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C4DS

C4D Cafe Seller
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C4DS last won the day on July 25

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About C4DS

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    Respected community member.
  • Birthday 06/04/1970

Profile Information

  • First Name
    Daniel
  • Last Name
    Sterckx
  • C4D Ver
    19.024 Studio
  • Location
    Belgium
  • Interests
    Electric guitars, Radio controlled electric airplanes, 3D, Video editing

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  1. Some of you might have noticed that my plugins are not available anymore at the C4DCafe Store. I had requested Igor to temporarily disable or remove the plugins from the webshop. Reason for this is that I did not want potential customer to purchase a pre-R20 version, expecting to have a working version when Cinema 4D R20 is released. Since updating the plugins to R20 might require some time (once I have access to an R20 SDK), I had decided to make plugins available via the store only after their R20 version would be ready.
  2. Some of you might have noticed that my plugins are not available anymore at the C4DCafe Store. I had requested Igor to temporarily disable or remove the plugins from the webshop. Reason for this is that I did not want potential customer to purchase a pre-R20 version, expecting to have a working version when Cinema 4D R20 is released. Since updating the plugins to R20 might require some time (once I have access to an R20 SDK), I had decided to make plugins available via the store only after their R20 version would be ready.
  3. Signs

    Another road sign that caught my eye, while biking. To the "untrained" eye, this would seem to be a regular sign helping out fellow road users finding directions. However, the geeky minds amongst us would frantically look around, and wonder where the "pan" and "rotate" are located ...
  4. Yes, the registered version is fully functional. The unregistered version has limited features and as such is meant to discourage people uploading it to other fora ... and taking credit as the plugin being "their work". Since registering the plugin is free, I don't see why anyone would be using an unregistered version ... unless they don't have a legitimate and valid Cinema 4D serial number to provide.
  5. I guess I have given plenty of time for those having downloaded the beta version to allow to provide their feedback. Time for this plugin to be released to the public. It has now been made available in my "C4DS plugins" blog. https://www.c4dcafe.com/ipb/blogs/blog/57-c4ds-plugins/ If you'd like to comment, make suggestion, ... please continue doing so in this thread.
  6. Texut

    Texut is a plugin (based on several separate scripts I had) representing a set of utilities which I use in combination with my Seamilar and SPETI-n-TINA plugins to create materials using textures created in Substance Painter from Allegorithmic. The plugin allows me to: - rename UVW tags by selection - create materials per UVW tag name, where multiple objects share the same UV space ... and thus use the same material. - group or squeeze the UVs of different objects onto a same canvas, or fit each object's UV on a separate canvas.
  7. ColorID Mapper

    ColorID Mapper was a utility plugin which allowed me to create masks for using in Allegorithmic Substance Painter. Combining multiple objects onto a single canvas and colorizing the UVs of every object with a different color allowed to select the different colors as specific masks. In the meantime I have learned to simply select the polygons of the different object while working in Substance Painter, making obsolete the extra step of creating colorID maps. Dedicated thread: https://www.c4dcafe.com/ipb/forums/topic/91939-new-plugin-colorid-mapper
  8. SPETI and TINA

    SPETI and TINA are two utility plugins to import/update textures into existing materials, or create materials using textures. Assignment of the textures to the different channels of a material (color, ambient occlusion, ...) can be specified via presets. SPETI was originally designed to import textures generated from Allegorithmic's Substance Painter, but its name did mislead quite a few users. Due to a change in Python functionality from R18 onwards, I decided to rename the updated version to TINA, and keep the original name for the R17 version. Dedicated thread: https://www.c4dcafe.com/ipb/forums/topic/92673-speti-and-tina
  9. Scroll2Object

    Scroll2Object is a utility plugin. When plugin is enabled, selecting an object in the view port will automatically perform a "Scroll to First Active" in the Object Manager. The plugin can be enabled/disabled with the menu entry added right after the "Scroll to First Active" in the Object Manager's menu. Dedicated thread: https://www.c4dcafe.com/ipb/forums/topic/103649-scroll2object
  10. RingLoop

