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GazzaMataz last won the day on February 13

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About GazzaMataz

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    Threadripper 1920X nVidia 980ti x2

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  1. Actually watch this video it is something I would recommend to all 3D artists
  2. I am not a Redshift expert more like a beginner but I have lit a few scenes in my time. What it looks like is you have your environment light for the background, a portal light for the window and then your sunlight. Think of the scene in terms of real world lighting. So in theory you would have the environment light and a sunlight shining through the window. That light would then bounce around the room and illuminate it somewhat. I'd be inclined to ditch the portal light or increase it's samples since it is fuzzy then take a look at the scene. If the room it still too dark for you then increase the amount of bounced light or cheat and add an area light using low intensity (simulating bounced light) facing into the room - give that a go. The sunlight through the window should still provide the light on the wall. You might even change the sunlight for a spotlight and add some god rays Thing to think about is if you take a picture of someone with the sun behind them they always come out dark and you usually have to overexpose the picture, kinda similar to what is happening here. HTH.
  3. No problem Kweso! What I like about this website is that it doesn't waffle on and give you the best options for the type of work or software that you use. You can also ask Alex question and he is very helpful
  4. Kweso Threadrippers are better option for multiple GPUs since they do use more lanes (64 I believe) which is why I went for one apart from the price. If you do more modelling and animating then the fastest CPU is a better option in which case an Intel at the moment although a Ryzen 9 is catching up. Head on over to this website which will give you a lot of help on the techy side of things: https://www.cgdirector.com/
  5. Try turning that Portal light off and then Secondary GI on. If it's your portal light creating the window highlight it's as you say too strong. If you have your environment light shining through the window it should cause the wall illumination and by having secondary GI it should bounce that light around inside the room which is what light does. Looks like you are using a low sample setting overall - is that correct?
  6. Sorry to jump in on this thread but I have the same sort of situation. I have a Threadripper 1920, a MSI board with four double spaced GPU slots, two 980ti GPUs and an 850w PSU. Now I have just started to do more Redshift rendering and want to increase the GPU power so I was originally going to buy two 2080ti to replace the 980ti but that is a bit expensive. So then I thought just get one 2080ti and change the power supply to 1200w which would be cheaper and give the same speed even if the RAM is less. I can always change the 980ti later on. I was going to get a blower card because the overheating worried me and I have no idea about water-cooling. I have an Obsidian 750 case which is very roomy with three 140mm fans (two at the front, one at the back) so quite good airflow. At the moment when rendering my 980ti don't normally go past 70 degrees. Any tips?
  7. Here is the scene again without the mist light so probably a bit better for comparison.
  8. OK I cannot show you two better examples due to NDAs but here are a couple of frames from a personal project, one in Redshift the other in AR. Obviously the AR version has a light source acting as mist but I don't know how to achieve the same effect in Redshift. Render times where 80 secs for the AR version 43 seconds for the Redshift version thought I dare say that if the Redshift version had the mist that would be slightly longer. Not a huge difference - apart from the mist?
  9. I have just started to use Redshift on a major project that I get every year and whilst the render quality looks somewhat better than Advanced Renderer does I am not entirely convinced it is that much faster… I have tow 980ti which are bit old but still do the job. So I have rendered both a Redshift version of a scene and an Advanced Render version and there is not much in it… Redshift does do metals better and glass but there doesn't seem to be the speed increase I was expecting.
  10. I am using Unified Sampling set to Min 16 and Max 128. No GI and no volumetrics - I am still a bit of rookie with Redshift… I think I will ask on the Redshift forums but I cannot show any renders due to NDAs.
  11. That's cos you didn't turn on Options>Modify>Parameters in the Xrefs options box Yes I agree. I am not overly struck on the weight manager for transferring weight maps seems a bit unreliable, was better in R19. I wish MAXON would spend a bit of time on the character tools again, not adding to them but fixing the bugs. Especially the the parent constraint - it is a right royal pain and my pet hate!
  12. Never used VAMP. The way that I approach this and a lot of studios do is using Xrefs. As long as you low poly and high poly have the same joint names and controller names and joints you should be fine. So what you do is Xref your low poly version into your scene, animate it and then when ready swap it out for the high poly version. This will test how close your two models are and you might need to tweak the high poly version. The only thing with Xrefs that I would be wary of is using Team Render - they don't work with that. Also in the Xrefs options make sure that you check that Modify Parameters is ticked then you can use pose morphs Whoops missed the bit where you said that you had tried Xrefs. Should still work though if you enable modify parameters
  13. Hi Igor Well Pixel Plow looks a lot cheaper than Rebus so I shall give them a try and report back. They don't look as stream-lined as Rebus but he-ho when you have 40 animation to render…
  14. Hi Igor No issue other that people keep saying to me that Rebus is the most expensive out there. Not tried Pixel Plow yet but I am going to give it a go. I was looking at investing in another GPU based render machine but that would cost me £2k+. If I can find a reasonable render farm then I could put the money towards a new pair of GPUs for my existing computer which would be nice
  15. OK I think that I have heard about this on Facebook or somewhere else but I am getting white dots in my renders using Redshift - are they called fireflies? Whatever they are how do you get rid of them just up the sample settings? Thanks on advance for any help

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