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ion

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ion last won the day on April 12 2016

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About ion

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  • First Name
    ion
  • Last Name
    gardescu
  • C4D Ver
    17 Studio
  • Location
    WA

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  1. ion

    Seen at XKCD

    Lol I thought they were going to have a big 'NO wrong section' at the end.
  2. Hi, Turn off The ambient occlusion too, that always adds a fake look to the scene . It's the boole of lighting! Absolute rubbish for realism.
  3. Hi I second the use of photo lighting books . I think Dan is referring to the use of actual real world lights, like they use in photography. Studio lighting for product shots or portrait lighting from the 30's, books like that will teach you about what kind of lights and set up will produce different effect or looks.
  4. Hi, When you use the 3 key , you're rotating the camera not the object But if you put the backplane as a child of the camera it will look like it's in the same place. you have to use a camera object for this to work
  5. can you post your file? Then we can see what you are trying to do.
  6. HI, Maybe you could use the distance of the camera to drive the panel opening for each clone. This is one way with mograph, I don't know if you can move your door with mograoh effectors but here ya go. doors.c4d
  7. I forgot to ask where are you trying to get the particles to start? but maybe you have the Distance and Distance Variation on
  8. Hi, What kind of emitter are you using? Can you show the expresso or post the file?
  9. hi, if this is what you want, it's because you have the matrix stepping on y and z, set y to 0.
  10. hi, un-click Filter strokes on the Strokes page of material. your lines will come back at 5000px you can also use the resolution setting for line width in the render setting under sketch & toon Render tab
  11. could be you only need some transform tab adjustments, usually some rotation will get things lined up.
  12. Hi, you might try switching particle groups from spawning to not spawning after 60 frames, then the modifier keeps working on new particles. spawningc4d.c4d
  13. I think maybe the side cans are blocking the light on the center can, and that's causing the effect . the side can outside edges look like the single can render.
  14. use isoparms in the viewport then you see them change.
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