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Greatszalam

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Greatszalam last won the day on August 15 2018

Greatszalam had the most liked content!

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About Greatszalam

  • Rank
    Someone thinks I'm special (spoiler: it's my mom)

Profile Information

  • First Name
    Michael
  • Last Name
    Szalapski
  • Location
    Nashville, TN
  • Website URL
    www.szalamproductions.com

Cinema 4D Information

  • C4D Version
    20.059 Studio

Hardware Information

  • CPU/GPU
    Home studio=dual Xeon X5680 chips and two NVIDIA GT730

Recent Profile Visitors

4,979 profile views
  1. Noseman tutorials are the greatest. Everyone knows this.
  2. I think this is a great idea and congrats to the first beneficiaries!
  3. Well, the new node editor is here for Redshift, but not the Metal version yet.
  4. If you render your multipasses all in one go and use the .aec route, a lot of the comping setup will be done automatically for you.
  5. You can try setting the layer mode to alpha add. See if that helps.
  6. Blender 2.81 just released and it includes RTX support in Cycles with users reporting 50-100% faster renders. Now that it's included in Cycles core, that means it should be getting added to Cycles4D soon! Good news for everyone with newer, RTX GPUs!
  7. You're right. With Redshift being developed for Metal and C4D's focus on parity between Mac and PC, they are really well positioned to be on Mac.
  8. I know I've told you on Twitter, @everfresh, but I really like your toon stuff. It's a delight to see every time.
  9. Well, for what it's worth, I also don't like online-only help. At all. Rick knows why. But also, I don't want help to change at all. As others have said, I don't want it cluttered with extra stuff. In R20 and earlier, it's very efficient and I like that. I understand the need for a new system, but let's not throw the baby out with the bathwater - as they say. I look forward to the update Rick has for us.
  10. I would be unsurprised if both Redshift in C4D using C4D's new node editor and the Metal version of Redshift come out on the same date or close to it.
  11. That was not something they mentioned in the character updating page. They mentioned better weighting tools though.
  12. The site is online now and has been for several hours. It was only offline for a few minutes before the announcement. In fact, there's a very handy FAQ page on the pricing as well as the normal overview and new feature pages.
  13. And to those who are complaining about this being a release without any cool features, have you seen Field Forces? It's like having a lot of X-Particles functionality inside native C4D. Check out Chris Schmidt's video to get a better idea of what they can do. (It starts getting really crazy around 38 minutes in, but you should really watch the whole thing for context)
  14. You don't have to activate it online now, no.
  15. People keep comparing this to Adobe in a negative light, but After Effects has been adding some major new features lately as well as addressing huge things that users have been asking for for years. Most of those things (Content Aware Fill for video excepted) wouldn't have been added under the perpetual licensing model because, even though they're extremely useful, they aren't flashy. Subscriptions incentivise a company to KEEP us happy instead of trying to get us to pay for upgrades. So, instead of coming up with half-baked and useless features that look flashy in the marketing, but are actually useless (like AE's ray-traced renderer), they can add things that are actually useful (like the ability in AE to reference another layer WITH it's masks and effects, or, heck, AE's Master Properties). I'm hopeful that C4D does that as well (but, I hope they keep with their famous stability). As to MAXON's bluster before the announcement, I assumed it would be something like this. It's not a game-changing feature, but it does have the potential to be an industry-changing move. With the price at $60 a month, it puts HUGE pressure on the other DCCs to respond with their pricing.

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