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Posts posted by SKaiser

  1. I feel that Insydium are great at being showmen and not so much at building efficient software. I've been using X-particles for 3-4 updates and Xplosia can not be used in production in any of those releases. I get skipped frames, crashes extremely slow sims and sims that seem to stop working for no good reason.

    On top of that, their support system SUCKS! It takes about 3-4 days to be responded to (if at all).  I'm often working on sims for clients, I can't tell them to wait 3-4 days  before I can continue working, usually by the time they' get back to me I've found an alternative way of working.


    After so many repeatedly awful experiences using X-Particles Xplosia, it's clear to me that their system is broken., especially after I've used other smoke and flame sims that work FLAWLESSY. I won't buy into these flashy demos any more. Insydium, fix your freaking product and stop rolling out Bob Whalmsley to say a few flashy words words to woo people. Just make Xplosia work.

  2. 1 hour ago, Adrien said:

    I have yet to see what is so cool about the RS acquisition. For now all we we got are C4d noises+nodes (more a beta release than a production ready implementation). 

    Nothing  to rave about IMHO. It’s about time MAXON integrated it with C4D as a default with Mac support. 



    Wow! Do you think MAXON and Redshift can just click their fingers and make things happen? The merger was announced a few months ago, Redshift had a list of deliverable to achieve even before the merger unrelated to c4d and they're hitting each one. Redshift for Mac is on it's way but I'm sure it's no easy task. Maybe you don't realize that MAXON isn't as large as Apple inc. Things take time.

  3. 6 hours ago, hikarubr said:

    If MAXON is in such a good mood to purchase other companies, I have two suggestions that would make more sense than the RED GIANT purchase:


    1) Video Copilot Element 3D - Just buy this and put inside of Cinema4D. It will work as an improved viewport AND as a real-time render engine. The plugin already reads C4D files, so it's a no brainer.


    2) HitFilm Pro - Which is basically a (very good) Adobe After Effects-Premiere-Element3D clone but all in one, This would be an amazing companion for Cinema 4D if could read C4D files natively and had the same 3D navigation commands.


    You're welcome MAXON. 😁


    A fully fledged 3D application will never buy a 3D 'lite' plugin - not going to happen!


    It does seem to me as if MAXON are positioning themselves to look more attractive to be bought by Adobe. I don't want it to happen, but this merger makes no sense at all. I was excited after the Redshift buy out, this one worries me.

  4. 58 minutes ago, Marander said:


    TFD only works on GPU for very simple fluid simulations (depending on the GPU memory of course).


    On my GTX or RTX cards (8 GB GPU memory), it's blazing fast for simple fire / smoke simulations but when I add complexity or up-rez, it fails back to CPU. Note that you can only select one of the installed GPUs in TFD for simulation. However the Up-Rez'ing feature allows to art-direct the basic simulation on GPU and than add details for the long CPU calculations.


    With added complexity I also sometimes get crashes in TFD.


    I didn't experience too many X-Particles crashes but that's because I've only used it for simple particle / smoke / fire / water  simulations so far.


    This is another issue I have with XP. If you create a low res simulation and then up res, the physics and interactions change COMPLETELY! it's a joke! I've wasted many hours perfecting a low res sim only to up res it and realise I've wasted my time. Can you imagine what that's like when you have a deadline!

  5. 1 hour ago, bentraje said:

    Realfow is mainly for water simulations but can also do rigid/soft body simulation. At least for the main Realflow software. 
    The main flaw of XP's rigid body system is its particle based. It's ridiculously slow. Having a bullet system or any tried and proven system should be more viable. 

    Look at the forum. It's littered with questions with rigid body problems. It works with "non" conventional applications which is the forte of mograph but other than, its a pain. 


    I guess this is the answer I need. Don't bother using Dyanmics in XP, better to use the native C4D dynamics.

  6. One of the first major issues I had with XP is with their dynamics system, which wasn't working as it should. Yes, you say that C4D native already has dynamics but I figured that as we pay for it with XP and it interacts with the XP system, I'll use the XP dynamics. 

    Simple collisions did not work as they should and whenever I adjusted the values to a state where it should work, the system crashed. In this instance I resorted back to native C4D dynamics and it worked fine. This was when I started to notice the inadequacies of XP. 

  7. Interesting to hear that it's not just me with these issues. I guess I'll have to ride the wave of the crashes. @DasFrodo while I was using Xparticles as a "hobbyist" (i.e. not working on any client projects) I had no issues with it. As soon as I was in a real word scenario, I quickly saw its flaws.

  8. Sorry if this turns into a bit of a rant. I've been using Xparticles on and off for a few years now. This year I really tried to get deep into to plugin and use it a lot. I must say I have found the experience problematic and wanted to online my findings here in the hope that maybe someone could sympathize and possibly offer some solutions or best practices? What does everyone feel about Xparticles?


    Personally I find the plugin buggy as hell. I often find a new bug or finding that something doesn't work the way it should each time I use Xparticles. Simulations not reading from cache, simulations not working for some unknown reason only to work fine when I rebuild from scratch. System crashes often, slow particle simulations. On top of this their tech support are slow to respond. Often taking weeks to get back to me. Redshift on the other hand take hours...a few days at the most (before they were bought out by MAXON). This is simply unacceptable when you're working in production and you need a solution fast or the project cannot proceed. 


