Jump to content

Wanna know the difference between Redshift, Cycles 4D, Octane and ProRenderer then click HERE!  Nerv, one of ours Cafe Contributors made this very useful topic, so feel free to visit and comment. :compEnjoy:


kbar

Gold Supporter
  • Content count

    154
  • Joined

  • Last visited

  • Days Won

    3

kbar last won the day on August 9

kbar had the most liked content!

Community Reputation

57 Noble Beginner

About kbar

Contact Methods

  • Website URL
    www.4dpublish.com

Profile Information

  • First Name
    Kent
  • Last Name
    Barber
  • C4D Ver
    R17.055 Studio
  • Location
    New Zealand

Recent Profile Visitors

1,023 profile views
  1. Hi everyone, For those people who have an HTC Vive this may be of interest to you. I did a bit of work on the VR viewer over the weekend and added in some new features. You can now grab and inspect any object in your scene Teleport around your scene Create a custom tool pallete using a Canvas and apply it to any object in your scene. Click on the buttons to activate the tool in Cinema 4D. Or pick it up and click on buttons when its in your hand. Tell an object that its a tool. Then just click on the object to activate the tool. These additions will make it possible to now write tools in VR and create your own custom tool palletes and UI to control them. I will also add in some popup style UI options and also temporary ones that fade out over time. This makes it possible for you to prototype interesting game style UI directly in Cinema 4D then see and feel how it is in VR. When your happy with it then you can export it out to Unity or Unreal engine and hook it all up there. It also allows me to start adding in the actual tool functionality soon so you can start modeling and texturing directly in VR and have your changes mirrored in C4D itself. If you have any wish list of features you would like to see in VR then just let me know. ie Tilt brush, Quill, Volumetric sculpting. In an ideal world where everyone had a VR setup, what would you like to do most when it comes to being a 3D artist. Cheers, Kent
  2. This video goes over the new features coming to the next update of 4D Publish. The features are designed to help users who like to use both the Sculpting and Painting systems. Allowing you to use your sculpting masks and sculpted layers to help in your texturing workflows. There are also a few other additions, fixes and optimizations.
  3. Timer – productivity quicktip

    I use ProjectTimer, the paid Pro version. You can have multiple projects and switch between them to track what your spending your time on. The Pro version also lets you print out PDF reports that you can give to clients to show your time worked. This works really well for me and I would recommend it for anyone who wishes to track their time for projects. However I believe it is Windows only. https://www.projecttimer.com/
  4. This video will take you through all the different ways to get the fastest performance from the 4D Publish Paint Brush. - Using the quick Paint All right click menu option - Notes about mesh resolution - Using the fill tools - Stamp spacing - And the Fill Full Polygon option for blocking out parts of the texture.
  5. Try the "Reload All Textures" command. Sometimes OpenGL gets stuck loading textures for some reason and they all show up as black. But calling Reload All Textures always fixes it up for me.
  6. Daily Sculpt and Paint

    Each day I try to quickly sculpt and paint a model from scratch. Full videos of each one can be found at Sculpt and Paint on Youtube. I am not an expert sculpter. There is no plan to these sculpts and sometimes they may fail. I try to show different sculpting and painting techniques in each one. All sculpting is done using Cinema 4D. All painting is done using the 4D Publish painting tools.
  7. Man Outside

    From the album Daily Sculpt and Paint

  8. These are all the older videos by @3DKiwi for learning BodyPaint tools and UV mapping. These are all still relevant, however from R19 onwards the painting is now in OpenGL and not software mode. There are also additional UV Mapping tools added since these videos were made. Video 1 - Sample video. You don't actually need to download this as this video is included in Video 10 Video 2 - Getting started Video 3 - Abstract Image Painting Tutorial Video 4 - Paint Setup Wizard Video 5 - UV Tools Part 1 (UV Commands Tab) Video 6 - UV Tools Part 2 Video 7 - Projection Tab UV Mapping Modes / Cartoon Spaceship Painting Project Video 8 - Interactive Mapping and Subdivision Surfaces / HyperNURBS Stretching Video 9 - UV Mapping the Fred Character Video 10 - Extras / Miscellaneous / Errors (includes all of Video 1)
  9. This topic will contain tutorial videos for the sculpting tools and workflows for sculpting in Cinema 4D. --------------------------- A quick introduction to the Cinema 4D sculpting system aimed to reproduce similar effects and workflows to zBrush - Wax/Clay brush - How smoothing works - Wacom pen settings - changing brush size/pressure using hotkeys - using stamps for wax brush - knife tool - saving and using brush presets - grab tool and using hotkeys for normal/mouse direction - masking and using the Sculpt Symmetry dialog. --------------------------- A quick tip video to show how you can create a clay brush in Cinema 4D. ------------------------------- This video shows how to create your own Brush Preset Library that you can then share with others.
  10. PolyGnome

    Looking great C4DS!
  11. Beanie

    From the album Daily Sculpt and Paint

    This one turned out pretty terrible.
  12. projecting mesh

    No. You could try using something like Instant Mesh: http://igl.ethz.ch/projects/instant-meshes/
  13. render.jpg

    From the album Daily Sculpt and Paint

    Unfortunately I stopped the recording and didn't start it again. So this is just showing the sculpting part of the process.
  14. Raptor

    From the album Daily Sculpt and Paint

  15. Tyrion

    From the album Daily Sculpt and Paint


×