PixelPlow Render Farm for Cinema 4D
PixelPlow Render Farm for Cinema 4D

ion

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ion last won the day on April 12 2016

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About ion

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  • First Name
    ion
  • Last Name
    gardescu
  • C4D Ver
    17 Studio
  • Location
    WA
  1. Hi, you had everything there, just a little off in deployment. I changed the falloff to sphere and simply rotated that in a null. Also added a delay effector set to spring 'cause it looks cool. Radial ripple 02.c4d
  2. Hi, Well I couldn't see any reason it wasn't working, but defiantly nothing was happening. I cut and pasted everything into a new file, and it's working there. If you think you're going crazy because it should work but somehow it's not - try pasting into a new file. that works for a surprising amount of problems that suddenly appear. And you have no idea why! Changing Trigger to At Velocity Peak eliminates the hanging ones
  3. you can use the gradient on the floor with solid color in background, or the other way round, solid floor - gradient background. As Cerbera says - gradient on both aint going to work.
  4. HI, Another easy way is to use geometry for the light instead of a Light Object. You can use a transparent material for the light part. There's no shadows, but it kinda looks cool like that. the simplest way is to use separate tags on everything - leaving the settings in the render window clear. renders quick too! light S&T.c4d
  5. setting the thickness larger than 1 pixel helps, then setting the blend and self blend to average, in the render tab in the material. This kind of things has come up before here and seems really hard to totally eliminate.
  6. Hi, there are quite a lot of things in S&T that might effect that overlap, any chance you could post the file for us here?
  7. Totally possible with png image sequence, it's the preferred method instead of 'movie files'. go to the animation tab and use calculate. As the other answers say - don't try to do it all in layers one material.
  8. Hi there, Just so you know you're not insane, when I opened your file there was not a link from Surface to the landscape object, when linked up it worked fine.
  9. I think Bentraje has the best topology & edge flow. Sure there's lots of quads in the other models, but not layed out with the same efficiency. I can't get away from the 'deer in the headlights' look of Vector's jedi - needs more warrior imho. The amount of work involved with Rectro's entry is impressive! but not cartoon enough for me. I vote for Bentraje. Love the expression the outfit and overall look. Cartoon Warrior, this is the one.
  10. The only way I've found to get a perfect offset is to use the Cloth Surface, 0 Subdivisions and adjust the offset as you want. The problem is then to make this an object and remove the original surface. But at least it will the exact same shape.
  11. you can use the Optimize command with a point selection, that allows distance tolerance & welding.
  12. with the Stereo Microphone object & Loudspeaker object you can do that.
  13. Glad it worked out it's one i never knew was there, for years
  14. another way is the instance object. If you make instances of an object, all the instances will change with any changes to the original object.
  15. "Wrap random spline around sphere"

    Thanks for your help, but I'm struggling with following your instructions. Could you send me your .c4d file please?

    Kind regards, Matt