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kbar

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kbar last won the day on October 24

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About kbar

  • Rank
    Cafe Ronin

Profile Information

  • First Name
    Kent
  • Last Name
    Barber
  • C4D Version
    R21
  • Website URL
    https://www.plugins4d.com
  • CPU/GPU
    i7-10 Core / GTX 1080
  • Location
    Wellington, New Zealand

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  1. I think this is the preferred way.
  2. From the Cinema 4D Help menu select Support. It will then take you here... https://support.MAXON.net/ I would suggest opening a new ticket to let them know that they need to add the Support link to their main page
  3. This video shows a website that I use locally at my home office to find and browse all description resources, and UI code, for every feature and plugin in Cinema 4D. If other developers find this useful then I could look at making it available online for everyone to use. I am looking for feedback to see if people are interested, if you are then please let me know.
  4. kbar

    Quadriflow

    And here is the video showing how to install and activate individual plugins.
  5. kbar

    Quadriflow

    Hi Thanulee, Thanks for the feedback. Yes it is a bit tricky have to install both the plugin manager and the plugin itself at the moment. But once you have both the pluginmanager and your plugin installed then you just need to click the Activate button on the right. Then enter your key there. This is also detailed on the Plugin Manager page as well: https://www.plugins4d.com/pluginmanager I will be making a quick video on this soon to help as well. Let me know if you have any more issues. Cheers, Kent
  6. kbar

    Quadriflow

    Means its not a final version. Still might contain some bugs and not all workflows are complete, which is why it is so cheap and also on patreon. It's there for people who are interested in using it. I have also added this version to my main site as well if you don't want to use Patreon. https://www.plugins4d.com/quadriflow.
  7. kbar

    Quadriflow

    The Quadriflow plugin is now available on Patreon for R20 and R21. For both OSX and Windows. https://www.patreon.com/plugins4d
  8. kbar

    Quadriflow

    Just letting you know that I have the plugins compiling natively now for R20 on both OSX and Windows. Should have something ready for release soon.
  9. kbar

    Quadriflow

    I will answer both your questions here. First question was why does the dialog look different, that’s because your not using my plugin. Instead I think your using the python bridge one created by Ryan Gordon. Second question - you will have to ask Ryan my plugin only works on R21 for now on both OSX and Windows. It’s native compiled (ie C++ rather than Python). And it works on just the selected object itself and doesn’t need to export or import models, it just updates your currently selected model directly.
  10. kbar

    Quadriflow

    It feels stable to me. I could make a version for R20. Wanted to see what the interest is in this plugin first before working on R20 though since it is not a trivial task to compile for different versions.
  11. kbar

    Quadriflow

    No you can't use splines to direct the flow in Quadriflow. But I was working in an integration of Instant Meshes about 3 years ago and might dig that back out and properly add it into R21. Quadriflow is actually a modification of the original Instant Field-Aligned Meshes algorithm which is used in Instant Meshes, so it may be possible to bring across similar guide based workflows, but I would have to dig into the algorithms themselves in order to do this. However this plugin was created just to check out how well Quadriflow works in C4D as it stands now, and to see what the interest is in these kind of tools. At the moment it's great for me since I now have a Dynamesh style workflow for sculpting as well as an automated pelting solution for painting. As for the eyes... haha, that wasn't planned at all. It was just a quick test using random textures and I decided to keep it in the video clip.
  12. In R20 and R21 you can put your plugins anywhere on your computer. Then from Edit->Preferences->Plugins set a path to the folder where you put your plugins. There is no longer a Plugins menu in R21. It is now called Extensions. Also be aware that R20 plugins will NOT work in R21. Some python ones may work. But everything else will need to be recompiled by the developers. You will also need to provide them with your new User ID or System ID for licensing. Contact the developers of the plugins for more details. I made a video which goes over most of this. Just watch the first few minutes of this video... At 0:30 it shows how to get your User ID and then at 1:30 it shows how to set your plugins location in the preferences. Note that my licensing system is for my own plugins, you will need to talk to the developers of your specific plugins to find out how they are now licensing theirs.
  13. kbar

    Jet Fluids

    Hi everyone, I am working on a fluid simulation system called Jet Fluids. It is based on the open source Jet Framework by Doyub Kim. This is a very early Alpha plugin and I work on it every now and then to add new features and workflows. But it will keep changing and being updated. It is available for R20 and R21 for both OSX and Windows only for Patreon Alpha Tier subscribers: https://www.patreon.com/plugins4d This was free for about a year but I just recently moved it to the Patreon to track who really uses it and who is interested in funding it. If you use it and create anything cool, or find any bugs then just post it up here and let me know. You can also visit: https://www.plugins4d.com/jet-fluids for more information as well.
  14. I have written a plugin that uses the open source library Boundary First Flattening. This is a UV mapping tool to automatically create a best seam for your model and then flatten it out into one UV island. This is a very early beta version for Windows users only currently. But if there is interest in this plugin I can bring it to OSX as well. I hope to spend more time on this if it is of interest to everyone, since there is a lot more features I can still add to this system to help you define how the UV map gets generated. Here are a couple of examples of the plugin in action. This is available now to R20 users on Patreon for Alpha Plugin subscribers: https://www.patreon.com/posts/boundary-first-29262933 You can also buy it separately for R20 from here: https://www.plugins4d.com/bff And for R21 it is currently only available in my bundles but I will eventually break this out into its own purchasable plugin again.
  15. kbar

    Quadriflow

    And finally this gif shows using Quadriflow, then the BFF (Boundary First Flattening) UV mapping plugin, and finally painting the model using the 4D Paint stencil painting brushes.
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