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Greatszalam last won the day on August 15 2018

Greatszalam had the most liked content!

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About Greatszalam

  • Rank
    Cafe Senior
  • Birthday January 14

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  • Location
    Nashville, TN
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Hardware | Software Information

  • C4D
    R20 and R21
  • OS
    Windows 10
  • CPU
    Work system = i9-7900x Home studio = dual Xeon X5680 chips
  • GPU
    Work system = two Titan Vs Home Studio = two NVIDIA GT730

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  1. I'm just super-excited about the future of Cinema 4D with this release and the promised next steps. Having the ability to use nodes OR use a more familiar object manager type UI with the power of scene nodes is going to be wonderful. It feels like the road has been prepared for a good journey into what's next. Plus, this version added in lots of useful little things. For example, extending the time of your scene actually extends the time of your scene instead of having to manually adjust the length. Tiny change with a big impact on day to day workflow.
  2. Noseman tutorials are the greatest. Everyone knows this.
  3. I think this is a great idea and congrats to the first beneficiaries!
  4. Well, the new node editor is here for Redshift, but not the Metal version yet.
  5. If you render your multipasses all in one go and use the .aec route, a lot of the comping setup will be done automatically for you.
  6. You can try setting the layer mode to alpha add. See if that helps.
  7. Blender 2.81 just released and it includes RTX support in Cycles with users reporting 50-100% faster renders. Now that it's included in Cycles core, that means it should be getting added to Cycles4D soon! Good news for everyone with newer, RTX GPUs!
  8. You're right. With Redshift being developed for Metal and C4D's focus on parity between Mac and PC, they are really well positioned to be on Mac.
  9. I know I've told you on Twitter, @everfresh, but I really like your toon stuff. It's a delight to see every time.
  10. Well, for what it's worth, I also don't like online-only help. At all. Rick knows why. But also, I don't want help to change at all. As others have said, I don't want it cluttered with extra stuff. In R20 and earlier, it's very efficient and I like that. I understand the need for a new system, but let's not throw the baby out with the bathwater - as they say. I look forward to the update Rick has for us.
  11. I would be unsurprised if both Redshift in C4D using C4D's new node editor and the Metal version of Redshift come out on the same date or close to it.
  12. That was not something they mentioned in the character updating page. They mentioned better weighting tools though.
  13. The site is online now and has been for several hours. It was only offline for a few minutes before the announcement. In fact, there's a very handy FAQ page on the pricing as well as the normal overview and new feature pages.
  14. And to those who are complaining about this being a release without any cool features, have you seen Field Forces? It's like having a lot of X-Particles functionality inside native C4D. Check out Chris Schmidt's video to get a better idea of what they can do. (It starts getting really crazy around 38 minutes in, but you should really watch the whole thing for context)
  15. You don't have to activate it online now, no.
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