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southpaw

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southpaw last won the day on August 27 2016

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    www.vimeo.com/fugidesign

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  • First Name
    Phil
  • Last Name
    Richards
  • C4D Ver
    19.024 Studio
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    Birmingham, England
  1. Ah OK, sorry, I misread the first post.
  2. I've attached a screen grab with the setting I use. Do you have "Automatic Mode" enabled? Also if you select objects from the panel from the left, they should select the correct curve in the timeline. Hope this helps.
  3. You could try playing with the Collision Deformer to deform the pink sphere as the cloned spheres push out. (hidden at render time.) Then on a second sphere sphere with a cloth tag on for tearing and a child Mesh Deformer which references the previous sphere's deformations. This way you could set the limit of stretching before the second sphere tears, but it's shape is driven by the first (hidden sphere's Collision Deformer). I haven't tried it, just a thought.
  4. From what I've read in the documentation, the PMatterWaves Node from Thinking Particles can use a light or texture to control the emission and scale of a particle. I think you need to use a Matrix object in conjuntion with Thinking Particles. Set the Matrix object's "Generate" drop down menu to "Thinking Particles". You'll need to read up on that in the first page of the Thinking Particles documentation, see the section about baking particles/Thinking Particles.
  5. @Teknow, Yeah I know what you mean, I think with the development of all the new renderers/plugins/software there's going to be alot of questions, so I guess people post wherever they feel they'll get an answer. I don't get into the arguments of x over y software, waste of time. The hair xpresso files you posted are interesting. If you ever get the time, you should screen record your process, maybe explain your thinking along the way and post it somewhere on the cafe. I think they may get some positive feedback. Though they might prove to be a headache for you, as i'm sure you'll get allot of follow up questions. Speaking of learning, have you tried the TD Master Section videos by HSrdelic?, they look pretty good, teaching xpresso and python set-ups.
  6. @Teknow, Good to see you're still around and helping people out man :)
  7. Vertex Map To Thinking Particles

    Here you go. it makes more sense if you read Teknow's detailed break down above. Vertex Map To TP.zip
  8. Rotate separatly object into mograph

    Scene file attached for you. The weird rotation happens because your cube was not at position 0,0,0 within the cloner. So the Random Effector had an unexpected result. I have set the coordinates of the cube's position to 0,0,0 inside the Cloner and this appears to have fixed the problem. I needed to the camera's z-position back and reduce the cube size slightly to view it all. Now the cubes rotate individually. Last note, if you put your lights on a layer and hide that layer from the viewport, it will be easier for you to work as you viewport will be less cluttered. squares_0001.c4d
  9. Rotate separatly object into mograph

    Did you de-select the Position parameter when you added the Random Effector? If your cloner is set to Radial, and you select only the Rotation parameter in the Random Effector, the cubes should stay in their radial positions. If not, check that the cubes axis is at it's centre.
  10. You can use the hair brush tool with its mode set to vertex paint, to paint individual points which will generate a vertex map, this can then be used as a map for hair dynamics tab. Check the documentation on the hair brush tool, that explains it better.
  11. This is great, I understand most of it, the only thingI'm not sure about is the spline control in the range mapper settings. Will read up on it, thanks for sharing.
  12. First Draft Render Settings

    Not sure which renderer you're using, but If you're using the built in Physical Render, try reducing the quality of all the render settings by a small amount, and do multiple tests (I've found reaching by 1 or even 0.5 makes a difference in render speed). For instance, if your subdivision samples are 4, set them to 2 or 3 and see if the results are acceptable for a client preview. That will reduce your render times, but you'll need to find the balance between what's acceptable to show and a decent render time. Failing that, you could render the animation at low settings, so that its quick but grainy, just so the client can see the movement, and then render some stills which use the higher final settings, and explain to the client that the animation will be at the same quality as the stills. Failing that, I think you may have to go with a render farm for the previews. I often have the same problem. I'm debating whether to move to Octane, or wait for Redshift or see what the new Pro Render in R19 offers.
  13. Falloff to control Hair Parameter

    I've found a solution that might suit you, set the rest hold to a percentage e.g 50% in the dynamics tab, then scroll down to the Modifiers section and find the Rest Hold Graph, you can animate the points on this graph to control how far along each Hair Guide the Rest Hold parameter has an effect. Check the Hair documentation under the Dynamics section, read up on the Modifiers section, much easier than setting up the Xpresso solution.
  14. Falloff to control Hair Parameter

    If you want to use Xpresso, I'd guess that you'd need to use the Hair Points Node, in conjunction with some iteration nodes to loop though each point on each hair guide and set it's Rest State's strength at a curtain frames along the timeline. I don't know enough XPresso togged this to work properly, but it sounds like a lot of work to be honest. But the Hair systems Brush tool does have a vertex paint option, (Options Tab, Mode Drop Down Menu) . You my be able to animate a vertex map and use the pose morph to go between the 2 states of 50% - 0% strength, as in the Pixel lab video above. Hope this helps, I'm out of ideas.
  15. Falloff to control Hair Parameter

    I think it can go anywhere. Though people usually add it to to the object they want the expresso to change, or just on a null at the top of the hierarchy. My personal choice is to place the xpresso on it's own null, unless I'm using something like the Hierarchy Null form the Iterate node group. But I'm no expert, It's best to get options from more experienced xpresso users.

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