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Rendercore Lab

GaryAbrehart

Cafe Oldtimer
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    257
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About GaryAbrehart

  • Rank
    GazzaMataz

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  • Website URL
    http://www.gazzamataz.com

Profile Information

  • First Name
    Gary
  • Last Name
    Abrehart
  • C4D Ver
    R18.039 Broadcast
  • Location
    UK
  • Interests
    3D, animation, music, history and SCUBA

Recent Profile Visitors

1,464 profile views
  1. UV Selection Colours

    Hi Guys Thanks for the replies! All fixed now and I kinda figured it might be a bug. Still doesn't show the colours in the Live or Rectangular selection attributes but I am not going to touch that now. AB Motion, sorry for the confusion on the versions of C4D, I have R19 but I sometimes use older versions since some of my clients are not on the latest release. Indeed one of my customers is still using R14 which is a bit painful at times - especially since it doesn't have the Texture Manager.
  2. It seems that R17 has developed a bug in the UV selection colours. When I am in UV Edit mode and I select some UVs with the Live Selection Tool or the Rectangular Selection Tool all the colours for 'Ghosted Polygons, Inactive Polygons, Active Polygons, Inactive Points and Active Points' are all black... This is a nightmare when trying to do any UV work since you cannot seee what you have selected. I have deleted the preferences and the colours in the UV edit mode have gone back to default orange but all the selection colours are black in the Attributes window. Seems to have done this since installing R19. Anyone got any ideas?
  3. Hang on Miles you get the R7 1700s to score just under the 1950x chips? They score someting like 3200 in Cinebench whereas the 1700s are around the 1600 mark - are you talking when both machines are rendering together?
  4. Am I missing something or is it just the way BP works with PNGs. If I am working in BP and I import a PNG it puts the transparency in a seperate alpha which is annoying since I then have to try and paint out any background. If I copy and paste PNGs in Photoshop with transparency it keeps the transparency - is there a way to do this in BP?
  5. AMD & nVidia cards in same PC with Pro R

    Yes, I guess Windows would have a bit of fit with two manufacturers GPUs inside... Although it did say this on MAXON's website: ProRender scales up to use all the graphics cards in your system, whether you’ve got a MacPro with multiple Radeon cards or a Windows system with AMD and Nvidia cards So I thought I would ask :-)
  6. Just wondering whether you can have both a nVidia and an AMD gpu in the same PC and use them with Prorender?
  7. Matilda II infantry tank modeling

    Actually when I mentioned making a model out of parts like a real one would be I actually went out and bought a Tamiya 1/35th scale Panzer IVD to yse as reference since I found working from just photos lacking. This really helped. BTW Tamiya do a nice 1/35 and a 1/48 scale version of the yilly which are very nice reference. I should know I have made the 1/48th scale version :-)
  8. Is there any way to copy a UV Tag from one mesh to another when the meshes are identical? Normally I just duplicate the tag and apply it to the othr but the UVs seem to be all scrambled... When I say the meshes are identical they have the same shape and number of points, if the point numbers are different would that cause the problem? I have done this on other meshes but they are usually duplicate meshes. In this instance the meshes are duplicates but one lost it's UV map...
  9. Matilda II infantry tank modeling

    Nice! The texturing on this model really sells it! I must get around to one day UVing my tank and texturing it properly, been meaning to do it for years :-)
  10. Matilda II infantry tank modeling

    Here is my 3D Panzer IV tank. I originally made it back in 2009 but have since updated it. It's OK for game stuff but as for being a photo-realistic model it needs to be UV and properly textured. I might get around to it one day… In any case you can probably see that I modeled bits as separate items… In some places :-) Panzer IVD
  11. Matilda II infantry tank modeling

    King One thing I have noticed that you have been doing is modelling the whole turret from one block - well it looks a bit like that so forgive me if I am wrong! My approach to modelling has changed over the years and now I actually try an construct models like real-world items or in the case of tanks and planes like you would find in a plastic model kit. For instance I would model the commander's copula separately, the gun mantle, the gun mantle plate and the top plate of the turret. This also allows you to add Subdivision Surfaces and edge loops to the models without making meshes too complex. I hope that this makes sense. You model if progressing fine so far I would now just start breaking parts up then you can focus on these parts adding more detail. Keep chiseling away and comparing to what you have done and you will be amazed at the progress you are making.
  12. Hi Pcoombes - that's great feedback - I am not worried now about the Ryzen platform and C4D. I have a three month contract starting next week and I was thinking get the machine parts before then but I might just wait a few weeks for Treadripper. Thank you both chaps for your help :-)
  13. Oh no! Grain you've just made me have to re-think everything again now :-)
  14. OK my ageing computer needs replacing it has been a workhorse for the last six years and still has the odd boot problem - so it is time for a new faster amchine. I am currently torn between the new Ryzen and the new Intel. I have speced two systems: a) 3XS X299 Overclocked Bundle, Intel Core i7 7820X "Skylake X", Asus ROG STRIX X299-E, 32GB DDR4, Corsair H100i b) 3XS Ryzen 7 Overclocked Bundle, AMD Ryzen 7 1800X, Asus X370-Pro, 16GB DDR4, Corsair H100i I know that the Ryzen option is limited on the memory front as far as speed is concerned but I don't think I am too worried about this. What I am more concerned about with the Ryzen option is that it works with Team Render and my other PC (HP Z600 dual Xeon 5675 3.06 PCUs) and any issues with C4D R15, R17 and R18. I know that there was a problem with R18 and Ryzen but that has been fixed. I know that both of these combos will support two GPUs which I will add at a later stage since I want to start using Octane in a few months and with the right PSU that will work. I am not going for a machine with four GPUs since when it comes to that level I think I will be looking at an external GPU box - if I adopt Octane at all. So has anyone got any recommendations or experience of something similar? Obviously I am looking at the cost difference since the Ryzen one is a saving of approx 30%.
  15. C4D doesn't work on Ryzen

    OK so I am thinking of buying a new system with a Ryzen 1800X CPU since it works out cheaper thatn the Intel offering. I use R15, R17 and R18 on a regular basis should I be concerned? I know they have released a hot fix but I am more worried about R17 workig since I play in that version more than the others at the moment.

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