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Erwin

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About Erwin

  • Rank
    C4D Cafe Junior

Profile Information

  • First Name
    Erwin
  • Last Name
    Meisel
  • Location
    Vienna
  • Website URL
    http://www.medienlehre.at

Cinema 4D Information

  • C4D Version
    R20.026 Studio

Hardware Information

  • CPU/GPU
    Threadripper 1950 / Nvidia GeForce GTX 1080 Ti

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  1. Now I know what caused my confusion. I created a new node material and important a texture made in Photoshop. In S22 Bodypaint I was not able to paint on the model. Actually I could paint on the model but nothing was visible in the 3D view. Only the texture view showed the newly added brush strokes (it looks like a magic trick). This is nothing that concerns me because I am paint my textures in Photoshop. I only need a texture to paint the outlines of the UV-Polys and to make some notes. Thank you again for the video. Your Youtube channel is a great source were I will spend lots of hours in the weeks to come.
  2. Great video, thank you very much. I also liked that you showed me that the differences between R21 and R22 are negligible. After watching your video I can’t tell why the new UV layout confused me so much. I am looking forward to your professioinal videos.
  3. I would still be very happy about the video. Only because I solved one of my problems doesn't mean I couldn't need additional help to get used to the new workflow I guess I wouldn’t be the only one.
  4. Thank you for your fast reply. It turns out it was me. The new interface was a little bit too new for me. I will mark my post as solved or I will edit or delete it because I don’t want to spread confusion.
  5. SOLVED --- I am not used to the new interface but everything works perfectly --- Obsolete --- Everyone is talking about the new fabulous UV tools. But no one talks about 3D painting. I am still not sure if it is the programm or it is me. Maybe some preview settings are wrong or whatever. But right now I am not able to paint in the 3D view. And the brush strokes in the Texture UV Editor do not refresh in the 3D view. Picking a color for the brush is an adventure. Were is the color palette hidden? I work with S22 and I created the materials in the node editor. My NVidia drivers are up to date. Can you please share your experiences? Am I doing something wrong or are these refresh issues bugs? --- Obsolete
  6. Thank you for your fast reply and thank you for your explanations. I am glad I did right because it shows how intuitive the node system in it's core is.
  7. Hi, I bought some materials from textures.com. Those aren't compiled materials. I bought the individual flat maps. I want to use them in the new C4D node system. Can anyone tell me if the assignments are correct? This seems clear to me: _albedo = color in the BSDF node _height = goes to the displacement node > then to the displacement port in the material node Here the usage and meaning is not so clear to me. Also the difference between the two. _roughness = roughness in the BSDF node _normal = normal in the BSDF node Which is the correct port for this one? _ao = is it intensity? this is how I would describe the texture: Pre baked ambient occlusion to darken and intensify cracks, grooves and so on. Would that be a correct description?
  8. This doesn't sound very encouraging but I really appreciate your help. I most definitely would have hit a wall many times. I am preparing some simple scenes were I can practice this workflow. Thank you
  9. I really do hope it is. I am not heading for photorealism. Right now I am working on the storyboard and the artistic direction. These are exactly the kind of tips I needed for my project. I will go through this list step by step. This is exactly what I needed. Now I can search for specific tutorials for each topic. Thank you very much!
  10. I am going to use C4D as my main software for a short movie. I start with low-poly-modeling. Many of my models will be sculpted. What is the best workflow for texturing sculpted models? When do I add materials with painted textures? Except for technical models I will allways use subdivision surfaces. Same questions here. What is the best workflow for rendering? Octane will be my primary renderer I hope it is not too much effort for you to answer these questions because I have to figure this out before I start modelling. I want to do everything right from the very beginning of the project. Thank you in advance.
  11. Erwin

    TD Master Class

    What does TD stand for? Is it a technical term or a marketing term?
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