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kbar

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kbar last won the day on August 9 2017

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78 Noble Beginner

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  • Website URL
    www.4dpublish.com

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  • First Name
    Kent
  • Last Name
    Barber
  • C4D Ver
    19.053 Studio
  • Location
    New Zealand

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  1. I am already looking into it. I need a render engine for fluid sims and lux already has support for OpenVDB which is great. I am looking at creating a quick integration of Lux for C4D as well as a stand alone product. We don't really need another renderer in C4D, but since it fits nicely in with my side projects I will see what I can wip up. --- Edit I should clarify that I am only just recently looking into it, along with other render engines as well as re-assessing my own renderer. So it is not a definite that I will release anything.
  2. Tutorial by Dimitris Katsafouros using R14 Tutorial by @imashination using R19
  3. CG Society Forums Bitcoin Mining Now ?

    I am experiencing this issue today. It happens on the main forums page. Definitely something dodgy going on there. I am running Chrome. I am seeing 99% CPU usage.
  4. It supports C++11. And only a subset of that as well. You can see what is officially supported on page one of the plugin style guide: https://developers.MAXON.net/wp-content/files/PluginCodeStyleGuide.pdf
  5. I believe they had an issue with an SSL certificate expiring. Try using a different browser. Safari and IE work for me, but I still have issues when using Chrome.
  6. Creating a Plugin

    The best way is to just start messing with examples in the C++ SDK. I made a couple of tutorials last year that will help you get started with the python and C++ examples.
  7. I had the same issue with my computer. For me the fans turned on, there was a single beep and it shut down. The issue was a faulty CPU. In my case though it was the 6950x. Intel reported that there were a bad batch of CPUs. I got a replacement CPU and have had no problems since.
  8. Introduction to Katana with Cinema 4D

    I have created a new topic in the Sculpting and Texturing club where I will post all the new videos for this tutorial series.
  9. I am creating a set of tutorials that uses C4D for the creation of the assets and Katana for all the Look Dev and final rendering using Pixar's Renderman. This is mainly to show people what Katana is and how it can be used. I don't expect anyone to actively be using Katana here at the Cafe, but its interesting to learn about how this tool works and how it is used in larger studios. Katana is a procedural workflow for creating the look dev of a scene. Its main power is that doesn't have to load in all the geometry into your scene when texturing and lighting. It will only load in just what you want to look at. Meaning you can load in a scene that describes and entire city in seconds, then texture, light and iterate your renders to quickly get the look you are after.
  10. Introduction to Katana with Cinema 4D

    No problem at all. I just think Katana is a really interesting workflow and thought others might like to know what it is.
  11. Introduction to Katana with Cinema 4D

    I made the video since people may not know what Katana is or how its actually used. And I do not expect anyone here will actually have a copy of Katana, or even want to have a copy at all. Mostly this is used in large studio pipelines, although some smaller studios are also now using it. The videos are just to show what it is and how it can be used. This post has absolutely nothing to do with the film project post. But to answer your questions, the idea for the film project is that it can look different for different shots. I don't actually expect anyone to have Katana, or even want to use it. But I personally am interested in creating a scene with it, so that is my direction of interest. Different shots can use different renderers and different workflows to help cater to those c4d users who have Octane, while others might have Arnold or Redshift or even use the Standard and Physical renderers. We could even make the movie a montage of different pieces. I think you are jumping the gun a bit since at the moment I am just looking to see who is interested. We are a long way off actually getting started. But for now there are some people interested in the idea, and thats good enough for me personally to start thinking and planning. No one else needs to do anything at all at this stage.
  12. I am going to be creating a bunch of tutorials to explain how Katana can be used for Look Dev. I will be using Cinema 4D to create all the 3d content in the tutorials and I will be using Pixar's Renderman for the renders (non-commercial version). This first video is a basic introduction to Katana that uses C4D to create an Alembic file. Then all materials, lights and cameras are applied in Katana. It is then rendered using Pixar's Renderman. In future videos I will go over texturing and how to do look dev for large scale scenes. If you have any questions then just ask. If you would like any specific tutorial videos then also just let me know.
  13. Lets make a movie using C4D: Indie4D

    To give people an idea of the timeline involved in such a project I had a look around for an existing article that tries to describe it. Interestingly this was one of the first ones I found and captures the process really nicely. Even though the movie that we intend to make may not contain live action or real life location shoots, the same process still needs to be considered in the overall production pipeline. http://www.andrew-whitehurst.net/pipeline.html
  14. Lets make a movie using C4D: Indie4D

    By 'showcase C4D' I am mean the later. To have a high-production quality movie where C4D is the primary tool for its creation. Its not about features in C4D. Its about using C4D to create as much of the content, animation and vfx as possible. The story comes first. This is also about the idea of making a movie. Which comes with a lot of different challenges. We can start with shorts, and need to in-fact to sort out the pipeline. But a short could be a single shot from a particular scene in the overall story. When creating a movie, C4D is a tool. It's like a toaster. It's our toaster, it's the toaster we like to use and it makes really good toast. I keep hearing people say that Maya makes better movie toast, and thats wrong, they both just toast bread so it's brown. And we still need the bread, toppings, knives and people to put it all together. What I am saying is that C4D is part of the solution, and we use it everywhere we can, but its not all going to be done in C4D. For instance someone might like to use Katana for a shot and render it using PRMan. All you need from C4D in that case is Alembic files of the assets. All of which can be created in C4D. This is going to be a slow process. It will take a long time. I will start gathering up more information in the coming months and flesh out the website with more information and content. Nothing will 'start' until early next year. But its good to get this idea out so we can start thinking about it.

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