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Everything posted by deck

  1. I think I would love fields and quite a few other things in later versions. Having said that, not being able to upgrade has led me to investigating my R18 even more. The whole Cmotion and character toolset was like a chapter I had never discovered. Thanks for the file. Deck
  2. Hi Hrvoje Im looking into changing clone colours on collision ( which you have helped me with before in another post, but using fixed colours in effectors ) I was going to investigate your file 91_collision colour change but it doesn't appear to be working for me in R18, also there are no textures involved, i put one on the landscape object but that didn't work. Is this a file that doesn't work in R18 ? My goal is to change the clone colour to whatever might be on the surface under it. Deck Whilst Im here could you also tell me what the "CA" means in many of your file names. Finally, I recently watched your "Animation - mastering movement" tutorials on the cafe youtube channel, they were really fantastic, I had no idea of the flexibility of Cmotion and you explained it brilliantly. Then going on and using it to control mograph effectors was like opening up a whole new world of possibilities. The title doesn't do it justice, it should at least be "Animation - mastering movement and a Cmotion masterclass". I guess Cmotion is bread and butter for many C4D artists but it was a bit of a revelation for me. I highly recommend anyone watching it. So a big thanks for that as well as your free files here in the pit.
  3. Hiya CBR Yes that works almost embarrassing, tho I had to turn on align clone or they just all moved in the same direction. Many thanks Deck
  4. Hi Cafe I have a donut / torus type shape that Im deforming and twisting, Im cloning onto that some simple spheres, I would like to offset them outwards if you like, or more precisely out from the surface normals. How do you do that ? Seems simple but I can't seem to fathom it. Im trying to get around using dynamics where I was using the collision offset and some heavy follow position. i could make a copy of my object and enlarge that, probably my only solution at the moment. Cheers Deck
  5. on a mac you just hilite the file and press the spacebar, this opens them in preview, the native OS viewer for pretty much everything. Haven't tested the texture option tho. Deck
  6. can't you just pick those out with a mograph selection and change just those ? Deck
  7. Nice one Igor, I can see it now. Deck
  8. This is what I see, glad the fold out has gone. Deck
  9. The upload thing seems to be ok now, will the C4D version and member location be coming back to the profile, I always found it quite interesting seeing where everybody was based, and the C4D version is obviously very useful. Deck
  10. No Uploads for me Hi Guys, Ive just tried to respond to a post and i couldn't upload any attachments, neither a C4D file or a screen grab. i tried to mail the member but that said I had used all my attachment space. Ive gone and deleted a load of stuff but still the same. Deck OSX 10.11.6, using safari just noticed the paperclip loading icon appears briefly then disappears again.
  11. stumbled across these in my browsing, free apparently. Not used them myself. https://evermotion.org/shop/cat/423/free_products Deck
  12. Not liking the fold out profile either, also I couldn't see the country location or the C4D version or have I missed something. Deck
  13. Laubwerk.com seem to be plant and tree specialists they also have different resolutions of their models, but also have a look in your content browser, i think there are quite a few trees and possibly images with alphas too. Deck
  14. You could also save out a layered PSD directly from AI and overwrite your previous version each time. Deck
  15. Im not aware you can do that, I believe its only bitmap formats that are supported. You could use the clumsier method of placing the AI file as a smart object in a pshop PSD, tho again you would have to make a rasterised layer of that, a rather meandering route back to your original artwork. Deck
  16. You can also use a mospline to get around it, there was a similar question in this post where i posted a file. I believe this went the expresso route in the end too tho. Deck https://www.c4dcafe.com/ipb/forums/topic/107032-st-animated-texture
  17. Forgot to mention, the mospline has taken control of the thickness. I initially thought of animating the growth parameter on the sweep but I don't thing you could then align the sparks to the junction as the spline itself isn't growing, unlike the mospline which is. Deck
  18. My first thought would be to tun it into 2 splines, assuming it is a spline, using a mospline you can animate the offset of each one and align the sparks to one of the mosplines. This gives you two separate objects to texture. Ideally a simple bit of xpresso to join the two offsets together would be best, then you just animate one parameter but this should get you there. press play if doesn't on opening. May need to tweak the ease in to linear. Deck animated spark path.c4d
  19. All looks good in R18 on the curl front Deck
  20. Don't know if its in later versions but there is a really good tutorial in the C4D R18 help files about character modelling, I was quite impressed with it having no character experience at all, heres a couple of grabs showing the start and finish of the hand they walk you through. Deck
  21. taper deformer should do that quite nicely for you. Deck
  22. You really need to put the samples up to a 1000 or so if its a big light, heres a version with one light seen in render and one not, the second one has different sample amount and also moved a bit and different shape which helps to soften in any areas where the spot look still appears. You can have them both not seen and give your geometry a ruminant material to fake it, with the areas providing the actual light. Ive done this version in blue with no other lights so you can see whats going on. The main changes come with , light intensity, light falloff and sample count, and obviously size and post of lights will have most effect. You can choose weather the area light is seen in both reflection and / or render. Deck test_v3.c4d
  23. Are you talking about just the flag part or the whole thing. The crowd and the flag seem separate to me, with the flag hovering over the crowd video which already has some sort of ripple displacement effect on it, which i guess would be an AE job. And the flag effect with a bunch of effectors moving across it in C4D comped on top. Probably best to upload a scene file if you have one. Deck
  24. There was a similar post on the cafe here a while back and one of the members made a script to trace down the middle of two splines. I couldn't find that post but here is a tracer set up that will work, but you have to split your letter into two parts, once you have those parts you can align a null to either spline and use a tracer to make a temporary spline between them, then you align a third null to the centre of that traced spline, and add another tracer to trace that centre null. Once you animate the align to splines from 0-100 thru the animation. Sounds more complicated than it is, I have added some small spheres here to show where the nulls are but they are not needed really. You may need to reverse the sequence of your split splines if the nulls are not starting at the same end. Tracer is a bit temperamental at the start and sometimes adds an extra point, but nothing you can't sort out with a bit of manual tweaking. Having said all that the result still may not be suitable for what your after and it may just be easier to draw them. Deck Trace type center 01.c4d
  25. deck

    Sound upon collision

    Thanks Jed I was hoping it would be as easy as adding an effector and saying ding on collision, but seems not. Too much trouble for my current test project, the old mac is struggling just on the voronoi so I will give it and my braincells a break for now. Deck

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