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Content count
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DragonSeer last won the day on November 13 2012
DragonSeer had the most liked content!
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2 PoorProfile Information
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First Name
Dragon
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Last Name
Seer
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C4D Ver
19.024 Studio
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Location
Etheral Plane
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Interests
Learning C4D.
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Export Material Displacement As Mesh?
DragonSeer replied to DragonSeer's topic in New Users & Beginners
Thanks for the link. I also watched CyBear's tutorial which explained the process very well. -
I have a material based displacement. Is there any way to get the actual displaced mesh exported instead?
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Remove Speckles In Render?
DragonSeer replied to DragonSeer's topic in Rendering & Lighting / Team Render
Thanks, that is what I ended up doing. -
Physical Render Speed VS. Quality Knob?
DragonSeer replied to DragonSeer's topic in New Users & Beginners
Yep, I was looking for that under the Standard render options. -
I have a Standard render that is picking up a lot of noise in the specular area. In the Reflectance channel there is a GGX type shader. I realize I need more samples, but the GGX does not have a samples value I can increase. Is there some other place where I can increase the samples used for reflections?
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Physical Render Speed VS. Quality Knob?
DragonSeer replied to DragonSeer's topic in New Users & Beginners
Thanks for the reply. So where is the Adaptive/Automatic check box? I did find the Error Threshold under Option of the Render Settings. -
I have inherited a C4D project that renders very very slow. Where is the Speed Vs. Quality knob for the Physical Renderer? I notice caching taking a lot of time. Is there a way to save this so I only have to do this once? This is a hi-res single image writing to the .PSD format.
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Thanks, that helps a lot!
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I am rendering a preview using the HardwareGL render engine. Is there any way to get rid of those wireframe lines and gizmo axis? Is there some way to tell C4D to just render the objects and not the viewport junk?
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Is there a way to collect all the various shadow elements onto a single pass with all other features excluded? The elements being shadows from lights, shadows from AO and shadows from GI.
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Link Outliner Selection To Dopesheet?
DragonSeer replied to DragonSeer's topic in New Users & Beginners
Thanks, I'll give that a try. -
In other 3D apps I can select an object in the tree and have it's f-curve or dope sheet keyframes displayed in the editing window. This does not seem to be the default state for C4D. Is there a way to configure Cinema so each time I select an object or multiple objects in the tree that the keyframes get displayed in the animation editor window as well? Currently I have been selecting the object in the tree then right click show f-curves. I would like to avoid the right-click pick from menu step and just have selected object display they're animation values automatically.
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Can you tell me where that feature is located? I just checked preferences but I could not locate it? . . . Nevermind, I found it under Project Settings. And thanks, I think that might just work, with Linear Workflow turned off.
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I have this troublesome image. The director wants an exact color match for art work. Cinema outputs close to exact color but not 100% accurate. All that Is going on in this scene is a a single PNGA file is poping up on a plane and I am rendering it using the Standard render engine. I have the PNG in the Luminance and Alpha slots, all other slots are turned off. Is there anyway to get Cinema to produce an exact color match output? Here is the correct color screen captured from After Effects artwork. Here is the wrong color rendered by C4D. They are very close, but that small amount of wash out is killing my director.
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Emission light like in unbias renderer
DragonSeer replied to Gorbachev's topic in Rendering & Lighting / Team Render
Redshift could certainly do that, and quite fast, if you have a system that has a nVidia GPU.