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Macurt

Regular Member
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    51
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2 Noble Beginner

About Macurt

  • Rank
    Cafe Ronin

Profile Information

  • First Name
    Urt
  • Last Name
    Snabela

Cinema 4D Information

  • C4D Version
    R21

Hardware Information

  • CPU/GPU
    6core 2,9 i9
  1. Thank you Igor. It would be great to hear if this can be fixed by say, updating to Macos 10.14. Or if I should give up on my machine and newer versions of C4D. As it stands though, I would say R21 is unusable with my current setup. Cheers/ Urt
  2. Hello! I recently upgraded to R21 and immediately noticed severe lagging on these three occurences: 1. Viewport switching. This issue was also in R19. The solution: cmd+i on the application icon, check "Open in low resolution". Now view switching is snappy, but the whole interface looks blurry (low res). Is there any way to fix this?! 2. Playback is laggy. Even with a simple animation (unshaded) the playback freezes every 30 frames or so, and continues. Freezes again after 30 or so frames, continues. Advanced OpenGL is off. Even using constant shading this happens. 3. Wacom tablet cursor is choppy. Just moving slowly left to right over the top bar icons, the cursor stutters. Like the frame rate dropped to to 3fps or something. This does not happen when moving the mouse, only the wacom pen. Are these bugs, or is my system just too old? Specs: R21.207. Osx 10.12.6. 2x3,33ghz 6-core (2012 Macpro cpu). 48gb ram. GTX 1080Ti. Cheers/ Urt
  3. Thank you Rick for your prompt reply! Cheers/ Urt
  4. Hello, sorry if this has been answered someplace else. But how is the offline help going for Mac users? I'm using R21.115 on 10.14.2. Still can't get offline help. Any news on this? Cheers/ Urt
  5. Cerbera - ha ha! I'm sure there's a better way! If we were to have a closer look at the rotors I'd have to make it perfect, but in this case I can get away with it. Jed - that's awesome! The shortcuts work just fine on Mac! Except F11 that I've mapped to a OS function. I love how one can turn the rotor off and still fly around :D And the onboard camera is great, this whole script could be really useful for flying stuff.
  6. Cerbera, thank you for your suggestions! And Jed, thanks for that nifty little scene file ;) I tried the edge alignment method, but unfortunately the shaft, or any part of the model, did not have any edge that were perfectly perpendicular to the correct angle of rotation... so what I ended up doing was just tweaking the axis numerically by hand (see image) and it got a lot better.
  7. Makes total sense, but I'm afraid it's not that straight forward. See image, the rotors are at an angle. I imagine if they were totally perpendicular to ground plane the approach you gave is solid. But what about in cases like these?
  8. Hello! Probably a noob question, so sorry about that. I just bought a model of a chinook helicopter on turbosquid, and it's not rigged. Sadly, there's not even a parent relationship for the rotors and blades. So to make the rotors spin, I put the blades and central rotor in a null, and eyeballed it to try to center it and make proper rotation. And it's almost there, but there's a wobble that shouldn't be there when you look at reference videos of chinooks. So my question is: is there a solid method of aligning/figuring out the exact center point for something like this? Or is it just trial and error? Best/ Urt Rotor_wobble.mp4
  9. @HSrdelic Sorry, I should have clarified - the scene file I attached was the version I ultimately used where I made the pieces bigger, and totally dampened them at the end. Which "works" but it doesn't look correct at all. @SoftDice I'll have a look at your scene file as well.
  10. Here's the (stripped) version of what I ended up with. Had to keyframe the damping etc, and I ultimately went for bigger pieces. Fracture_01.c4d
  11. Hey @SoftDice I never figured it out, but I played with the damping, simulation substeps and seed until I reached something acceptable. However, I never got it to where I was happy with the results. Really strange behaviour, I wonder if it's a bug.
  12. Hello good people! I'm trying to use Voronoi fracture to shatter a piece of glass. The pieces fall to the floor, and should settle realistically, but about half come to a stop, and the other half keep dancing around as if driven by some turbulence. Super weird! See attached clip. Does anyone have any tips for me? preview.mp4 Thank you! Urt
  13. Cerbera, that looks really nice! You obviously know what you're doing :) I'm going to try it for myself. In reality though, the shapes I'm cutting out are letters, so the geometry becomes much more complex and irregular. But your principle should apply. Thank you!
  14. Cerbera - do you mean that I could park the seams on the back, using Bodypaint?
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