Jump to content


Cafe Oldtimer
  • Content count

  • Joined

  • Last visited

Community Reputation

26 Noble Beginner

Contact Methods

  • Website URL

Profile Information

  • First Name
  • Last Name
  • C4D Ver
    R17.055 Studio
  • Location
  • Interests
    Cinema 4D Character design and animation
  1. Houston, we have a problem.

    Awesome! Thanks for sharing your process. It's always good to see how other artists work. Also thanks for 'Hair from Object' tutorial. I've also always wondered how this technique was achieved - Cheers!
  2. s k a t e

    Great stuff! - well done!
  3. That is awesome dude! It's so great to got to work on this
  4. Thanks for the feedback, it's much appreciated. @Cerbera & @CApruzzese , great comments, I will bare these in mind going forward - thank you. @VECTOR & @everfresh you both make very good points. I guess I went for this polycount so I would have good clean deformations of the face (there will be a lot of facial closeups in this short) but if you feel it's best to reduce the polycount, I will do so. @digitvisions Hey dude! Yes, once I tecture this thing I will put a glass material on the eyepieces. Thanks for taking the time to comment guys!
  5. Hi all, Well I'm finally going down the 'making a cartoon short solo' route and I've finally finished about 99% of the modelling. The character is the main piece and I thought I'd show my progress here for a critique before I go to the texturing stage. I've included the 2D ref for comparison, all feedback welcome, Thanks!
  6. Some more X particles 4 and redshift combos
  7. XP4 Techniques Thread

    I've had a quick blast with the Circle Packer. I'll post something shortly. Found a way for Redshift to get the colour data that circlepacker and Emitter gives each particle
  8. So, has anyone had the chance to try out Xparticles 4 yet? I've had a quick run through and I'm loving what I see so far. So glad they improved the mesher and can't wait to try out the cloth tear options. I'm getting some crazy ideas already. It may be a little premature to say but it seems like a really cool update! I'm happy for my purchase. It's actually (finally) as good as I though X particles 3 should have been.
  9. I've used both, this comparison is between XP 3.5 and real flow - not sure what XP 4 is like. Real Flow does better fluid simulations for sure. Real Flow also has a better particle mesher so the fluid looks less globulous and like actual real water. XP is like a poor man's real flow, but it can do much more than fluid simulation which is where it shines above Real flow. (Theoretically) you can set up complex particle/fluid systems that change based on parameters in your scene. I would say, if you need really good fluid simulation and nothing more - go for real flow. If you need semi good fluid simulation, particle simulation and gaseous simulation - go for X-particles
  10. Can anyone please tell me why 'adds' my reflection whenever I enable the colour channel? In the example attached I have an infinite floor and background and a material to capture the reflection of a sphere object. I placed a texture on colour channel of the 'reflection catcher' so it matches the material of the infinity floor and blends in seamlessly. Without the colour channel material, the reflection is as it should be but no colour shows through. With the colour channel enabled, the reflection shows through with more vibrance, as if C4D has performed an 'add operation' on the reflection channel. I've racked my brains and gone all I can think of but cannot solve it! I've attached an example file if anyone can please help!! Reflection Problem.zip
  11. I would go with Redshift as well but then I'm slightly biased ;) All the things @everfresh said is true but I would recommend doing a little research (read that link). GPU render speeds change slightly depending on what it is you are rendering exactly, some renderers handle things better than others. Good luck!
  12. You can use any rig for Cmotion, not just a templated character rig. The 'Make Walk' button just sets things up automatically for you. If your rig walk cycle doesn't work via clicking 'Make Walk' you can still set it up yourself (the long way) by inserting the appropriate controllers into the CMotion hub. I've created a few walk cycles through CMotion and have never used the 'Make Walk' option.