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Hey, you need a renderfarm? If that's the case, make sure you check this topic for more info! 


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About sadhoney

  • Birthday 04/06/1968

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  • C4D Ver
    18 Studio
  • Location
    Newport Beach, CA
  • Interests
    tennis, fantasy football, photography, risk management, graphic design
  1. Infinite Cascading Opening Doors Loop

    Thank you very much for those replies and solutions
  2. I'm stuck on getting this animation to loop and would appreciate someone taking a look. Is there a better or more precise way to approach this? I was hoping to keep it in all in C4D. Doors_0001.c4d
  3. Can someone help me with a more elegant solution than this? 1) First issue is arrow distortion as animates on along path 2) Second issue is only way could figure out how to have black outline and yellow interior was via duplicating the geometry - is there a better material approach? Thanks for looking! ArrowAlongPath.c4d
  4. Hi. I have 2 wings. Motion generated by 2 bend deformers w/ baked key frames. I want to simplify this down to just one single mesh / no deformers, no tags. Just the mesh and animation. Current state to object loses the animation. Connect object w/ Character>Point Cache tag didn't seem to work. Help! HelpWings.c4d
  5. Sail with Looping Noise

    OK. Can't really tell you why i didn't start with primitive. Looks like I should have. Here's my working sail. Thanks for helping. SailNoise.c4d
  6. Hi, I'm trying to get a subtle wave to flow up and down my sail. I built the sail with a mospline and sweep. I was hoping to just use a displacer and send a gradient up and down the sail and loop it. But I can't get the displacement in the correct direction. Fail. So I tried a formula effector to send a wave down the points of the mospline and animate the sail that way. Also a fail. THe mospline in solo mode looks to have the right movement. But when the sweep is activated its crazytown. Here's my file if anyone has the time to check it out and help. THanks! Sail.c4d
  7. Bingo. SplineWrap UpVector setting did the trick, thank you very much! Thanks as well for advise. Mark this one as solved.
  8. Hi, I'm following along a beginner walk-cycle/rigging tutorial from "eyedesyn" - I think I get a rig setup for one leg, but ... when I move the goal forward and up, my leg flips and changes orientation. Like in my attached file, if I slide the goal along x a little bit, then slide it up along y a little bit ... the leg flips 90%. I'm stuck. Tried using a pole (although tut author does not) to no avail. Any other suggestions on what to look at? WalkingEgg.c4d
  9. Thank you. Definitely a way to do it. Obviously, dependent upon creating variations within the image, though. But it gets us there for sure. Still hoping someone still chimes in with a more parametric method.
  10. Hi, I'm stuck on something. Trying to replicate an effect from Dery Ozturk's Siggraph presentation (https://www.cineversity.com/vidplaylist/siggraph_2016_rewind/siggraph_2016_rewind_-_derya_oztutk_new_mograph_effectors_in_r18) I've got a variation shader on a cloner grid full of disks. I have an alpha texture of the number 8. I want to effect only the clones within the number 8 with a second variation shader. I start with a shader effector applied to cloner and confirm I can affect the position of clones within the number 8. Now what? (attached file) When I futz around with putting a Mograph color shader in a Layer w/ my variation shader I can't work out how to just effect the number 8, effects all clones. I want to limit this to one cloner (rather than 2 cloners and turning complimentary visibilities on and off) Much obliged for any suggestions. MosaicNumbers_attempt2.c4d