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deck last won the day on November 4

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    18.057 Studio
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  1. Ah, you're right, now I look closer and stretch it a bit more, it is scaling the bevel also when in just the null, but works as expected inside the connect. Should have gone with my first thoughts Deck
  2. I think it will work without the connect ( grab below ), I threw it in for safety as the phong was looking a bit weird on my machine, I think I left it on solid instead of chamfer. Deck
  3. Theres a file in the above post under the screen grab. Havealots option could be a better way to go. Deck
  4. You could do it using the bevel deformer after the clone scale like my file below. which works for a few clones but the geo will add up quickly. so if you needed to use instances then this might not be the way to go.. I would imagine its possible with some xpresso to drive the height parameter of the primitive with an effector. That would be a far more elegant way to do it, but beyond my skills I m afraid. Hopefully one of the other members might have that solution for you. Deck Bevel after scale.c4d
  5. Im guessing the opposite of melt would be the knife, i.e. just cut it in the spot where the edge used to be. Deck
  6. I think maybe the GSG rig is using ambient occlusion instead of actual shadows, tho I only have the old one so I couldn't say for sure. But that would have the effect that you describe. Deck
  7. Sorry bout that man, tho you can answer all those exotic problems, Just the simple ones for me. Deck
  8. that would be in your project settings, 4th up from the bottom on the grab below. Command D on a Mac. Or from the edit menu. Deck
  9. 3D kiwis bodypaint tutorials are here somewhere at the cafe, they are very comprehensive and cover probably most if not all of the UV tools, a bit older now but as I understand it the tools haven't changed much. Deck
  10. Reeper ! its called. not sure if it will be any help but does take care of multi strand twisting. Its free too. Gluck Deck https://www.codeworkers.de/garage-plugins-reeperx_eng.html
  11. Blimey, happens so quick. Still a bit for you to do then. Theres a plugin that does those rope winding tricks but can't remember the name of it at the mo. Deck
  12. I wondered if you could do it with the mograph colour shader and some effectors with fall off but can't seem to get that to work. Obviously two renders one entirely red and one entirely blue might allow you to have full control in post. Someone smarter than me will no doubt come up with a proper answer. Deck
  13. Not entirely clear what your after, i have posted a partial solution below to straighten the cable but it doesn't close up the end where the star is biggest. Those parts have already been traced so there is no mechanism to shrink them again. Matching straight spline to bendy is just a case of tracing it straight and then using a spline deformer on the sweep to move that to the bendy spline. EG below. Deck PS removed animated size from your sweep so I could see it clearer. Tracer_Wire_Test_0001.c4d
  14. Im only on R18 and couldn't see the trace initially. Still not quite sure how you want it to be, is it like either of the grabs below. Deck
  15. Also if you really wanted to stay in the alpha, you could put your logo in a layer and add a solid colour layer, set it to white and change the mode to multiply, then within the white layer you can animate the brightness or V value down to black, this will make everything under it black, so your logo will fade but keep its outline. A few grabs below probably make it a bit clearer. Deck

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