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southpaw last won the day on January 8 2019

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About southpaw

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    Cafe Ronin

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    R20.026 Studio
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  1. To get a smaller null/solid in AE, select the External Compositing tag in C4D's Object Manager, then in the Attrubues Manager, enable the tickbox that says "Solid", you'll then see the size fileds enabled, you can enter a custom size there, try a smal number like 10 for example, that way, when you open in AE you'll get a smaller Null/Solid to work with.
  2. There are 2 things you could check. If you're rendering an image sequnce from C4D, check that AE is importing image sequnces at the same frame rate, for instance, if your render is set to 25fps, Make sure AE imports the image sequence at 25fps. I think the setting is in the AE preferences, or right click the footage in the AE Project window and select Intererate Footage. The other thing to try is to centre the axis to the plane in C4D. The axis point in AE is always different, but as long as the frame rates are the same, the movement should match, but most of the time you'll need to re-adjust the position/scale of the replacement image in AE to fit the screen size correctly. Hope this helps.
  3. Fantastic work Jed, If you havn't already, check out a book called "The power of Limits" It's quite old, but talks about geometry of nature. I've found it very interesting, although the math stuff is way over my head, but I think you should be able to translate alot of the content into your tests judging by the work posted here. There's also a Houdini artist named Serjan Burlak that does a lot of this kind of work, I found out about the book from a podcast he was a guest on.
  4. Thanks for sharing, great work! The other breakdowns on his Vimeo are interesting too. When i first read the title, I thought is was Erik Wernquist, whom produced this video https://vimeo.com/108650530
  5. Quite a long poem, must have taken a whle to animate, Ccongratualtions on the film being selected for the festival.
  6. There's a free node based addon (plugin) called animation nodes that has similar functionality to C4D mograph. I heard on a padcast that the developer of Animation Nodes now has full-time position at the Blender Institute, and is working on updateing the particle system within Blender amoungst other things.
  7. I needed to export the file as an alembic, then import the alembic and add the hair texture.
  8. I'm trying to get a hair texture on a spline to render correctly but having trouble. The spline has a Poly FX nested inside, and the Poly FX has a Plane Effector with Raidal Field driving the scale of the individual splines. It all works in the viewport, but when I render the hair texture is rendered in full, even though the splines are not at 100% in scale. This used to work in R19, which makes me think it's an issue with the Fields system. I've attached a scene file to the this post, any help would be much appreciated. Hair Spline Sample.c4d
  9. Thank you Hrvoje, you're old rigging training really helped me out.
  10. Here is a link to a short film I completed recently. It took a few months as it was a passion project produced between normal freelance jobs. There's a project description on vimeo. Below are some WIP stills that show the early development.
  11. Would sculpting the skull on the flat surface work? Maybe the sculpt detail/height could be animated with a pose morph. The documentation says you can use sculpt brushes with the pose morph tag, but I haven't tried it. EDIT: In the documentation, under Sculpt Layer Manager/ Tools Menu It mentions the Sculpt to Pose Morph command. My understanding is that you can store different sculpt states as individual Pose Morphs states and animate between them. So this may be an approach worth trying, as it should give you the level detail you're looking for.
  12. Volumes where introduced in R20, so it may be a backwards compatibility issue, even though it's an alembic file, R19 may not be able to import the data correctly. Just a guess, someone may have a better suggestion.
  13. Not sure if you've found the answer to this already. You need to render in 32Bit, I usually use TIFF. Then your render will look the same as your preivew window.
  14. You should also should go through the video tutorials on the Insydium website, i found them helpful. Also, if you look for Blender Cycles tutorials, you'll find plenty on youtube/vimeo. Cycles is Blender's default renderer, so you'l most likely find more tutorials for using Cycles in Blender than c4d. Blender has a differenet interface, but the nodes are all the same, except for a few nodes unique to Cycles4D like the mograph node.
  15. Exr files are rendered in Linear Colour. Is Linear Colour set up in your AE project? You can check by going to the AE project settings, select the tick box that says Linearise Workspace, and enable sRRB from the drop down menu.

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