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jed

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jed last won the day on April 16

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About jed

  • Rank
    jed
  • Birthday 12/22/1949

Profile Information

  • First Name
    Gerald
  • Last Name
    Scruton
  • C4D Ver
    19.053 Studio
  • Location
    Manchester, UK
  • Interests
    building + repairing computers, C4D
  1. re priority - make sure there is an actual priority problem before you start fixing it. Things that appear to lag are often OK when rendered (or baked). I usually adjust priority by moving stuff around in the OM (top down order), or priority values lowest = 1st. There's also a shift priority tag. I'm sure you know all this. I haven't seen much info on baking. For purely dynamic stuff I use doc settings, dynamics, cache, bake. For my more complex scenes (eg using randomness), I drag everything into the dope sheet and go functions, bake objects. Then I disable dynamics, xpresso, python, and anything that moves things. I use this method for team render, so all the nodes have identical data.
  2. I'd just have the small objects as children. no_springs.c4d
  3. Networking Mac to PC

    Are the Windows remote folders you are trying to see actually set to shared ?
  4. I'm not sure the jiggles are doing anything. The psr constraints show a small lag that looks like springiness as the inner follows the outer, but that disappears when baked. Maybe try a spring constraint ? I could be wrong ...
  5. Polygon reduction Falloff ?

    You don't need the rangemapper to convert to percent. XPresso treats 0 - 1 decimal as 0 - 100%. > Mr Pedantic
  6. Another from the guys about the perils of using unconditional jump https://xkcd.com/292/ explanation
  7. What about hidden dynamic objects with visible, slightly smaller, child objects.
  8. coding joke https://xkcd.com/1695/
  9. I thought doc was a built-in variable, although c4d.documents.GetActiveDocument() must exist for a reason - I've seen people include it. I'm with you re MAXON Python SDK - hard going to say the least.
  10. @SFXP some Python stuff for you - rangemap etc cheatsheets.zip BTW I wouldn't recommend learning Python inside C4D - too easy to lock up the program. I use the free Pycharm. https://www.jetbrains.com/pycharm/
  11. This is a problem I tinker with now and then. If you give each object a planar connector, this keeps them in one plane and upright. The trouble with dynamic bounce is that stuff either dies away or if you crank it up, you get crazy runaway/explosion. In this file I've measured the speed and used that to switch bounce lo or hi. It kind of works. bubbles.c4d I'll be interested to see if you solve this.
  12. XPresso nodes like compare, rangemap, clamp etc have equivalents in Python, but you have to watch out for data type. XPresso is quite forgiving when connecting say real to string, but Python is more strict. Also be aware that integer division gives integer result in Python eg 3 / 2 = 1 have to specify real eg 3.0 / 2 = 1.5 this can trip you up when using current frame as a value, and is due to C4D using 2.7 Python
  13. Link as Sweep-Contour

    You can put an instance object where the profile shape is in your hierarchy, then swap out the reference object. I've used XPresso here, but you can just drop the object in from the OM without XP. instance.c4d
  14. 10 mins @ 30 fps is 18,000 frames. Even with a very simple scene that renders 1F in say 5 secs, this would take about 25 hours.
  15. I was only half-serious about rotating the wheel.

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