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deck

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Everything posted by deck

  1. Great resource here by Eric Gooch which shows all the noises at different scales as well as inverted. Deck http://www.cybergooch.com/pages/c4d/noise/c4d_noise.htm
  2. I think you need to be a member of cinevercity for the plugin, usually comes with cinema I think, but Im a bit out of touch with that. Deck
  3. If you have the CV artsmart plugin you can copy into illustrator and do a join command after hi lighting all the points. You can then save as AI V8 and open in cinema in usual way. In theory you can export to AI from cinema but Ive never got that to work. Converted file below. Deck CoastlineJOINEDinAI.c4d
  4. Not entirely sure what your after here as you mention a loft, but in this set up you have your extrude direction possibly going the wrong way and thus making your objects flat, as in the grab below. I think you have movement on Z when you appear to need it on Y. Once you change that for both extrude objects ( not lofts ) you end up with something like the purple grab below, but dunno if that's what your after. Deck
  5. Which bit are thinking of, the slicing part was asked in a similar post just last week. Deck
  6. Surprised nobody has mentioned the summer sale yet or have I missed the post. Deck https://www.MAXON.net/en/news/MAXON-news/article/coming-soon-our-30-off-blowout-summer-sale/
  7. Hi Alexi Its not really clear to me what the problem is and there could be so many things to effect it in a complex scene so if you could upload a cutdown version or a test version with same problem that might help. As things stand the only thing I might suggest is to try adding some "follow position" to the clones in your "automatic" set up, assuming the cloner is in the rotation heireachy, but that's a bit of a guess. Deck
  8. On Black ? As southpaw says, the longer the exposure the thinner / fainter it gets. I guess you are dividing what would be the correct exposure over however many frames pass whilst the virtual shutter is open. You may want to consider rendering the drops on their own, on an absolute black BG with nothing else in the scene. Then in post you could use that layer in say "screen" or "lighten" mode, which would get you back to something like what you have, but then you could either double up that layer for more brightness or even do some brightness contrast adjustments on the single layer, or Both. These could be masked to suit giving you a bit more control over the final effect. Gluck with it. Deck
  9. Im only using physical render, so not sure if its something to do with pro render, here's a grab at 1/4 second and a bit more quality on the render. You have to imagine that if your ref pick was a hand held still then it was probably shot at something like a 1/15 maybe down to half second. Deck
  10. Its quite hard to see but if you go to a zoomed in view you can actually see what's happening, re the grabs below. you can see some small movement in the first one, that's the current 30th of a second, and then longer at 1/2 second and streaky at 2s but if you zoom out the same 2 seconds doesn't look like much as it doesn't travel that far relatively in the frame, for to to travel further you need to up its speed in the emitter, to 2000 in the last grab. but all of the time it gets fainter and in your reference image each individual streak isn't that long either. I don't do much animation but I imagine the effect of all the individual frames will give that effect when run together. Deck
  11. Cool that you sorted it and jogged your memory, scuze me CBR I see what you were getting at re thickness and that back and front would obviously not work in that case. Deck
  12. Is it not just a case of using the back and front options on the material or am I missing something. Deck
  13. Maybe the voronoi fracture too, there are a few tutorials out there re chopping and slicing things up with that, its pretty straightforward really, here's a quick file and grab below. Deck Voronoi slice 01.c4d
  14. If you have some edges selected at the time of cutting then only those edges will be cut and all others left as they are. Deck
  15. select them and scale down the y axis to zero Deck
  16. Well as you have pieces disappearing and re appearing then the answer has to be no. I can only assume that as one disappears its number is allocated to one that is appearing. I would imagine its quite an easy thing in xpresso to allocate a certain colour to a certain index number but that's not my area, and Im not entirely sure it would solve your problem. I guess you could also do it with 25 effectors each with a mograph selection, or maybe less as you have about 6 or 7 colours currently. Im not sure how your original reference was done, it looks more like a 3d effect in a 2d environment to me tho Im no expert. What I did notice about it was that some of the bigger pieces fractured with their own colour, which you could achieve by having another fracture object with a mograph selection for just that fragment and hence keep colours the same. Not sure you will be able to achieve exactly the same thing. Deck
  17. you need to turn off the bend and replace it with the wrap. However something goes wrong with your DNA parts when you turn off the bend but once you sort that out it should be fine. Deck Having trouble uploading at the mo but a grab below
  18. Well the index numbers of the clones are defo changing and that's when the colours change, I imagine the cols are assigned to certain index numbers and as your index numbers are ever changing then so are the colours. As one of your pieces disappears then its index is assigned elsewhere. Deck
  19. Your fracture is changing the amount of objects within itself as it animates so inevitably some colours will change as you have them randomised and the index for each element will change as new pieces are added and removed, and pieces are probably colourised using that index no. Im not sure you can keep the random colours as long as your changing the number of pieces. Not sure how your example was done. Deck
  20. screen grabs are too small to read any details in the OM, maybe a bigger grab of that area or upload a cutdown scene file. Deck
  21. I think voytechs method would be the correct way, learned something new myself there. Deck
  22. If you make it editable you can then rotate it the required 30 degrees. Deck
  23. If its just a few objects then you should be able to use the snapping tools. Deck
  24. I don't think you can clone dynamics like that but you could probably do similar with hair as in this video below. Deck
  25. drop the cloner into a connect object and use connect as object to clone onto Deck
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