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digitvisions last won the day on January 30

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About digitvisions

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    Cafe Senior

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    Hampshire UK
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    15 Studio

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  1. HI, i have a solution for you; delete the keyframes on the master and animate the controllers null forward. Here is the link to your file: https://we.tl/t-IGBIZkgAuY
  2. Hi, you need to parent the glass to the head bone not the neck bone.
  3. Hi, you don't constrain to the tip you constrain to the wrist/ankle bone in rotation only.
  4. Hi, i would use joints and weights to rig like this:
  5. https://blenderartists.org/tags/featured
  6. Your best solution will be to delete all the small unseen items/parts reduce the un necessary geometry of one set of machines and multiply by fourteen.
  7. Hi, this is a closeup of one object that is times 14 in this "small object".
  8. It's not time to make a change,Just relax, take it easy................
  9. Hi, everyone i am still here. I have spent the last four month learning blender, so far i am very impressed with the new UI layout and Eevee's interactiv render.
  10. Hi, you need to select the uv polygon selection in order to see the uv map. please see attached for other items to check.
  11. Hi, You need to add a pole to the leg ik and move it in front of the character, that should fix it, if not then just re do the ik chain and make sure first that the knee is slightly bent the right direction.
  12. What! I thought you couldn't fit a square peg in a round hole.
  13. Thanks for the explanation Dan. i never used this kind of combined animation yet.
  14. Hi, your points animation on the timeline is not activated.
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