Jump to content

DragonSeer

Cafe Oldtimer
  • Content count

    198
  • Joined

  • Last visited

  • Days Won

    1

DragonSeer last won the day on November 13 2012

DragonSeer had the most liked content!

Community Reputation

1 Poor

Profile Information

  • First Name
    Dragon
  • Last Name
    Seer
  • C4D Ver
    19.024 Studio
  • Location
    Etheral Plane
  • Interests
    Learning C4D.
  1. Cleaner Hardware Render?

    Thanks, that helps a lot!
  2. Cleaner Hardware Render?

    I am rendering a preview using the HardwareGL render engine. Is there any way to get rid of those wireframe lines and gizmo axis? Is there some way to tell C4D to just render the objects and not the viewport junk?
  3. Is there a way to collect all the various shadow elements onto a single pass with all other features excluded? The elements being shadows from lights, shadows from AO and shadows from GI.
  4. Link Outliner Selection To Dopesheet?

    Thanks, I'll give that a try.
  5. In other 3D apps I can select an object in the tree and have it's f-curve or dope sheet keyframes displayed in the editing window. This does not seem to be the default state for C4D. Is there a way to configure Cinema so each time I select an object or multiple objects in the tree that the keyframes get displayed in the animation editor window as well? Currently I have been selecting the object in the tree then right click show f-curves. I would like to avoid the right-click pick from menu step and just have selected object display they're animation values automatically.
  6. Exact Color Match

    Can you tell me where that feature is located? I just checked preferences but I could not locate it? . . . Nevermind, I found it under Project Settings. And thanks, I think that might just work, with Linear Workflow turned off.
  7. I have this troublesome image. The director wants an exact color match for art work. Cinema outputs close to exact color but not 100% accurate. All that Is going on in this scene is a a single PNGA file is poping up on a plane and I am rendering it using the Standard render engine. I have the PNG in the Luminance and Alpha slots, all other slots are turned off. Is there anyway to get Cinema to produce an exact color match output? Here is the correct color screen captured from After Effects artwork. Here is the wrong color rendered by C4D. They are very close, but that small amount of wash out is killing my director.
  8. Redshift could certainly do that, and quite fast, if you have a system that has a nVidia GPU.
  9. I think I tracked it down. My plane is a single face. This is an inherited project and the original author setup the scanned hand drawn image maps with huge pixel counts, like 7500x6800. I think there is probably scanner dirt in the alpha or something. I shrunk the image size down quite a bit and the render anomaly has gone away. Thanks for the feedback and suggestions.
  10. Hi All, I have a single plane that contains the image of a person with their hand up. I have added a Bend deformer to the object and I have animated the bend so it appears the person is waving their hand. This looks ok in the viewport but when I render I get garbage pixels around the area where the bend deform is occurring. Is there any fix for this using the Standard render engine of r19?
  11. Hi All, I have two images that need particle effects. Here is the scenario. I have PNG with an alpha which defines the shape. I want to dissolve the image from left to right with the particles becoming airborne. Once the image is completely turned into particles I want the particle to reform into the shape of the new PNG image with alpha. I have C4d R15 and with thinking particles. How can I achieve this effect?
  12. So Many Missing Attachments?

    Argh, After the release of this new website design there seem to be so many missing attachments. Even for threads that are only a year old. It is so frustrating to do a search, find a thread that is related to your topic, see that others have created a solution and refined it only to discover that none of the C4D scene files are actually there. It makes coming to this website such a let down. Previously I would think, "oh yeah, I can go there." But now I think "oh yeah, that site doesn't work anymore." Is this just the new current state of Cafe4D? I experience at least a 50% loss of attachments that I click on. (perhaps even a higher percentage)
  13. pie chart and xpresso

    If you want to use that style of assignment you will have to construct the string then eval() uate the string as a line of code. Check out Python eval() http://stackoverflow.com/questions/9383740/what-does-pythons-eval-do
  14. Load OBJ Via Code?

    After a bit of reading I realized what I need is a Python Generator, not a Python TAG. I could not figure out how to use the internal File\Merge function to bring in OBJ data so I went a head and did an initial port of the Blender OBJ file reader into the C4D api. The file path is hard coded but it does seem to work. Here is my first test of the importer with the Suzanne monkey head. r13_python_generator_read_OBJ.c4d
  15. Load OBJ Via Code?

    I found an example file on GitHub. I have an empty scene with a single Null. I have added a Python TAG to the Null and put the following code in the tag. import c4d from c4d import documents, plugins, storage # Try to load an object. def main(): # Get OBJ import plugin, 1030177 is its ID plug = plugins.FindPlugin(1030177, c4d.PLUGINTYPE_SCENELOADER) if plug is None: return file_to_load = "/Users/artist/Desktop/cell_sequence/ap_cell_sequence_001.obj" # Import without dialogs c4d.documents.MergeDocument(doc, file_to_load, c4d.SCENEFILTER_OBJECTS|c4d.SCENEFILTER_MATERIALS, None) c4d.EventAdd() if __name__=='__main__': main() This code compiles with no errors but my object never appears in the scene. What else do I need to do to get python to load an OBJ file?

×