    RingLoop is a simply utility plugin allowing to extend selected edges into ring(s) or loop(s) Original posts: https://www.c4dcafe.com/ipb/forums/topic/97903-selecting-only-vertical-edges/?do=findComment&comment=648689 https://www.c4dcafe.com/ipb/forums/topic/102983-select-every-other-edge/?do=findComment&comment=677124
  11. ShowMe

    ShowMe is a utility plugin which allows to display different kind of things from an object. - Display the axis of an object, without the object being selected, optionally size the visual axis. - Display selected or unselected points of an polygon object, without being in point mode. Colors can be set optionally. Point number can be displayed optionally. - Display selected or unselected edges ... - Display selected or unselected polygons ... Dedicated thread: https://www.c4dcafe.com/ipb/forums/topic/100704-showme
  12. Dials - Wheel of Tools

    Dials is a plugin for Cinema 4D R16, R17, R18, R19 available for Windows and MacOS, which allows you to set up a list of most used tools and commands. These are presented as a circular palette to select from. Directly available from the viewport. Note that this is NOT a radial menu. Dedicated thread: https://www.c4dcafe.com/ipb/forums/topic/103440-dials-was-wheel-of-tools Latest version (18 July 2018) available for R16-R19, Win/MacOS: Dials RC2 R16.zip To register the plugin send a private message including the first 11 digits of your Cinema 4D license. Should you want to donate and receive future updates, also include an e-mail address in your registration message. I will then provide a Paypal link via your e-mail address for you to complete. Thanks. Comments, suggestions, ... please do so in the dedicated thread only, thank you.
  13. PolyGnome is a plugin for Cinema 4D R17, R18, R19 available for Windows and MacOS, which allows to construct a 3D model by seamlessly adding mesh details. Simply select polygons on your mesh and let the plugin replace these by specifically prepared assets. With PolyGnome you can create your own libraries of assets to be applied on any polygonal mesh. Dedicated thread: https://www.c4dcafe.com/ipb/forums/topic/99471-polygnome-mesh-construction-kit/ Comments, suggestions, ... please do so in the dedicated thread only, thank you.
  14. Seamilar - Enjoy UV unwrapping

    Seamilar is a plugin for Cinema 4D R16, R17, R18, R19 available for Windows and MacOS, which allows to easily unwrap and edit UVs. Included in the plugin is a specific UV View window allowing the visualization and editing of color-coded UV islands. It contains a tool to create seams, which can be used in the 3D view port as well as in the dedicated UV View window. Next to this, the native Cinema 4D selection tools for edges can also be used to create seams. Basic move, rotate and scale tools are available to manipulate UV points, edges, polygons and islands. Snapping and quantization can be enabled as options. The move tool even has a snap-to-pixel option. Additional tools are made available to align the UV items, as well as pack islands. A multi-object mode is available, which allows to position and arrange multiple objects onto a single canvas. The UV View has 4 display modes, allowing to visualize the UVs in shaded, stretch, checker or texture mode. Dedicated thread: https://www.c4dcafe.com/ipb/forums/topic/95805-seamilar-the-sequel Comments, suggestions, ... please do so in the dedicated thread only, thank you.
  15. Well, who would have thought. It is a funny coincidence that R20 does have this feature. We've been years without this ability and now suddenly solutions pop up in my mind as well as in MAXON's developers ones. There must be something in the air ... or we must have been smoking the same stuff. Oh right, I don't smoke. I don't know if this feature was already available in R20 betas, way before I dreamed up the solution. But I want to believe that MAXON's developers were inspired by this thread, and implemented their take on it. That way, the whole orphan point project at least wasn't "pointless". Still am jealous of @JLeaburn coming up with this terrific plugin name ... ROFLMOPO. My hat off to you, sir.

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