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kbar

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kbar last won the day on November 9

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  • Website URL
    plugins4d.com

Profile Information

  • First Name
    Kent
  • Last Name
    Barber
  • C4D Ver
    R20.026 Studio
  • Location
    Wellington, New Zealand

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  1. You could try using the Flatten brush with the "smooth" checkbox enabled. Since your points are on a lying on a plane this should work ok for your workflow. If there are points you don't want smoothed you can mask them out.
  2. kbar

    Bake a Node Material

    I don't think it is possible yet to bake a node material. It is not possible to do this with the SDK either. Hopefully they will allow for this in a future update.
  3. I don't have XP anymore so can't look at your setup or test your scene, but have you tried using the Cloth Deformer approach? From memory this should work I believe.
  4. kbar

    4D Paint is now Pay What You Want

    Just a quick note... I am not stopping plugin development. It's just that with this particular set of tools I would rather see more people using them.
  5. Hi everyone, I have decided to make the 4D Paint features available to everyone under a Pay What You Want payment model. Read more about it here https://www.plugins4d.com/4d-paint-pay-what-you-want Happy painting! Cheers, Kent
  6. kbar

    C4D Meetup for Wellington New Zealand

    I think 3D-Kiwi lives quite a few hours away so I wouldn't expect him to make the trip for the first meet. Maybe next year if we have a few people and I can run some presentations. I am mainly curious to see if I can build a little community for people near Wellington. But I think the number of C4D users in NZ is very small. They all use Maya around here (WetaFX).
  7. Hi all, I have started a meetup here in Wellington New Zealand to see if there are any other C4D users near me that want to get together. You can find the meetup at: So if there is anyone here from the Cafe that wants to catchup then please join the group and I hope to see you there! The venue is yet to be decided, but it will be in the Wellington CBD. Cheers, Kent
  8. No its not using TP as a mesher. I have added an option to allow it to create thinking particles as a way to allow artists to integrate it and use it in their workflows for rendering.
  9. Thanks Nigel, that did the trick. I knew it must be something simple. Just had a bit of a brain fade. Cheers.
  10. Thanks! I am now looking into using the Thinking Particle Group in an Instance Object using the new R20 Multi-Instancing. This works although I can't figure out how to stop the original object from being rendered. For example, if I use a sphere in an Instance Object I only want the instances to be visible, not the original object that is being instanced. I am surprised there is not an option easily available for this directly on the Instanced Object itself, as I thought it would be a very common thing to do.
  11. Hey everyone, Does anyone know of a good tutorial that could teach me how to render thinking particles so that they look like a liquid? I am writing a fluid simulation plugin that generates thinking particles, but I am not up to speed with the rendering and lighting of thinking particles unfortunately. I have followed a few tutorials using hair and also see some that use sketch and toon. But they do not look the way I would like them to. Also, not thinking particle related, I am looking for a rendering setup to render a volumetric created polygonal mesh as a fluid or fluid like substance (water, honey, semi-transparent, SSS). Anything like this would also be great. If anyone has a sample file or has a link to a tutorial then please do let me know. Thanks in advance! Cheers, Kent
  12. Are the normals flipped on your model?
  13. kbar

    Volume Menu is gone

    I think you just answered your own question there. I just took a quick look at the system requirements for R20 on the MAXON site and you need 10.11.6 or higher. My guess is that the Volume Meshing relies on some library that is only present on 10.11.6 upwards. https://www.MAXON.net/en/products/info-sites/system-requirements/ Minimum System Requirements Cinema 4D and BodyPaint 3D Windows 7 SP1 64-bit or higher on Intel or AMD 64-bit CPU with SSE3 support or MacOS 10.11.6 or 10.12.4+ with 64-bit CPU running on Intel-based Apple Macintosh 4 GB RAM (8 GB or more recommended), OpenGL graphics card supporting OpenGL 4.1 (dedicated GPU recommended)
  14. kbar

    why are there no C4D Cafe tutorials ?

    I made a couple on the sculpting brushes a while back if they of any help. Also there are other users who have also created their own 'Clubs' here on C4D Cafe that are also making a lot of useful tutorials: https://www.c4dcafe.com/ipb/clubs/ Digital Meat has a tonne of content:
  15. kbar

    CINEMA 4D R20 OVERVIEW

    The C4D SDK is very stable and efficient. And it has its own forum with dedicated sdk support team to help you with any questions you have.

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