Jump to content

Greatszalam

Regular Member
  • Content Count

    956
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by Greatszalam

  1. I'm just super-excited about the future of Cinema 4D with this release and the promised next steps. Having the ability to use nodes OR use a more familiar object manager type UI with the power of scene nodes is going to be wonderful. It feels like the road has been prepared for a good journey into what's next. Plus, this version added in lots of useful little things. For example, extending the time of your scene actually extends the time of your scene instead of having to manually adjust the length. Tiny change with a big impact on day to day workflow.
  2. Noseman tutorials are the greatest. Everyone knows this.
  3. I think this is a great idea and congrats to the first beneficiaries!
  4. Well, the new node editor is here for Redshift, but not the Metal version yet.
  5. If you render your multipasses all in one go and use the .aec route, a lot of the comping setup will be done automatically for you.
  6. You can try setting the layer mode to alpha add. See if that helps.
  7. Blender 2.81 just released and it includes RTX support in Cycles with users reporting 50-100% faster renders. Now that it's included in Cycles core, that means it should be getting added to Cycles4D soon! Good news for everyone with newer, RTX GPUs!
  8. You're right. With Redshift being developed for Metal and C4D's focus on parity between Mac and PC, they are really well positioned to be on Mac.
  9. I know I've told you on Twitter, @everfresh, but I really like your toon stuff. It's a delight to see every time.
  10. Well, for what it's worth, I also don't like online-only help. At all. Rick knows why. But also, I don't want help to change at all. As others have said, I don't want it cluttered with extra stuff. In R20 and earlier, it's very efficient and I like that. I understand the need for a new system, but let's not throw the baby out with the bathwater - as they say. I look forward to the update Rick has for us.
  11. I would be unsurprised if both Redshift in C4D using C4D's new node editor and the Metal version of Redshift come out on the same date or close to it.
  12. That was not something they mentioned in the character updating page. They mentioned better weighting tools though.
  13. The site is online now and has been for several hours. It was only offline for a few minutes before the announcement. In fact, there's a very handy FAQ page on the pricing as well as the normal overview and new feature pages.
  14. And to those who are complaining about this being a release without any cool features, have you seen Field Forces? It's like having a lot of X-Particles functionality inside native C4D. Check out Chris Schmidt's video to get a better idea of what they can do. (It starts getting really crazy around 38 minutes in, but you should really watch the whole thing for context)
  15. You don't have to activate it online now, no.
  16. People keep comparing this to Adobe in a negative light, but After Effects has been adding some major new features lately as well as addressing huge things that users have been asking for for years. Most of those things (Content Aware Fill for video excepted) wouldn't have been added under the perpetual licensing model because, even though they're extremely useful, they aren't flashy. Subscriptions incentivise a company to KEEP us happy instead of trying to get us to pay for upgrades. So, instead of coming up with half-baked and useless features that look flashy in the marketing, but are
  17. At work, we upgrade every year, so, it's the same to us, but yes, this does remove the option to stop paying and keep software at whatever year it was you paid. HOWEVER, if you then decide to hop back on the C4D train, you're not penalized for skipping a version like you used to be. So...call it even? I mean, if you really need to hop back into it, you can subscribe for just a month, mess with your files and then let it lapse again, so it's pretty flexible.
  18. What's in it for you? Many things. First, all of the development time that used to go into making all the versions separate (Prime, Visualize, Broadcast, Studio) can now be dedicated to working on the actual software. New features, stability, etc. That's a benefit for everyone. Secondly, it will bring more people into being PAID users of C4D which means they can continue to add to their staff to do more QC and more development. There is no cost difference between the subscription and your MSA, so you're not losing anything. You're just gaining. You don't lose Cineversity; it c
  19. Good luck with today's announcement! You have an entire community on the edge of their seat.
  20. Yeah, before this thread's last post is a year ago!
  21. Another HUGE factor is the lighting. Yours isn't backlit at all.
  22. They said it's a long process. I'm assuming they're waiting to get more things hooked into the new core.
  23. It almost feels like the whole thing went mobile.
  24. I heard that Cinema 4D will start shipping with a free baked potato. But it sucks because you have to buy your own sour cream.
×
×
  • Create New...