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SKaiser

Cafe Oldtimer
  • Content count

    66
  • Joined

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17 Noble Beginner

About SKaiser

Contact Methods

  • Website URL
    http://www.fluid-lab.com

Profile Information

  • First Name
    Dele
  • Last Name
    Ajayi
  • C4D Ver
    R17.055 Studio
  • Location
    London
  • Interests
    Cinema 4D Character design and animation
  1. Awesome - always great work from you. Maybe the Redshift devs should take notes on how to make a toon shader ;)
  2. pro render engine

    I have both Mac and PC systems (mac laptop, PC desktop) with one Redshift license. Shifting the license between the two is very easy as @Cutman said but you do need an internet connection. Usually I just leave the license activated on my PC and use it deactivated (in demo mode) on my mac laptop (The gpu on the laptop is Nvidia, but not very powerful). I'm loving redshift. It's a delight to use with a great responsive development team. My productivity has definitely increased because of it. I was going to wait until ProRender came out before deciding which GPU route to take, luckily I had the opportunity to get a 10 year old PC for free, which I specced up with two 1080 graphics cards. Redshift runs well,it's a very fast renderer. I don't even need the latest CPU to run it well. I'm so glad I didn't wait now! - Give redshift a go, you can download a fully functioning demo from their website.
  3. Hey @everfresh, Thanks! This is actually the rig I'm working off now (grabbed it from your vimeo channel - Cheers dude!
  4. I just found a way of doing it, for some reason I cannot select them in the viewport (too small probably) but if I select them from the object manager it's all fine. Silly me, thanks for the swift response @digitvisions
  5. My mistake, I meant Build>Component mode as you have pointed out. This way doesn't seem to work.
  6. Thanks! But.....That's the way I was doing it in the first place anyway! That way doesn't work...or, for some reason, I can't get it to work, I cannot select the arm pole controllers
  7. That's actually not correct as it's not the component that I want to adjust, just the size of the arm pole controllers. Sorry if I wasn't being clear initially.
  8. Hey @everfresh, finally got round to giving this rig a test run - thanks once again. On thing I noticed, applying your template to my rig which is much larger than your standard rig, I can't seem to scale the arm pole controllers as easily as the other controllers. I did manage to scale them by selecting the pol controllers by selecting them in Build>Object mode, but this led to so funky scale displacements. I'm obviously not meant to do it that way.... Maybe I'm using it wrong but just thought I'd let you know :)
  9. Xparticles 4 release date

    So i just received my Xparticles offer email, 15% off. It seems the offer increases the earlier you have bought Xparticles. A colleague of mine has 25% off after buying and older version initially....
  10. Finally finding the time explore redshift once again :)
  11. Xparticles 4 release date

    Is that the Open VDB Mesher? Well I can't wait to test it out!
  12. Xparticles 4 release date

    Looks good. I'm not overly impressed but I'll still purchase the update. Personally I hope they improve the liquid sim. At present, whenever the liquids are meshed they still give a "Meta ball" like look. Too globular and nothing like liquid at all.
  13. somenerv - Redshift R&D

    These are all simply awesome. Some great work here. Any chance for a few tutorials on how to create these materials?
  14. Great stuff! I've been so busy with other projects I haven't had the time to experiment :( Looking forward to getting into it again
  15. Redshift Impressions

    @Igor & @nerv Thanks guys!

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