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About lmviper

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    Cafe Ronin

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    13 Studio

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  1. Thanks, everfresh - I think I'm just looking for something that doesn't exist, but I'll definitely take a look at spline IK. Thank you!
  2. Thank you so much for those files, Teknow! What I need is a little different, and I apologize for not providing more clarity. Essentially, I need a way to treat the helix like a 'cage' around the cylinder so that any bends or distortions I apply to the helix get applied to the cylinder. I've been able to get pretty close with a series of poly rings and the Mesh deformer, but it would be best if I could use a spline and have the ability to 'weight' it for different parts of the cylinder. Thank you so much again Teknow, and I'd love to hear any additional tips from other members.
  3. Hello, all! I'm working on a project and trying to match a rig built in Houdini. Basically, I'm trying to find a way where I can deform a mesh with a spline. Take a look at the photo below to see what I mean. Note the helix wrapped around the cylinder. I would like to find a way where I can deform the helix, and have the helix deformations change the shape of the cylinder. In Houdini, another artist is able to apply a 'radius' to the spline and have it deform only certain points of the cylinder, which is really nice. The closest thing that I could achieve was turning the spline into a single row of polys and distorting the cylinder with a Mesh Deformer. This got me pretty close, but I'm missing the 'radius" feature that allows me to "weight" the spline's influence on the cylinder. Note that this is not a Spline Wrap or a Spline Rail, but something different all together. Happy to answer any questions :-) Thank you!
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