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Hey, you need a renderfarm? If that's the case, make sure you check this topic for more info! 


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kbar last won the day on August 9 2017

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    The C4D SDK is very stable and efficient. And it has its own forum with dedicated sdk support team to help you with any questions you have.

    There was actually a very huge update in R19 in regards to BodyPaint. The 3D painting is now done entirely in OpenGL. In R18 and below it was all done in a software renderer and only switched back to OpenGL if you rotated the model. Also curious as to what you would do if the SDK did have access to the nodal material system? Since for all 3rd Party render engines they would just bake these all to textures anyway. For a fully procedural node based workflow in a 3rd party engine it would be preferable to use their own node based materials. Unless you are talking about UI tools? IE allowing 3rd Party devs an easier way to make the UI for their node system? This part would be beneficial.
  3. import SVG without Adobe Illustrator

    This is the standard way to licence plugins for Cinema 4D. By using the first 11 digits of your serial number the developer can give you a licence that will be locked to that serial number. You never give anyone your FULL serial number IE 14000000000-XXXX-XXXX-XXXX-XXXX. Only the first 11 digits. ie 14000000000. It is not iffy at all.
  4. C4D does not have any in-built concept for UDIMS at this stage. However you can do it manually using materials and selection tags. Create a separate material per udim. Have a selection tag for each material (ie udim) with all the polygons for that UDIM. I have automated this process in my plugin https://www.4dpublish.com/udim-support. However I haven't tested at all with Marvelous Designer. But it is possible to do it all manually yourself. A UDIM is just UVs outside of the 0-1 range. So its not too difficult to select them since they will all be in a square area in the UV view, ie 1-2, or 2-3, or 3-4 etc...
  5. £9,500 for a graphics card ?

    This is from there V100 Volta range. They are aimed at high performance computing, in particular machine learning and AI. https://www.nvidia.com/en-us/data-center/tesla-v100/ Not required for C4D users at all.
  6. Nothing yet from me. Been too busy with CV-AR. I don't actually have any need for it at the moment either and I would only now create it for fun out of curiosity to play with, since it would not lead to any sales.
  7. Its coming... U-Render http://u-render3d.com/
  8. For those people reading this thread the problem is actually Adobe Acrobat Reader DC. For some reason Adobe Acrobat Reader DC is only rendering scenes in Software rendering mode on a PC. Which makes them slow, have less rendering features, and can also be unresponsive. The exact same PDF file when viewed in Adobe Acrobat Pro DC on the other hand renders perfectly with Direct X 9 hardware acceleration. This is of course really annoying. I will be logging bugs with Adobe to see what is going on. Lastly the scenes Burnsilver created look incredible in Adobe Acrobat Pro DC.
  9. Hi Burnsilver, I believe I just emailed you directly via the 4D Publish support page. But I will ask here again as well. Could you please let me know what version of Adobe Acrobat Reader your clients are using? There is no malicious code included in any published PDF documents using 4D Publish. The document does include 3D content as well as javascript. If this is an older version of Adobe Acrobat Reader, and not the latest Adobe Acrobat Reader DC (https://get.adobe.com/uk/reader/) then it may give different warnings. I just found another thread from you on the Adobe forums as well. Is this you? I will contact you again via the support email regarding this issue. Best Regards. Kent
  10. I am already looking into it. I need a render engine for fluid sims and lux already has support for OpenVDB which is great. I am looking at creating a quick integration of Lux for C4D as well as a stand alone product. We don't really need another renderer in C4D, but since it fits nicely in with my side projects I will see what I can wip up. --- Edit I should clarify that I am only just recently looking into it, along with other render engines as well as re-assessing my own renderer. So it is not a definite that I will release anything.
  11. Tutorial by Dimitris Katsafouros using R14 Tutorial by @imashination using R19
  12. CG Society Forums Bitcoin Mining Now ?

    I am experiencing this issue today. It happens on the main forums page. Definitely something dodgy going on there. I am running Chrome. I am seeing 99% CPU usage.
  13. It supports C++11. And only a subset of that as well. You can see what is officially supported on page one of the plugin style guide: https://developers.MAXON.net/wp-content/files/PluginCodeStyleGuide.pdf
  14. I believe they had an issue with an SSL certificate expiring. Try using a different browser. Safari and IE work for me, but I still have issues when using Chrome.
  15. Creating a Plugin

    The best way is to just start messing with examples in the C++ SDK. I made a couple of tutorials last year that will help you get started with the python and C++ examples.