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Everything posted by pedrosoto

  1. thanks for all the answer, I have tried almost all the suggestions before posting the post. and I do not get the desired result. this is my results till now. the skull has to take a breath and exhale. sample_friday_720.mov
  2. hi everyone, I am trying to reproduce the effect of the first image. I try it with the volume builder,(second image) but I have problems getting wrinkles and stretching. I cannot do it( I assume) with the collider deformer because the client wants many details on the face of the skull. could someone guide me on how to get the desired effect? maybe adding a stiffness map to the smoothing deformer? but I don't know how to. thanks in advance for the help. something like the third image... I don't know! ( I have to animate the skull, so I can just model the wrinkles, and cloth simulation don't give me good details )
  3. I ended up modeling actual geometry based on the loft (gif example). the c4d file was my initial set up. thanks for your help! cafe sample.c4d
  4. two splines using loft , and a circular cloner, but not closer enough yet.
  5. HI there! I'm wondering if someone can direct me to how to model this shape. (of course, with real geometry, not just extrude the shape) . I will appreciate any help. thanks in advance.
  6. wow! thanks for all the replies. you guys had given me some hints on how to achieve this. the natevplas set up achieves the result perfectly. Unfortunately I don't have redshift. (is not just the gradient, but the lights in the extrude too) thanks to all!
  7. HI! so many time since I posted in this amazing forum. I want to know if anyone can give me a hint on how to achieve the result in the image, please. I'm ok with the 3d model, just don't know how to achieve the lightning effect. I'm using c4d r19. thanks for any advice on this !
  8. finding c4d cafe....better tham this???..nothing

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