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jed

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About jed

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    jed
  • Birthday 12/22/1949

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  • First Name
    Gerald
  • Last Name
    Scruton
  • C4D Ver
    R20.026 Studio
  • Location
    Manchester, UK
  • Interests
    building + repairing computers, C4D

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  1. Put the folder in your plugins folder - then go shift F12 for customize commands, type in drop and drag it into the interface then save as start-up
  2. The threshold is there to stop stuff moving at the end of an animation eg if you drop some coins, you don't want them to spin for ever. Depending on your scene, you might have to keyframe the setting.
  3. If a dynamic object is stationary (and not subject to any force) for about 2 seconds, the dynamics switches off. This may be what is happening in your scene. You can over-ride this by setting linear and angular velocity threshold to zero. The default setting of 10 is the value the object must be less than for the effect to happen. I first encountered this with dynamic cars that refused to move after 'waiting' at a junction.
  4. I've done a breakdown - I changed the code a bit - there's now an 'else'. disco2.c4d
  5. If you know Python, you can generate interesting patterns. In this file I rotate four mats to give a moving light effect disco.c4d
  6. I had a go at brownian-type motion a while ago, using force on dynamic objects - each object has a repel force. I found that with regular dynamics and collisions, things tend to slow down after a while, and upping bounce to fix this can make stuff go crazy. In this scene, to get bounce on the wall I cloned some objects along the wall, each having a repel field. There's XPresso random init velocity, so it's different every time. brownian.c4d might be some ideas for you
  7. I think this does it. I used clamp and iteration rod6.c4d
  8. I used to have a lot of fun with Nitro4D's SoundFx (triggers a sound on collision), but around R17 or R18 it seemed to no longer work in C4D. However, Nitro has upgraded most of his plugins to work in R20, including SoundFx . A quick test - if you click bake, it writes the sound to the timeline. https://nitro4d.com/product/soundfx/ well, it amuses me...
  9. Put your camera in a null and align the null to the spline. Then you can adjust the camera back to 'normal'. In the video, the plane is in a SDS and he is rotating the child.
  10. It's not a physical constraint - the XPresso clamp just limits a number to stay between a max and a min value.
  11. The GPU probably adjusts its fan speed according to temp - maybe 80C is the target. How is the CPU cooled - screw-on heat sink fan or water ? Regular coolers just dump the cpu heat in the box, so more fans should drop the cpu temp. Water takes the heat outside, so is less affected by another pair of fans.
  12. Function - Sort Materials, or R-click a mat ditto.

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