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digitvisions last won the day on February 20

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About digitvisions

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  1. Working on some backgrounds environment. Need to model some unusual plants to the woodland scene.
  2. Looking great, Yes UV unwrapping is painful , nevertheless, you made a very neat edge loop selections.
  3. Yep, this is the sort of work i do regularly for clients that have a complex mesh that they can not manage the weighting themselves. It all stems from the fact that the mesh was not created in the T pose.
  4. She is nearly ready to take off. Wings Test.
  5. Here is one i made earlier: https://youtu.be/r64mJjxuws0
  6. A quick search got me this: http://www.cgarena.com/freestuff/tutorials/max/walk-cycles/walk.html
  7. Hi Again, your best bet is to delete the Cmotion tag and animate the walk cycle to the rhythm of the song with the key frame animation.
  8. Hi, providing you get the simulation the way you want it. You can then bake the simulation without the colours, and when the balls filled the box again apply the pattern colours where you want them.
  9. I totally agree with everfresh, This will only be an option for one or two ik chains. It's worth studying the hair object, you will get more realistic results.
  10. You are welcome. BTW, you can also set a collider object within the ik dynamic tab settings.
  11. Hi, The first thing i have noticed is that your chain starts with many small joints going down the chain to less joins and larger at the end, it needs to be the other way round; start with three or four joints near the bend at the top and increase the amount to wards the end. to avoid the top bending to far left move the ik tag down the chain until you get the desired curve.
  12. Welcome to the forum. your ik rig is missing the pole you need to add pole and pull it in front of the knee.
  13. Here are two examples one with symmetry the other with xpresso: example_tail_feathers.c4d
  14. Hi, The simplest way will be symmetry object. Or xpresso setup.
  15. Hi, I am sure there is a better way of doing this but i used two spline Effectors to adjust the rotation top and bottom.



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