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kbar last won the day on July 27

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About kbar

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    New Zealand
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  • C4D
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    Windows 10
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    i7-10 Core / GTX 1080

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  1. Would be best to ask MAXON this question. https://www.MAXON.net/en/header-meta-navigation/about-MAXON/contact/sales-and-product-inquiries/ You can definitely download R21 from here: https://www.MAXON.net/en/products/support/downloads/
  2. YouTube PlayList https://vimeo.com/manage/showcases/5473880/info https://vimeo.com/manage/showcases/4144746/info https://www.plugins4d.com/paint-brush-tutorials https://www.plugins4d.com/old-paint-brush-tutorials You might be interested in these BodyPaint itself has a powerful masking system, which the 4D Paint tools are able to to work with as well (as showin in the Painting & Sculpting workflow above). I do have a tutorial somewhere that explains more what you are after, and it
  3. Yes all my plugins are updated for R23. Just select it from the dropdown when you get to the download page.
  4. I read through Shrikes post, all great points. But people should look at the nodes system as a tech preview. And even though the examples may only be showing cubes and spheres, what it is demonstrating is how they are solving the #1 problem that everyone on every forum or slack channel has been hammering them about for years. And that is being able to interactively move millions of objects around in the scene. I get that people want to see real world examples. But all anyone needs to do is in their minds swap out those million cubes for a million houses, or a million trees, or a million cars i
  5. In addition to what Bezo showed... You could also use the "Texture View" from 4D Paint tools (its free). If you skip to 8:20 in this video you will see where I change the channel being displayed by clicking on the channels or layers that I want to be shown.
  6. I made an experimental one that I gave to my Patron followers last year. I haven't taken it any further than this however, no real demand for it.: https://www.patreon.com/posts/29275657
  7. From your description it sounds like you want to pack UVs from multiple objects onto one UV map? You can use a Canvas (from the 4D Paint plugin) to let you view the UVs from multiple objects in one UV space. And if you really want to you can sample the textures to a new material. There is basic editing for scaling and moving the UVs. No rotating though at this stage.
  8. kbar


    In recently added Redshift support to my UDIM importer if that helps. https://www.plugins4d.com/udim-importer
  9. In that video Rob is only painting on half of the model. The model is using the Symmetry Object so the other half is just a mirrored version of the part he is painting on.
  10. You can also do this using the 4D Paint tools as well (they are all free). Just open the Material View->Tools->Select Edges. When in point mode it selects edge points, edge mode it selects the edges and poly mode it selects all the edge polygons. It is also a command so you can dock it anywhere you want in your layouts. https://www.plugins4d.com/4dpaint https://www.plugins4d.com/material-view-2
  11. That is the ID for the Soft Selection Tag. What version of C4D did you create your file in, and what version of C4D is the render farm using?
  12. Khanh Trieu is not the author of any of these scripts. He has taken them directly from Lasse Lauch, Marc Pearson, Noah Witchell, Andy Runyon, Can Erduman and Andrew Noske and just packaged them up. Here are the links to the original scripts here in this thread if people want to go directly to the developer sites. https://www.lasselauch.com/c4d-script-add-null-to-selection-v2-0/ https://www.lasselauch.com/c4d-script-c4d_renamer-pack/ https://www.thepixellab.net/editoptimize-free-c4d-script http://www.noahwitchell.com/python-scripting-for-artists https
  13. Sounds like you should just be doing multi-channel projection painting instead of stretching images over UVs in Photoshop. There is no way that I know of to handle the workflow you describe in Photoshop itself. But you could do some manual method with duplicate layers and copy pasting into the same region. But that would be very tedious. If you want to project Color, Normals, Bump etc... all down at the same time you could give my tools a go (they are free). You just setup your material with the images you want to project in each channel, then drag it into the Material slot of the
  14. Version 2.4


    Tools for painting, texturing, sculpting and UV mapping. Paint with a sculpting style workflow to paint stamps, stencils and symmetry. Lets you work in a UDIM style fashion. Has new views to work with materials and bodypaint layers in a Photoshop style fashion. Use the content browser with all sculpt based brushes to easily let you set your working stamp and stencil. Includes a faster vertex painting brush to let you paint smoothly over millions of polygons with no delays, as well as project stencil and stamps directly onto your vertex maps. T


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