    Their forum also sucks! hardly anyone is on it, no questions answered to common problems (and there are many). Apparently you can get a faster response on their discord channel but there are no solutions there either. I have never seen a plugin that has so many issues and no resolutions from the devs such as Xparticles. It's almost a joke and makes me very wary of using it in production.


    What are your thoughts and experiences?

  9. I had the same issue with Xparticles and uploading to Rebus render farm. In the end I had to convert the Xparticles to an alembic. Not sure if that's an option for you but saving the Xparticles Cache internally may work.

  10. Hi there,

    I'm using character builder to create a cascading animation rig. My client wants a 'panels unfolding animation' that is customisable and tweakable. I've used character builder to create a system where a user can place panels adjacent to each other where they see fit. As for the unfolding , I would like this to cascade across the panels. currently all animations starts and ends at the same time (as each component has animation starting at 0 on timeline and ending at frame 20)


    Is there anyway that  I can use character builder to offset the animation of each component (say by 10 frames each time the component is added) so they don't all shoot off at the same time?


    Thanks for your help!

  11. Thanks mate, good advice.


    I've also been thinking of moving to Houdini. Xparticles doesn't work so great out of the box as Insydium claims it does but the steep learning curve for Houdini is a a major issue.....



  12. I'm thinking of taking advantage of the half price NAB sale and buying cycles 4D, I already have Redshift and feel it suits me for 99% of my needs.


    I will primarily be using cycles to Render out Xparticles only as being able to render out Xparticles effectively without creating geometry would be cool.


    Can anyone let me know if they feel it's worth buying. I would most likely render out all other scene elements with redshift and Xparticles with Cycles - is that feasible? 


    Thanks guys!

  13. Just finished the Fields training and will now tackle the nodes tutorials. Your style and pace is excellent as always. I was a Vertex Pusher 'student' so @HSrdelic, you've taught me close to everything I know about C4D.


    I have realised now that from all the new additions in r20, I will probably use the open VDB Volumes the most. No urgency on this but do you have any indication as to when the tutorials for open VDB volumes will be released?


  14. 2 hours ago, everfresh said:

    completely agree. 


    tbh, i have a hard time understanding the reasons behind a lot of maxons decisions. 

    for instance i don't understand why character animation isn't given a much higher priority. c4d could easily attract a lot of maya users who are obviously sick of autodesk as a company. in the past two years i talked to a bunch of freelancers and small studio owners who are using maya and they were highly interested in c4d. those people won't hop on the c4d wagon because it has prorender now. and yet r20 hasn't a single feature dedicated to CA. 


    I do a lot of character stuff with Cinema also, my friends always ask 'why aren't you using Maya'? I share your enthusiasm to make Cinema 4D more attractive to character animators. I guess the decision for R20 features come from the recent competition from Houdini, I'm sure you know C4D is losing a lot of users to this app and so they've put efforts in to retaining them. Maybe MAXON don't realise that there are many character artists who are using their app...? We can only hope for improvements in a future release.

  15. Great update! Viewport lag with mograph instances is the most common issue in my workflow so the Multi Instance feature is a wonderful new addition.


    The inclusion of fields also looks interesting, it seems to be steering C4D towards Houdini functionality. It would be great if there were a few "Vertex Pusher" like tutorials to quickly help to get to grips with them.


    As many have said before, Redshift is my main rendering solution now so the node based materials has less of an impact on me (though it would be great if Redshift could utilise the c4d nodal interface). That being said, I often work with clients that force me to use native C4D rendering capabilities, so I'm sure I'll find the nodal system useful.


    I also use c4d for modelling and character work. I don't really understand  why users are complaining about the lack of character and modelling updates when these were addressed in the last few version updates, particularly for modelling (polygon pen, new knife and bezel tools).

    Also, while the current UV tools in C4D may not be the best out there, I can still do all I need to do extremely well with the inclusion of a few plugins. The workflow is smooth and stable - nothing to whinge about.


    In contrast to the positives, there's a few negatives:


    ProRenderer, still unimpressed with this. I wish the C4D devs concentrated on other aspects of the application over this renderer that nobody uses. It has to be a viable competitor to the other GPU renderers out there or just forget it.


    It's obvious the MAXON and Insydium have some kind of agreement as C4D will never include any functionality that encroaches on what X-Particles can do.


    For me,  it's rare for any dynamic simulation that's more than super simple  to work as it should, out of the box, without at least an hour of tweaking and cheating. I have a feeling that the dynamic algorithms are all in need of re-writing and optimisation.


    Other than that, looking forward to using R20!

  16. 13 hours ago, HSrdelic said:

    Good times ahead, brace yourself for R20 ;)


    ~OOOooo! So can the rumours possibly be true? Is R20 the 'big one' we've all been waiting so long for?


    I was a little concerned over the 'Adobe Relationship' of the new CEO as well. Not a great fan of the Adobe business model and how their software is fragmented. The last thing I would want is for C4D to become more Adobe

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