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C4DS

C4D Cafe Seller
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C4DS last won the day on November 6

C4DS had the most liked content!

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About C4DS

  • Rank
    Respected community member.
  • Birthday 06/04/1970

Profile Information

  • First Name
    Daniel
  • Last Name
    Sterckx
  • C4D Ver
    19.024 Studio
  • Location
    Belgium
  • Interests
    Electric guitars, Radio controlled electric airplanes, 3D, Video editing

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  1. Sorry, overlooked your description of using the realign command. But if the native tools don't provide this feature, then I "simply" create my own tool (available in next update of Seamilar)
  2. Simply open a second Texture view, and drag your connect object into this view, then lock the view. In the original texture view you can then select the UVs of one object, while in the new texture view you can see all objects. Navigate the UVs in the first view and check in the second view if you don't overlap with other objects. Unfortunately, there is some lag in the second view since it only shows the update after you release the mouse. This is one of the reasons why I created my Seamilar plugin, which allows to see all objects in one view, and navigation shows real-time changes.
  3. Well, I personally use my Seamilar plugin for this. But to comment on your workflow: you don't need to perform your step 3. You don't have to make your connect object editable.
  4. I have now created an own thread dedicated to the plugin: https://www.c4dcafe.com/ipb/forums/topic/100704-showme/ Further updates and discussions will be provided there.
  5. I have been looking for a while to create a plugin that would allow me to display any kind of things. My first try at such plugin was PointShower, which was created on request of a forum member, who wanted to visualize object's points when the object was not selected. That was a tag plugin, and hence could be added to objects separately. I wanted to extend this functionality and therefore created this new ShowMe plugin, which was intended to display more than only points. But more importantly, I didn't want to have to always add a tag to an object in order to display the wanted information, and thus created this plugin as being part of the scene. However, I also realized that in some situation it would be handy to only display information for some objects only (be these active/selected or not). As such, I created a dual purpose plugin. Accessible to the whole scene, or for specific objects only (via the ShowMe tag). The tag gets precedence over the scene: settings defined on the global scene level are thus overwritten by the tag settings. As this is still a work in progress I only implemented the features I currently needed. More options will be added over the lifetime of the plugin, and as such will probably remain a work in progress. early wip demonstration video: Windows version only (for now), R17 and higher. ShowMe 03.zip
  6. Strange dots ?

    Those are nulls (set to be displayed as "dots"). Set them to "none" in the Attribute Manager if you don't want to see them in the viewport. Or simply uncheck "Null" in your viewport filter.
  7. An older iteration of the ShowMe plugin existed in the form of PointShower. This was created on request of a forum member, who wanted to visualize the object's points when the object was not selected. This was a tag plugin, and hence could be added to objects separately. I wanted to extend this functionality and therefore created this ShowMe plugin, which was intended to display more than only points. But more importantly, I didn't want to have to always add a tag to an object in order to display the wanted information, and thus created this plugin as being part of the document. However, I also realized that in some situation it would be handy to only display information for some objects only (be it active or not). As such, I will be providing the same functionality both as tag and as document plugin. Alternatively, in your specific case (now that I understand what you are trying to achieve), you might have enough with selecting the joints, in the Attribute Manager select the Object tab and set the Display for Joint to "Axis" and the Size dropdown to "Custom" and its value to the max.
  8. I can provide an extra option for this. But I am wondering why this would be needed, as I would expect the opposite would be requested. Showing things when items are selected is what Cinema 4D does natively. As such, I would expect users wanting to show things when objects are not selected.
  9. Yes, folder is in the proper place. But no message in the console at all? Seems as if Cinema 4D didn't recognize the plugin at start up time. I can only think of one issue in this case and that is I built a wrong version (Debug instead of Release). Sorry about that. In the meantime I am working on some more features, so I'll try again with this version 0.2 This build should be OK (fingers crossed). <obsolete link removed>
  10. I didn't quote your message, nor did I include your username @bentraje, as such you didn't get any notification from the Cafe (you now will probably have received 2 as I did quote AND used your username). Strange you don't see the plugin in the Project Settings. I have tried on R17, R18 and R19 (in the preference folder only). All without issues. Does the console (shift-F10) mention anything? It should show "ShowMe v0.1 WIP - ready" if loaded successful. If loading didn't succeed it will display "failed" instead of "ready". That's in the event Cinema 4D did find the plugin. You copied the whole ShowMe folder into the Cinema 4D's plugin folder, right?
  11. I have been looking for a while to create a plugin that would allow me to display any kind of things. Not sure if native tools are available for this, but I figured this might well be the trigger to start working on said plugin. As such, still work in progress, here's the first iteration: allowing to display non-selected objects' axis. More items to be displayed will be added as I find the time. Short video demonstration available. Here's the WIP plugin (windows only for now, for Cinema 4D R17 and above) <obsolete link removed>
  12. My first short film

    Congrats. Nice looping story there. I started with a similar idea a few years ago, but never managed to get past the pre-production stage. After 4 years I put the whole thing on the shelve. Might get back to it someday.
  13. Introduction to Katana with Cinema 4D

    Don't feel bad. I had the same assumption when I started watching. But halfway through the video I realized that such a workflow/pipeline is not something a hobbyist (*) would be using. And after looking up the details of Katana at The Foundry's website ... especially the cost, I understood this video was as the title suggests: an introduction. No more, no less. I appreciate the intention, and understand it wasn't focused on the ongoing/near-future collaboration project at the Cafe. (*) I use "hobbyist" as a general term for non-professional usage, which I understood the whole idea of forum collaboration could be categorized under.
  14. Introduction to Katana with Cinema 4D

    Thanks for this introduction. I personally don't see me using this expensive piece of software, but it's nice to know what's out there.
  15. New features are ready for beta testing. The repetition option didn't make it as I encountered quite some side effects during design. As such I focused on the multi selection option, as this allows for a workaround to the repetition option without issues. New in version 1.2: - resizable thumbnails - filtering of assets by name, column, row - edge selection for asset insertion - multi polygon or edge selection for duplicate asset insertion - auto removal of coexisting polygons after asset insertion No changes to the main user interface

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