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kbar last won the day on October 24

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About kbar

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    Cafe Ronin

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    i7-10 Core / GTX 1080
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    Wellington, New Zealand

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  1. Pretty sure that "CV-Import Image As" does this as well. https://www.cineversity.com/vidplaylist/cineversity_resources/cv-import_image_as_overview
  2. You can also look into using C4D ProjectionMan if you want to go forwards and back with Photoshop for texturing. Since I believe it also creates a UV layer for you as part of the process.
  3. If you have a material on your object with a texture applied to it then go to the BodyPaint Layout. Select the Layers Tab. Click on this button on the bottom. Then Right click on the new UV Mesh layer and choose "Texture->Save Texture As"
  4. I think this is the preferred way.
  5. From the Cinema 4D Help menu select Support. It will then take you here... https://support.MAXON.net/ I would suggest opening a new ticket to let them know that they need to add the Support link to their main page
  6. This video shows a website that I use locally at my home office to find and browse all description resources, and UI code, for every feature and plugin in Cinema 4D. If other developers find this useful then I could look at making it available online for everyone to use. I am looking for feedback to see if people are interested, if you are then please let me know.
  7. kbar


    And here is the video showing how to install and activate individual plugins.
  8. kbar


    Hi Thanulee, Thanks for the feedback. Yes it is a bit tricky have to install both the plugin manager and the plugin itself at the moment. But once you have both the pluginmanager and your plugin installed then you just need to click the Activate button on the right. Then enter your key there. This is also detailed on the Plugin Manager page as well: https://www.plugins4d.com/pluginmanager I will be making a quick video on this soon to help as well. Let me know if you have any more issues. Cheers, Kent
  9. kbar


    Means its not a final version. Still might contain some bugs and not all workflows are complete, which is why it is so cheap and also on patreon. It's there for people who are interested in using it. I have also added this version to my main site as well if you don't want to use Patreon. https://www.plugins4d.com/quadriflow.
  10. kbar


    The Quadriflow plugin is now available on Patreon for R20 and R21. For both OSX and Windows. https://www.patreon.com/plugins4d
  11. kbar


    Just letting you know that I have the plugins compiling natively now for R20 on both OSX and Windows. Should have something ready for release soon.
  12. kbar


    I will answer both your questions here. First question was why does the dialog look different, that’s because your not using my plugin. Instead I think your using the python bridge one created by Ryan Gordon. Second question - you will have to ask Ryan my plugin only works on R21 for now on both OSX and Windows. It’s native compiled (ie C++ rather than Python). And it works on just the selected object itself and doesn’t need to export or import models, it just updates your currently selected model directly.
  13. kbar


    It feels stable to me. I could make a version for R20. Wanted to see what the interest is in this plugin first before working on R20 though since it is not a trivial task to compile for different versions.
  14. kbar


    No you can't use splines to direct the flow in Quadriflow. But I was working in an integration of Instant Meshes about 3 years ago and might dig that back out and properly add it into R21. Quadriflow is actually a modification of the original Instant Field-Aligned Meshes algorithm which is used in Instant Meshes, so it may be possible to bring across similar guide based workflows, but I would have to dig into the algorithms themselves in order to do this. However this plugin was created just to check out how well Quadriflow works in C4D as it stands now, and to see what the interest is in these kind of tools. At the moment it's great for me since I now have a Dynamesh style workflow for sculpting as well as an automated pelting solution for painting. As for the eyes... haha, that wasn't planned at all. It was just a quick test using random textures and I decided to keep it in the video clip.
  15. In R20 and R21 you can put your plugins anywhere on your computer. Then from Edit->Preferences->Plugins set a path to the folder where you put your plugins. There is no longer a Plugins menu in R21. It is now called Extensions. Also be aware that R20 plugins will NOT work in R21. Some python ones may work. But everything else will need to be recompiled by the developers. You will also need to provide them with your new User ID or System ID for licensing. Contact the developers of the plugins for more details. I made a video which goes over most of this. Just watch the first few minutes of this video... At 0:30 it shows how to get your User ID and then at 1:30 it shows how to set your plugins location in the preferences. Note that my licensing system is for my own plugins, you will need to talk to the developers of your specific plugins to find out how they are now licensing theirs.
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