) I am not sure if mov files work with team render. Alternatively, Is there a way of only saving the timeline wav file? So I can bring it into my video editor and put the image over it all synched up? Hope this makes sense? Best regards Julian



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