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Everything posted by southpaw

  1. Fantastic work Jed, If you havn't already, check out a book called "The power of Limits" It's quite old, but talks about geometry of nature. I've found it very interesting, although the math stuff is way over my head, but I think you should be able to translate alot of the content into your tests judging by the work posted here. There's also a Houdini artist named Serjan Burlak that does a lot of this kind of work, I found out about the book from a podcast he was a guest on.
  2. Thanks for sharing, great work! The other breakdowns on his Vimeo are interesting too. When i first read the title, I thought is was Erik Wernquist, whom produced this video https://vimeo.com/108650530
  3. Quite a long poem, must have taken a whle to animate, Ccongratualtions on the film being selected for the festival.
  4. There's a free node based addon (plugin) called animation nodes that has similar functionality to C4D mograph. I heard on a padcast that the developer of Animation Nodes now has full-time position at the Blender Institute, and is working on updateing the particle system within Blender amoungst other things.
  5. I needed to export the file as an alembic, then import the alembic and add the hair texture.
  6. I'm trying to get a hair texture on a spline to render correctly but having trouble. The spline has a Poly FX nested inside, and the Poly FX has a Plane Effector with Raidal Field driving the scale of the individual splines. It all works in the viewport, but when I render the hair texture is rendered in full, even though the splines are not at 100% in scale. This used to work in R19, which makes me think it's an issue with the Fields system. I've attached a scene file to the this post, any help would be much appreciated. Hair Spline Sample.c4d
  7. Thank you Hrvoje, you're old rigging training really helped me out.
  8. Here is a link to a short film I completed recently. It took a few months as it was a passion project produced between normal freelance jobs. There's a project description on vimeo. Below are some WIP stills that show the early development.
  9. Would sculpting the skull on the flat surface work? Maybe the sculpt detail/height could be animated with a pose morph. The documentation says you can use sculpt brushes with the pose morph tag, but I haven't tried it. EDIT: In the documentation, under Sculpt Layer Manager/ Tools Menu It mentions the Sculpt to Pose Morph command. My understanding is that you can store different sculpt states as individual Pose Morphs states and animate between them. So this may be an approach worth trying, as it should give you the level detail you're looking for.
  10. Volumes where introduced in R20, so it may be a backwards compatibility issue, even though it's an alembic file, R19 may not be able to import the data correctly. Just a guess, someone may have a better suggestion.
  11. Not sure if you've found the answer to this already. You need to render in 32Bit, I usually use TIFF. Then your render will look the same as your preivew window.
  12. You should also should go through the video tutorials on the Insydium website, i found them helpful. Also, if you look for Blender Cycles tutorials, you'll find plenty on youtube/vimeo. Cycles is Blender's default renderer, so you'l most likely find more tutorials for using Cycles in Blender than c4d. Blender has a differenet interface, but the nodes are all the same, except for a few nodes unique to Cycles4D like the mograph node.
  13. Exr files are rendered in Linear Colour. Is Linear Colour set up in your AE project? You can check by going to the AE project settings, select the tick box that says Linearise Workspace, and enable sRRB from the drop down menu.
  14. @bezo Thanks but I can't upload the file, due to contract contraints. @Cerbera Thanks for the advice, yes I've been doig it the manual way, the untriangulate command didn't do anything useful, so I've been going through and melting points, and dissolving faces. I'll take a look at the HB Modelling and Instant Meshes though, thanks for the heads up.
  15. Does anyone have any tips on getting the cleanest mesh possible when importing .STEP CAD files into C4D? They import easy enough in R20, but still require a lot of clean up work before I can add any thickness (with Cloth Object or Extrude) to the mesh.
  16. @jed Thanks again. I've plugged the variables you set into the width and hieght of a plane, which all works fine. Now i'm trying to set the X & Y global positions of a plane to those of whatever object is input into the python node (the text) but I've got the snytax wrong and nothing is happening. The Consol doesn't throw an error messafge so not sure where I've gone wrong. The sscene file is atteched, I won;t be able to check any repleis until tomorrow now, but thnks for you assistance so far. I know I can just do this part with Xpresso, this is just a learning excercise. utils_0001.c4d
  17. @jed Works great, and with just a few lines of code, I did search the Python SDK, but was searching for things like "Text", "Type", and "Font". Thanks again :)
  18. Is there a way in xpresso to find the height and width parameters of a text or MoText Spline? I'm trying to set the width and height of a plane object to the width/height of a text spline object with some additional padding, keeping the text parametric if possible. I tried the bounding box node but it just gave 0,0,0 to the result node, even when I make the text object editable, although that defeats the purpose. Seems strange that these parameters are available for things such a basic cubes etc, and not the text objects.
  19. For anyone who is thinking about purchasing XParticles, Insydium are having a half price sale for NAB. Here's the link to the page on the Insyduim website: https://insydium.ltd/news/nab-2019/
  20. Are you talking about a mask as a black/white render to use in the compositing phase? If so, and the object buffer doesn't give you the result you want, you could always add a white luminance material to the hair, and a black luminance ti the rest of the creature and background. That would give you a clean matte to use in post-production.
  21. @jed Thanks for sharin the project files. I can understand your code, but I was trying to read up on the c4d.VECTOR_X property in the Python SDK. I found the c4d.Vector class, and it's proprties, but couldn't find mention of the VECTOR_X, only things like vector(x,y,z). Do you know where c4d.VECTOR_x is in the SDK? Another thing that confuses me, are the statements like c4d.__init__() in the black title bars, but then the example listed beneath doesn't useit. I understand that it initizes an new vector, but the example will say say something like: c4d.Vector() Is the __init__() and the other code mentioned in the black title bars a Class that needs to be imported or something?
  22. And this is why i've been trying to learn some Python, a few lines of code and it's all sorted. No xpresso iterator node headaches ;)
  23. I think you'd need xpresso to iterate through each object, and get the size of it's bounding box, then set the position on x axis of each object to it's bounding box size (width/height/depth) plus 1. I tried, but could't get the iteration right. Someone who knows xpresso may be able to offer a better solution.
  24. Not sure, but the documentation on linear mode show a diagram with clones numbered from 1, 2.3 etc So maybe index starts from 1 and not 0? Try displaying the clones index number by electing the cloners Transform tab in the Attribute Manager, and enabling Index in the display options. This should show the cloners index numbers in the viewport next to each clone.

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