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southpaw last won the day on August 27 2016

southpaw had the most liked content!

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  • C4D Ver
    19.024 Studio
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    Birmingham, England
  1. Change spline settings using Xpresso

    You can use the "Instance Object" from the Create/Modelling menu. That way, when you change the parameters on the original spline, the rest of the instances will update automatically. (So you would have the original spline and 39 instances, based on your description of the project). Once the instances are set up, you can right click on the original splines attribute in the the Attribute Manager and select "Add to HUD". For instance, you could add the Interpolation type to the view port, and then control it form there. (See attached image on where to find HD in the documentation). There's also the "Render Instance" option in the Mograph Cloner settings (Attribute Manager), which usually helps to speed up heavy scenes.
  2. Halftone pattern driven by AO Redshift

    You can use a layer shader to do this. Inside the layer shader, you'll need to add a sketch & toon spot shader to get the half tone, and an AO from the Effect menu of the materials, which is used as a layer mask. I've attached a still and scene file. Open the Layer Shader and play with the settings inside the AO gradient in order to achieve more or less contrast. Hope this helps. AO Masking Half Tone.c4d
  3. Copy-paste keyframes

    I just checked, It seems that if you toggle "Show Animated" on and off, then it also switches off "Automatic Mode" in the background. In my tests, as long as "Automatic Mode" is active it doesn't matter whether show animated is ticked or not. You can still Ctrl drag the track name to copy it to the new object. Be sure to drag your objects from the Object Manager into the summary area if you uncheck "Show Animated" and make sure "Automatic Mode" is ticked, then you should have the Ctrl or Command drag functionality working properly within the summary area.
  4. Copy-paste keyframes

    I've attached 2 screen shots labelling the steps needed. In short you can set the view mode to Automatic, then in the left summary area of the timeline, select the track you want to copy, and Ctrl drag it onto the second object that you want to copy the keyframes to. The screen shots should explain better though. Hope this helps.
  5. Know a Whale

    A wonderful piece, lovely compositions and story telling. Thanks for sharing :)
  6. Multipass issue rendering PNG's

    I've just tested on my PC, AE CC 2018 seems to import both the object buffer and rgb image fine, regardless of Bit depth/file format. I know you're on Ae CS6, so that might be the problem. Although as I mentioned earlier I had the same error importing a greyscale photograph in Ae CC 2108. I think as a work around, look at creating an action in Photoshop to convert your greyscale images to rgb, and run that action on a folder until you find another solution .
  7. Multipass issue rendering PNG's

    Just tested on C4D 19.053, rendered a cube with Object buffer and it imports fine into After Effects CC 2018, running an old macbook pro. The object buffer was greyscale as you pointed out earlier. The test was rendered using the standard renderer, rgb image and object buffer where set to 8Bit png. Will try on my PC when I finish work, as the Ae error occurred last when I was using the PC. Not sure if that helps.
  8. Multipass issue rendering PNG's

    I had the same error message in Ae when importing a greyscale provided b a client (Although it was a photograph not a render). In the event that you do need to convert the images manually in Photoshop, you could always set up a Photoshop Action to convert the Object Buffers from greyscale to RGB, then run the Action form the Batch command in Photoshop on the whole folder containing the Object Buffers. Not ideal, but saves you having to go through all the png's converting each one, or rendering in another format.
  9. Leaving C4D-Land.

    Ah OK, thanks for the clarification. Think it will be apprentice for a while to evaluate.
  10. Leaving C4D-Land.

    Does the Indie licence work the same way as Adobe's subscription model? Whereby if you stop paying the annual fee you can no longer use the software? Or is it similar to MAXON's MSA.
  11. Ah OK, sorry, I misread the first post.
  12. I've attached a screen grab with the setting I use. Do you have "Automatic Mode" enabled? Also if you select objects from the panel from the left, they should select the correct curve in the timeline. Hope this helps.
  13. You could try playing with the Collision Deformer to deform the pink sphere as the cloned spheres push out. (hidden at render time.) Then on a second sphere sphere with a cloth tag on for tearing and a child Mesh Deformer which references the previous sphere's deformations. This way you could set the limit of stretching before the second sphere tears, but it's shape is driven by the first (hidden sphere's Collision Deformer). I haven't tried it, just a thought.
  14. From what I've read in the documentation, the PMatterWaves Node from Thinking Particles can use a light or texture to control the emission and scale of a particle. I think you need to use a Matrix object in conjuntion with Thinking Particles. Set the Matrix object's "Generate" drop down menu to "Thinking Particles". You'll need to read up on that in the first page of the Thinking Particles documentation, see the section about baking particles/Thinking Particles.
  15. @Teknow, Yeah I know what you mean, I think with the development of all the new renderers/plugins/software there's going to be alot of questions, so I guess people post wherever they feel they'll get an answer. I don't get into the arguments of x over y software, waste of time. The hair xpresso files you posted are interesting. If you ever get the time, you should screen record your process, maybe explain your thinking along the way and post it somewhere on the cafe. I think they may get some positive feedback. Though they might prove to be a headache for you, as i'm sure you'll get allot of follow up questions. Speaking of learning, have you tried the TD Master Section videos by HSrdelic?, they look pretty good, teaching xpresso and python set-ups.