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Everything posted by danielhp

  1. I attached file in first massage Untitled 3.c4d234.13 kB · 0 downloads
  2. It did not work, it creates strange textures that if you put them on the object it does not show the eye (black circle then white circle) Is there another way to do it?
  3. voulme mesher its plugin? my cinema don't recognize this function
  4. Hello everyone, I simulate sheep's wool using an cloner object with a sphere, And that's why I put material that would give it a cartoony look The result came out really well (see attachment). Now I want to import the model to a game engine, and that's where the problem begins... This method is very heavy for the engine and cannot be used. When I remove the material from the object you can see that there is really a lot of unnecessary information here I tried to create from this object only its mantle with an object "Metaball" , But that didn't work.. Someone knows how to simplify this object is also suitable for preventing games and will keep its shape? I have attached a file of the relevant object that you better understand 123213.c4d
  5. Hello everyone, Recently I finally finished this model in cinema 4d it saw very well as you can see. I want to export the model of games engine and unfortunately the materials I created unidentified, I thought about converting these materials to textures so that the games engine can reach similar colors. How can I convert the materials into textures,I'm talking about the material of the body and the materials of the eyes (which are basically made of two materials) I also French a C4D file with the materials for better understanding Thanks in advance for your help Untitled 3.c4d
  6. Hi, It would be a little tricky to explain what I wants to ask, so I will also attach a file for you to understand.. I have a rig that I downloaded from the "mixamo" site. the rig is nice and I want to simulate this animation (mixamo) to my rig. To do this I need to record the movement at a point marked by an arrow (marked with red arrow) It turns out it's not that simple, because at that point all the values are OBJECT(REL) = x = 0 y = 0 z = 0 How can I still record the values from that point? In the attachment you will run the animation and understand better, I want to get the ball position in each FRAME And create a ANIMATION spline of him (Like the yellow dots in the picture I attached) Hope I was clear enough. Thanks in advance test2.c4d
  7. Hi dov thanks for your answer, but I want to know how I can do it and what the most right technique to create it. not buy it Besides, I didn't see there anything "professional" your answer is not useful, I Your answer is very general and very reminiscent like "Go to Google" And yes before I asked the question here, I tried to search the internet right away but did not find anything that suited me I tried using a CLONER of sphere an object, I lowered the resolution of the sphere to polycount to simulate different texture, but it didn't look quite as professional.. Attaching image.
  8. Thanks, the idea is to export the model to a game engine in the future so I don't think Sketch n Toon will help me. What do you mean " start by cloning a load of spheres "?
  9. Hi, I'm trying to model something out of the ordinary.. "cartoon sheep wool". I attach Several pictures to illustrate. What technique can you use? The goal is to achieve a beautiful and professional result.
  10. I can't either, this is my email darktornado18@gmail.com
  11. Thanks I learned a lot. After experiencing some problems myself, I rebuilt all weights.. And the traffic seems too sharp(Attaching photos). I tried using the SMOOTH function but it didn't work.. What is the right way to make this change more subtle? Second question, I tried to add a cloth to the figure (for example a dress see in the file I attached) but the movement between the dress and the body did not match at all.. How to do the dress-to-figure integration properly? I really need your help and I'm willing to pay you for help. Please contact me for details to get paid.
  12. First of all thank you for the quick answer. Ok, I'm waiting for your opinion on the file. Do you think the topology is right for this rig to work right?
  13. Hello everyone, I have a number of questions, the most basic question is : 1. the system of bones that I have built is correct for this 3d mesh?, can it be done more correctly? 2. As you can see for some reason the weights of the bones are wrong (Automatically created) , you can see for example that the blue color that should be in the ARM area also goes out into the the center of the body area, which disrupts my entire rig. Can't get a good result automatic method? Maybe the model is not built correctly? attached file.
  14. There are more techniques to do this ?, in this method the CORONA engine does not recognize the possibility )highlights (
  15. I tried playing with LENS settings in light obj but without success,I tried to use luminance too but the result is not the same. I try to reach the following effect: help?
  16. I have question, how can I lock BOOL TYPE in USER DATA ? ,create this closed option (such gray) Of course with Python if bla bla: bool = lock else: bool = enable
  17. I finally did the following thing: I created another model of the object that has USER DATA and I feed it, probably the same module that both gives information and gets it is not possible I have another question, how can I lock BOOL TYPE in USER DATA to change? ,create this closed option (such gray) Of course with Python if bla bla: bool = lock else: bool = enable
  18. I would like to stream data from my code to a small window on user data, I tried to search for information on Google but could not find it. I tried to connect the exit from my Python code to the entry of string but for some reason Cinema does not allow it, is there a solution?
  19. Thanks for the answer, there's another question, I use ""print conter"" And I see that the value has risen from 0 to 1 But stays 1 always, why it does not cost to 2 then 3? Where is my mistake? in console I see:
  20. the sequence is: red and blue - POWER ON red and blue - POWER OFF (yellow power on and off is faster, then red and blue power on and off) YELLOW - POWER ON YELLOW - POWER OFF YELLOW - POWER ON YELLOW - POWER OFF red and blue - POWER ON red and blue - POWER OFF and repeat I think my system is not built for such an operation, the question of how it can be done it will work like that Please open the file that I attached "test"
  21. Thank you very much for giving me a good direction of thought. I tried to play with your system a bit, but I became very entangled. If I say a 1 Hz operating rate, then the light really gets power on and shut down every second. I tried to get between each shutdown and a flicker (twice yellow light blink) And the result is it is activated once every few times... If you enter the file you can see that the first time is good, in frame 30 the light goes on in the 60 frame, but then there is no flicker of yellow light for some reason test.c4d
  22. The goal is to perform a certain action all X frames, the function works great but only once, I think I know why but do not know how to fix, value var temp = 0; Always saved instead of updated below temp = current_time; Anyone know how to fix?
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