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C4DS

C4D Cafe Seller
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C4DS last won the day on September 14

C4DS had the most liked content!

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About C4DS

  • Rank
    Respected community member.
  • Birthday 06/04/1970

Profile Information

  • First Name
    Daniel
  • Last Name
    Sterckx
  • C4D Ver
    R20.026 Studio
  • Location
    Belgium
  • Interests
    Electric guitars, Virtual Instruments, Radio controlled electric airplanes, 3D animation story telling, Video editing, C4D plugin development

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  1. C4DS

    Select every other edge ?

    Sorry for the late reply, didn't notice a new post was made until today. Unfortunately, since Ringloop is edge-based it does not work for polygons. Since an edge has a "direction" it can be used to detect ring or loop. As polygons do miss this feature, it would be hard to find out in what direction you would want to ring or loop. But I believe others have created plugins where you select polygons spaced apart. This then defines the direction for repetition, allowing to select every other polygon.
  2. C4DS

    Has anyone ever had this error?

    This usually happens when a tag is designed to be present only once for an object, and as a result of actions gets added a second time. I have only experienced this once when developing an own plugin of mine. Tag 5612 is actually the Phong tag. Check in your Object Manager if the "COMET" object does have a two instances for the Phong tag. You'll probably be safe to remove one or the other. Curious thing is how you achieved to get in the state of ending up with two phong tag instances. Might try to redo your last steps to see if the problem is reproducible.
  3. C4DS

    Points2Circle.py

    Version 1.0.0

    66 downloads

    Rewrite of the original "Points to Circle" script in Python. Runs on R20 and previous versions of Cinema 4D.
  4. I am not yet set which direction I will be following for this. But to be honest, I first need to convert all my own plugins to R20, so this script and its future options will have to wait. First, it is not my intention to convert everyone else's plugin or script to run in R20. I quickly did this rewrite of the COFFEE script as I assumed it would take only an hour or two to complete, and allow many users to continue enjoying said script. As for IvyGrower, I don't think this is a COFFEE script. So, it isn't just a simple rewrite. Additionally, that plugin might even be a commercial one (don't know, didn't actually check). In order to rewrite a script from COFFEE to Python you actually need the COFFEE source code. If it isn't COFFEE, nor has it's source code freely available ... were do you expect someone to start? Same with PolyCircle.
  5. I am planning to add the possibility to control the radius of the circle, but for now I just made a quick conversion of the original COFFEE code into Python. <file removed> Edit: Just to point out, the original COFFEE script is not mine. I don't want to take credit for this plugin, just provided a rewrite into Python. Edit 2: I have removed the script file in this thread, as it has now been uploaded into the download section of the forum.
  6. C4DS

    Loop selection - strange behaviour

    As Isleofgough has mentioned twice, it is probably related to the move tool being active in the new scene, while the current scene has live selection tool active. Since double clicking to get loop selected only works with a transform tool (move, rotate, scale) this will only work in the new scene, since it has the move tool activated. In the current scene switch to the move tool, and it will also work. One thing to remember is that Cinema 4D is document based. The active tools are "remembered" per document (scene file). So, if you switch between scene files you might end up with different active tools, depending the scene file you switch to. Note that saving a scene file also remembers the active tool -> reopen it and the last used tool will be active. By default every new scene file has the move tool active. You can customize your "new scene file", but that's a little out of scope for this discussion. Personally, I don't ever use the double clicking, since that means you need to be in transform mode. Which is just prone to inadvertently moving/rotating/scaling already selected points, edges, polygons ... only to select some.
  7. Have tried my hands at making the plugin R20-compatible. I will refrain from describing the horror and frustrations ... As this was my first endeavors with the new SDK, I hope things will go smoother for other plugins I am wanting to update. Fingers crossed (*) I am sure I overlooked a few things in fixing the implementation to compile and run on R20, so don't be surprised when this version of the plugin explodes in your face. R20 version of the plugin has been made available in the blog (mentioned earlier). For those having registered the plugin (and provided some donation to obtain updates ... thank you for that) please provide the 11 digits of your new serial number in order to register the plugin for R20. (*) I don't have high hopes, as this plugin was a really "simple" one, still requiring quite some days of work to adjust to get it working on R20. Not really looking forward to the more complex plugins.
  8. Then there's also the Proximal shader. Agreed, it takes quite some setup to obtain the result, but it allows for fine tuning ... and all right in Cinema 4D. Would probably help to have the R20 node-based material editor (Excuse the crudely shaped guitar body) This setup uses 5 materials to get the sunburst. But you could do it with only 3, or more, depending the detail you want. With these material you actually create your own gradient, where each material is a different color in your home-made gradient. In my case I have: black, dark red, mid red, another mid red, orange, yellow. All materials use a proximal shader in their alpha channel. The proximal shader value use a different ending point per color, making up the gradient effect. The source of all proximal "input" is a spline representing the outer edge of the guitar body. In this example I didn't add the woodgrain onto the body.
  9. C4DS

    why are there no C4D Cafe tutorials ?

    https://vimeo.com/user24080604
  10. Thanks for reporting. I had tested by adding other plugins as entries in the wheel of tools, and that was working OK. However, I never tested the dial AFTER restarting Cinema. The problem is that when the plugin is loaded by Cinema it initializes the dials and its icons. Unfortunately, at that moment other plugins might not have been loaded yet ... and as such that particular plugin cannot be found, nor its icon. Edit: Plugin has been updated to v1.0.3, fixing all reported issues.
  11. Some of you might have noticed that my plugins are not available anymore at the C4DCafe Store. I had requested Igor to temporarily disable or remove the plugins from the webshop. Reason for this is that I did not want potential customer to purchase a pre-R20 version, expecting to have a working version when Cinema 4D R20 is released. Since updating the plugins to R20 might require some time (once I have access to an R20 SDK), I had decided to make plugins available via the store only after their R20 version would be ready.
  12. Some of you might have noticed that my plugins are not available anymore at the C4DCafe Store. I had requested Igor to temporarily disable or remove the plugins from the webshop. Reason for this is that I did not want potential customer to purchase a pre-R20 version, expecting to have a working version when Cinema 4D R20 is released. Since updating the plugins to R20 might require some time (once I have access to an R20 SDK), I had decided to make plugins available via the store only after their R20 version would be ready.
  13. C4DS

    Signs

    Another road sign that caught my eye, while biking. To the "untrained" eye, this would seem to be a regular sign helping out fellow road users finding directions. However, the geeky minds amongst us would frantically look around, and wonder where the "pan" and "rotate" are located ...
  14. Yes, the registered version is fully functional. The unregistered version has limited features and as such is meant to discourage people uploading it to other fora ... and taking credit as the plugin being "their work". Since registering the plugin is free, I don't see why anyone would be using an unregistered version ... unless they don't have a legitimate and valid Cinema 4D serial number to provide.
  15. I guess I have given plenty of time for those having downloaded the beta version to allow to provide their feedback. Time for this plugin to be released to the public. It has now been made available in my "C4DS plugins" blog. https://www.c4dcafe.com/ipb/blogs/blog/57-c4ds-plugins/ If you'd like to comment, make suggestion, ... please continue doing so in this thread.

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