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GaryAbrehart last won the day on July 16 2018

GaryAbrehart had the most liked content!

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About GaryAbrehart

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    19.053 Studio
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    3D, animation, music, history and SCUBA

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  1. I will be getting a liquid cooler for the threadripper - that bit is easy. It’s cooling the gpus that’s the tricky bit but with cards getting faster and more powerful two of them there RX 2080ti cards should be nice without the need for extra cooling. The only problem I am facing at the moment is that my prefered supplier here in the UK cannot get any X399 motherboards at the moment...
  2. Hi Peeps Looking to build a Threadripper system with either the Asus X399 or the MSI X399 Pro Carbon Gaming boards. At the moment I mainly do CPU rendering (hence the Threadripper) but I am moving over to GPU rendering. The Asus board has 3 gpu slots the MSI has 4. I am leaning towards the MSI since it has four gpu slots which I can fill out at a latter date although will probably need water cooling). Anyone got any help on which is the better of the two?
  3. GaryAbrehart

    Cinebench Single CPU Scores

    OK aside from cpu and gpu rendering performance what would be the best cpu for animation ie fps performance? Looking at the cinebench results the threadrippers seem to get 90-100 fps which is what I already get on my old banger... So I am assuming I would still be better off with an Intel chip with a higher clock speed?
  4. GaryAbrehart

    Cinebench Single CPU Scores

    Well I looked at the 8700 and the 8086 chips for that very reason but also noted that they are not ideal for GPU rendering since they are only 16 lane whereas the threadrippers are all 64 lane which would give better GPU performance. The i7 8700K/8086K have 16 PCIE-Lanes, meaning you could use only one GPU at full speed with these type of CPUs. If you want more than one GPU at full speed you would need a different CPU that supports more PCIE-Lanes like the AMD Threadripper CPUs, that have 64 PCIE-Lanes, the i9 7800X (28 PCIE-Lanes) or the i9 7900X Series CPUs that support 44 PCIE-Lanes.
  5. GaryAbrehart

    Cinebench Single CPU Scores

    Thanks for the tips guys! Here is the info that I read that started me off on this path and it was suggesting an Intel i7 8700K chips since it runs at 3.7 ghz. There is a newer one i7 8086K which is slightly faster 4.0ghz... CG Director
  6. GaryAbrehart

    Cinebench Single CPU Scores

    Hi HSrdelic, but are the more cores mostly used for rendering or do they improve other features of the app? Preview renders for instance?
  7. OK I have an ageing i7 980 CPU which is still fine for a lot of the work I do. It is complimented by dual nVidia 980ti GPUs working with redshift for GPU rendering and another HP dual Xeon cpu machine for normal rendering. But I was planning on getting a new motherboard and one of those there Threadripper 1950X which runs at 3.4 ghz. Now I though if I am going down the GPU route then I wouldn't need such an expensive CPU and since alot of the work I do is animation/modelling a machine with a faster clock speed would be a better choice and possibly cheaper. So I ran Cinebench and got a single core score of 104 for my i7 machine and 101 for my HP machine. So since a lot of processing in C4D is still single core any speed improvement would be a greater benefit to me. I think that I saw a Threadripper 195X0 score 154 in the CPU departement so that would be a 50% speed increase which is nice but anything faster would be nicer. The area that the faster CPU would benefit me would be in previews for character animation work. If the CPU were faster I wouldn't have to keep making previews which are quite time consuming. Anyone got any suggestions?
  8. GaryAbrehart

    Mirror Weights

    Hi Dan I have sent you the model. It's the pelvis that isn't mirroring, everything else does :-)
  9. GaryAbrehart

    Mirror Weights

    Why is it that the mirror weights tool sometimes does and sometimes doesn'the work when working with the character tool. For instance I managed to flip weights on some spline joints apart from one which refused to play...
  10. GaryAbrehart

    Fix deformations on knee

    Oh yeah I am not a great frequenter of this site ;-)
  11. GaryAbrehart

    Fix deformations on knee

    Oh! I thought it was one of those meshes that I sometimes get which is overkill on polys from another app. How did you know it Isoparms weren't switched on?
  12. GaryAbrehart

    Fix deformations on knee

    That's a little gem I never knew about thanks Rectro! Tubo as for your model it looks way too heavy on the poly front. Here is a grab of a pair of trousers showing less polys and nice deformations around the knee. Notice how the trousers are modeled. One thing you should learn when modeling is to model with animation in mind - think how something will deform and where to put edge loops. This is one of the problems I find when people do models in Zbrush and then export them - all the polys are reasonably even and not much use to riggers or animators.
  13. GaryAbrehart


    So it is fixed - should have worked in the first place! And now it will cost me a full upgrade to get the fix :-) This may seem like a minor fix but for those of use that use C4D character tools it is a major thing!
  14. GaryAbrehart


    Have they still not fixed the PSD morphs in R20? So this was a effectively a beta feature added to R19 that you have to bake all the animation out to get it to work… Sigh! Would like some of the character rigs to have been updated as well since a lot of them have features that don't quite work. Guess I'll have to go into the rig and fix them myself.
  15. GaryAbrehart

    how can Blender be free?

    Well I don't know much about Blender at all, the info I received was passed to me by someone who doesn't know Blender well (Lightwave user) from one of his freelancers so all a bit second-hand… It certainly does appeal to me considering all those high prices that we pay for licensed software though - might start learning a little :-)