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southpaw

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southpaw last won the day on August 27 2016

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  • First Name
    Phil
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    Richards
  • C4D Ver
    R20.026 Studio
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    England

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  1. Here's a rough scene file. Not sure if it's exactly what your looking for but might help you on you way. You'll see it's one animation, cloned onto a surface, then the start of each animation is controlled by the time offset paramerter in the Random Effector. Hope this helps. Cell Receptor.c4d
  2. Maybe you could build a single animation of a particle travelling towards to the cell receptor, then landing and being incased. Then place this animation in a cloner, set to surface. This way you would have a closed system which you could create a few variations of. A step effector could be used to offset the times that the animations start.
  3. Ah yes, now i understand, thanks again for you help :) This was driving me nuts!
  4. Thank you so much HSredelic, I've been trying to crack this for a while now. The only thing I don't understand is the need to subtract 1 from the frame node? I thought it gave the current frame, which should be zero, and so give condition node false or zero as a result. Could yo explain how you came up with that idea please? Thanks again for all you r help.
  5. I'm trying to control a vertex weight map over time via xpresso. Initially all points should have a weight of zero, then each point has it's wight set to one over time. The problem is all points are being set except for point zero. Which seems to have a weight of 100% I've attached some screen shots and the scene file. Any suggestions would be much appreciated. Vertex Map-Point Iteration.c4d
  6. southpaw

    Surface deformer

    Another approach would be to create the text spline, set it's "Intermediate Points" to "Adaptive", and make it editable (or use the Current State to Object command) Then, from the "Mesh" menu, select "Spline/Project", in the Attribute Manager, set the projection to "View" and align you camera view so that it faces the text and the projection target object head-on. Then hit the Apply Button.
  7. @Bezo, Just checked your .c4d file, it's pretty nice! @mattbowdenMaybe you could use the set-up provided by Bezo in conjunction with the Inheritance Effector to morph the clones from your grid structure to the radial structure Bezo provided.
  8. Ah I see, I used a liner cloner, the Step Rotation isn't available in Grid Clone mode. I came up with a quick idea, using the Inheritance Effector to morph some clones onto a spinning helix plane. I've attached the scene file. It's very basic, but might give you a new starting point. Try adding some random effectors to give a more chaotic effect. Inheretance Spiral.c4d
  9. You can try the selecting the cloner in the object manager. Then in the Attributes Manager, under the Object tab, play with the "Step Rotation" values. It helps if the clones' position values have been offset too, either in the cloner's position fields, or by an effector. Then you should get the clones rotating off their central axis like the tornado effect you mentioned.
  10. southpaw

    C4D Not Exporting .AEC

    Try importing the .c4d file in Ae and with the .c4d file selected in the project window drag it to the new composition icon at the bottom of the project window. A new dialogue will open in the project window, click the Extract button at the bottom of the dialogue window, and your cameras, bulls etc will become visible in the Ae timeline.
  11. southpaw

    C4D Not Exporting .AEC

    From the new Cinema 4D R19 folder, locate the following file C4DImporter.zip (Or just search your system), unzip it and copy it to you After Effects Plugins folder. On a mac its located in Applications/MAXON/Cinema 4D R19/Exchange Plugins/After Effects/Importer/OSX/CS_CC/ Not sure about the location on Windows, but a search will show you where it is. Be sure to unzip and copy to you AE Plugins folder.
  12. southpaw

    Random Walk

    @jed, Thanks very much, it's much appreciated. They will most likely be way over my head, but i'll take a look and learn what I can from them.
  13. southpaw

    Random Walk

    @jed Many thanks for your reply and breakdown of the script logic. I'll definitely take a look at the links you've recommended. I didn't know about the drag/drop functionality, thanks again! I'm finding it a challenge to understand much about getting started in C4D Python from the documentation, but will persevere.
  14. southpaw

    Random Walk

    Thanks for sharing the source file. The comments are very helpful. I'm trying to learn some Python, which isn't too bad as I have a basic Python book which explains the concepts. Where it all falls apart for me is where to start in the C4D Python API documentation. Do you have any suggestions about where to look first? Or is it a case of learning more Python first? Also, regarding the source file you posted, how do you control the speed at which the circle moves to it's new position? I understand that the code finds a new vector every 2 frames, and that the previous position is incremented with " pos += v ". Is this value incremented on every frame? If it only has 2 frames to reach it's new location, then how does it reach the maximum distance set by the "limit" variable in time before a new vector is calculated.
  15. Can anyone explain why the IK Goal in the attached scene file isn't following the final joint in the chain please? I need to be able to animate the goal null in the Y Axis so that the joint chain moves up and down from it's tip while simultaneously wrapping around the cylinder object. I've enabled the "Constrain Goal" option in the IK settings, and initially the goal will follow the joint chain, but after a few frames it stops. IK Chain.c4d

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